An OutOfMemory occurs when the heap has been expanded to the maximum permitted
and a GC was unable to free up enough space. I suggest in the first instance
observing the results of each GC. Options like -verbose:gc or -Xloggc:
give
some basic information, but a more detailed understanding about t
Hello,
I increased heap size up to 512MB, but the problem still exist.
I should say that I tested in IDEs' IntelliJIDEA and Jbuider2005. and I modified their config files and changed -Xmx parameter.
Is it possible that it doesn't change the JVM parameter ?
And also I used System.gc() , and now I c
Saeed, textures consume much memory
in Java. You should increase heap size of your application by argument
-Xmx128m or -Xmx256m...
So:
java
-Xmx256m YourClass
Saeed Ansari <[EMAIL PROTECTED]>
Sent by: Discussion list for Java 3D
API
09.06.2005 19:13
Please respond to
Discussion
Hello ,
I am working with IntellijIDEA, and I increased the heap size to 512MB. So now it works for 180 objects but not for 200 objects!!!
And another question: Is it possible to load a vrml object and then clone this object.I have added below my source where I load objects :
BranchGroup bg=new v
Hello
> I have loaded about 180 vrml object ( .wrl format ).When I load the
> textures I get the OutOfMemoryException, but without texture it works
> well.Each object has a 3KB texture. My RAM is 1.0 GB .
java limits itself to 64 (32 ?) MB RAM (depends on the version, 1.5 has a
flexible limit ...
I want to be un-subscribed
- Original Message -
From:
hterrolle
To: [EMAIL PROTECTED]
Sent: Saturday, March 29, 2003 12:30
PM
Subject: Re: [JAVA3D] Memory
Problem
Hi Issac,
I develop an application. And i just find out that it take a
lot of place
HI Anirban,
I try -Xingcg and it works well.
Thank you
-Message d'origine-De :
Anirban Bhadore <[EMAIL PROTECTED]>À
: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
lundi 31 mars 2003 07:06Objet : Re: [JAVA3D] Memory
Problem
-Xincgc actually
otspot jvm 1.3.1 on windows. In my
application I am able to release memory from around 350MB to around 10 MB
!
Any comments?
thanks
anirban
- Original Message -
From:
Isaac Brobbey
To: [EMAIL PROTECTED]
Sent: Sunday, March 30, 2003 7:34
AM
Subject: Re: [JAVA
Hi,
In short, changing your import statemnts will have no effect on the amount of memory
used or the speed of your application.
Cheers,
Brad
This Email may contain confidential and/or privileged information and is
in
Hi Hrotelle,
I
experienced improved memory management when running applets/servlets with
incremental garbage collection:
-Xincgc
you
can actually see that memory is released back to the system from time to time
it may be worthwhile to call
System.runFinalizatio
hi saaci,
all right. I just ask one question. can i improve my
application by importing only the class i nedd
java.io.file rather than java.io.*
thank you
PS: i read about improving gargave collector but my system
does not allow to set garbage timer wake up
-Message d'origine--
of information you need to be able
to help me
-Message d'origine-De :
Isaac Brobbey <[EMAIL PROTECTED]>À
: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
samedi 29 mars 2003 03:45Objet : Re: [JAVA3D] Memory
Problem
Hterrolle,
No that is wi
Hterrolle,
No that is will have little effect on the memory
thing. Can you tell us what exactly you want to do?
At what point does the memory get full? Are
you sure it is not memory leaks ?
I can look into your problem if you can tell
me what you are trying to do.
I
---De :
Isaac Brobbey <[EMAIL PROTECTED]>À
: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>Date :
vendredi 28 mars 2003 20:04Objet : Re: [JAVA3D] Memory
problem
System.gc only wakes
the garbage collector, if it is not started.
You may explicitly
set the object to null. If t
System.gc only wakes the garbage collector,
if it is not started.
You may explicitly set the object to null.
If the objects are of the same type, then put them in an array and set the array
to null.
Isaac Brobbey
Java2 & Java3D
MS/CIT Project
-Original Message-
From: Di
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