va 3D Team
Sun Microsystems
>Thanks,
>nitin
>
>> -Original Message-
>> From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
>> Sent: Thursday, May 16, 2002 10:32 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [JAVA3D] using immediate mode of drawing
>>
Thursday, May 16, 2002 10:32 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] using immediate mode of drawing
>
>
> I stand corrected.
>
> -Original Message-
> From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, May 16, 2002 1:00 PM
> To: [EM
I stand corrected.
-Original Message-
From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
Sent: Thursday, May 16, 2002 1:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] using immediate mode of drawing
Actually, this is a valid way to do pure immediate mode rendering.
The problem is that
nctions of a derived canvas3d.
>
>Dave
>
>-Original Message-
>From: Nitin.Jain [mailto:[EMAIL PROTECTED]]
>Sent: Thursday, May 16, 2002 9:58 AM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] using immediate mode of drawing
>
>
> Hi ,
>we are not able to use the i
9:58 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] using immediate mode of drawing
Hi ,
we are not able to use the immediate mode of rendering of Canvas3D. We are
doing every thing according to the specification in 1.3 API documentation(I
think). Is it necessary for us to create our own
Hi ,
we are not able to use the immediate mode of rendering of Canvas3D. We are
doing every thing according to the specification in 1.3 API documentation(I
think). Is it necessary for us to create our own implementation of canvas3d.
I'm attaching the code we have written to do the same.
Thanks i