en either returns
> an IndexGeometryArray or an unwound GeometryArray. I can send it to you
> this evening if you want to use it as a reference.
>
> Dave Yazel
>
>
>
>> --
>> From: Liming CHEN[SMTP:[EMAIL PROTECTED]]
>> Reply To: Discussion list f
[0,1,2]
> normals [0,1,2]
>
> But you can't
>
> Dave Yazel
>
> > --
> > From: Liming CHEN[SMTP:[EMAIL PROTECTED]]
> > Reply To: Discussion list for Java 3D API
> > Sent: Wednesday, December 20, 2000 7:56 AM
> > To: [EMAIL PRO
20, 2000 7:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] use of IndexTriangleArray class
>
> Hi, Yazel,
>
> After reading your discussion, my question is simplified as following:
>
> If I have a geometry with 20 vertices and 38 vertex index, I am sure that
> t
Hi, Yazel,
After reading your discussion, my question is simplified as following:
If I have a geometry with 20 vertices and 38 vertex index, I am sure that there
should be 20 vertex coordinates. What I want to know is how many normals and
texture coordinates there should be. According to your m
ing if you want to use it as a reference.
Dave Yazel
> --
> From: Liming CHEN[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Tuesday, December 19, 2000 12:36 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] use of
Does any one know IN DETAILS how to use the IndexTriangleArray (or say
IndesGeometryArray) class?
Simply spcifying a geometry with coordinates and coordinates index is easy.
What make me confused is how to specify the Normal, normal index, texture
coordinates and coordinate index.
For example,