Hi all,
I wonder if any kind soul can help?
I am in the latter stages of developing a simple modelling
program and am trying to 'glue' objects together
to form more complex models. So far during the
development each new primitive has been added to the same branch group for
simplicity, an
Does anyone know whether the full API documentation avaiable on-line for the
Java 3D utils packages(com.sun.j3d.utils). It is available for
javax.media.j3f and javax.vecmath packages but not
for the utils packages.
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Hi all,
I want to make a very simple box with a texture on it.
I read in the book Ready-to-run Java 3D how to do it but I still get the
error message:
Error: in loading image
Error: in loading image
java.lang.NullPointerException
at
com.sun.j3d.utils.image.TextureLoader.getTexture(TextureLoader
Hi
Until recently, I only worked with VRML. So one of the things
I really miss is something like the EXTRUSION-Node. Am I right?
I need it because I want to use it for extruding a 2D-shape from
one Point3f to another. If there is a better way with Java3D
it would be nice if someone could tell m
Hi Renaud,
to run the command-line commands like copy, mdir,... the only important thing to
do it is to give the shell to the exec("...")
So your commynd would lok like this:
r.exec("command.com /c copy t1.java t2.java");
I hope it helps.
Regards,
jan
CAZOULAT Renaud CNET/DIH/REN wro
If you go to the main Java 3D API Home Page (at
java.sun.com/products/java-media/3D), you will see this:
NOTE: The Java 3D API documentation does not include
documentation for the com.sun.j3d.* packages.
Documentation for these packages is available as part of the
I would like to pick a point in a
Shape3D.
The pickNode method of PickObject class only
get
picking information about
Nodes.
No precise information like point, line or triangle
picked
seems available.
Is ther a good (and simple) solution ?? :-(
Thanks.
=
Tim,
What do you mean by "fails to work"? Do you get an exception
or simply nothing? It may be a capability problem. Do you have
setPickable(true) on ALL the pertinent nodes (ie. object and it's "owner"?).
Remember that a getPickable value of false indicates that this Node and
ALL its childr
Well, I feel pretty dumb! I wrote a test program that spawns a couple of
looping threads and sure enough it hammers both processes on NT using
JDK1.3.
So..
My question now is, why, when I set-up a behavior that loops (attempting
to reproduce the threading test above) does Java3D NOT use up all
Hi,
a null pointer exception in texture loader often means it cannot find the
texture.
Try to use the constructor with an url like :
TextureLoader texLod0 = new TextureLoader(new java.net.URL
("file:sign1.gif"),
new String("RGB"),
this);
I
Does anyone have any experience writing a J3D program
into a JavaBean?
I wrote an applicationn in J3D and J2D. I'd like to
import it into an existing program that was in Visual
Basic. I was thinking about convert the java program
into JavaBean, then ActiveX.
Thanks for any pointers.
Tristan
_
> Well, I feel pretty dumb! I wrote a test program that spawns a couple of
> looping threads and sure enough it hammers both processes on NT using
> JDK1.3.
> So..
> My question now is, why, when I set-up a behavior that loops (attempting
> to reproduce the threading test above) does Java3D NO
Hello Daniel,
I've been having a little closer look at the disappearing QuadArray and
have found an interesting item. My object does not disappear when I input
the geometry file from the command line. This means:
1. when geometry is supplied at the command line, the Shape3D is created
with t
You probably want to cut up your program
into 'Components' and create interfaces for them
that conform to JavaBean 'design patterns'.
Most of the J3D classes, being well-thought out
Objects, are already convenient packages of
functionality and follow to some extent the JavaBean
design patterns any
Hi java3d people,
I'm using the ViewerAvatar utility class. I'm using the VRML loader to load
the avatar geometry for the avatar, and I'm trying to upcast(I think that's
the direction?) from a BranchGroup to a ViewerAvatar. First off, can you
do this?
My code looks like this:
SimpleUniverse
Using solaris2.7 on sun boxes that do not have OpenGL graphic cards
is far superior to using MESA. Sun's software-GL is well written
and worth the upgrade.
The Java3D installation lacks a crucial hint though - it took me quite
a while to figure out that the infamous
'cant find J3D in java.library
Anyone have an example of a dashboard-style thing? I'm trying to add
status readouts to PlatformGeometry objects in the presence of a
KeyboardNavigator and having trouble producing any visible effect. -Tim
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Hi Marco,
I had tried behavior.setEnabled(false) but without any success. The CPU
usage is still 100%.
Fortunately, I have been told my Sun engineer that this particular problem
will be solved in the upcoming v1.2 alpha release. So you can actually
detach a collision detection behavior at run-ti
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