Re: [JAVA3D] use of IndexTriangleArray class

2000-12-20 Thread Joe Kiniry
en either returns > an IndexGeometryArray or an unwound GeometryArray. I can send it to you > this evening if you want to use it as a reference. > > Dave Yazel > > > >> -- >> From: Liming CHEN[SMTP:[EMAIL PROTECTED]] >> Reply To: Discussion list f

Re: [JAVA3D] use of IndexTriangleArray class

2000-12-20 Thread Liming CHEN
[0,1,2] > normals [0,1,2] > > But you can't > > Dave Yazel > > > -- > > From: Liming CHEN[SMTP:[EMAIL PROTECTED]] > > Reply To: Discussion list for Java 3D API > > Sent: Wednesday, December 20, 2000 7:56 AM > > To: [EMAIL PRO

Re: [JAVA3D] use of IndexTriangleArray class

2000-12-20 Thread Yazel, David J.
20, 2000 7:56 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] use of IndexTriangleArray class > > Hi, Yazel, > > After reading your discussion, my question is simplified as following: > > If I have a geometry with 20 vertices and 38 vertex index, I am sure that > t

Re: [JAVA3D] use of IndexTriangleArray class

2000-12-20 Thread Liming CHEN
Hi, Yazel, After reading your discussion, my question is simplified as following: If I have a geometry with 20 vertices and 38 vertex index, I am sure that there should be 20 vertex coordinates. What I want to know is how many normals and texture coordinates there should be. According to your m

Re: [JAVA3D] use of IndexTriangleArray class

2000-12-19 Thread Yazel, David J.
ing if you want to use it as a reference. Dave Yazel > -- > From: Liming CHEN[SMTP:[EMAIL PROTECTED]] > Reply To: Discussion list for Java 3D API > Sent: Tuesday, December 19, 2000 12:36 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] use of

[JAVA3D] use of IndexTriangleArray class

2000-12-19 Thread Liming CHEN
Does any one know IN DETAILS how to use the IndexTriangleArray (or say IndesGeometryArray) class? Simply spcifying a geometry with coordinates and coordinates index is easy. What make me confused is how to specify the Normal, normal index, texture coordinates and coordinate index. For example,