Re: [JAVA3D] texture mapping question

1999-09-22 Thread ing. P.W.L. JANSSEN
Hi Renaud, Thanks for your advice, but unfortunaly it didn't work. This is my code : public void createAppearances() { Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f deepRed = new Color3f(0.9f, 0.2f, 0.1f); Color3f royalBlue = new Color3f(0.1f, 0.3f, 0.9f);

[JAVA3D] FW: Foot Prints.... Now this is Good

1999-09-22 Thread 556
> -- > From: 594 > Sent: Tuesday, September 14, 1999 1:56 PM > To: 98 > Cc: 97; 99-1; 99-2 > Subject: Foot Prints Now this is Good > > > FOOT PRINTS > > > > One night I dreamed a dream. > > I was walking along the beach with my Lord > > Across the dark sky flas

[JAVA3D] [java3d] AppearanceTest.java : Backgound is not shown

1999-09-22 Thread Uwe Trostheide
Hello All, Running the AppearanceTest.java demo shipped with java3d i noticed a strange problem : the background-image (bg.jpg) is not shown. Does anybody know why ? There is no error-message of any kind. Best regards, Uwe mailto:[EMAIL PROTECTED] ===

Re: [JAVA3D] texture mapping question

1999-09-22 Thread David Turland
The app is failing to create the TextureLoader from the arguments you supply so texLod0 is null hence the null pointer exception later on. try something simple to see if the app can see the file: java.io.File file = new java.io.File("sign1.gif"); System.out.println("the answer to whether

Re: [JAVA3D] texture mapping question

1999-09-22 Thread CAZOULAT Renaud CNET/DIH/REN
Hi, > This is the error message: > Error: in loading image > Error: in loading image That means the observer.checkimage has returned ImageObserver.ERROR So either the image is not there/corrupted or your implementation of ImageObserver is not correct. > texLod0 = new TextureLoader(new java.net.U

Re: [JAVA3D] texture mapping question

1999-09-22 Thread CAZOULAT Renaud CNET/DIH/REN
> The app is failing to create the TextureLoader from the > arguments you supply > so texLod0 is null hence the null pointer exception later on. Exactly, as the internal BufferedImage has not been loaded (i.e. is still null), a null pointer exception is raised when trying to resize the image to

Re: [JAVA3D] texture mapping question

1999-09-22 Thread ing. P.W.L. JANSSEN
CAZOULAT Renaud CNET/DIH/REN wrote: > > The app is failing to create the TextureLoader from the > > arguments you supply > > so texLod0 is null hence the null pointer exception later on. I've tried it with an other image and with a canvas3d as the observer but still the same message.As you can

[JAVA3D] JSplitPane and Canvas3D ##URGENT##

1999-09-22 Thread Pradyot Sahu
I am facing a problem with JSplitPane and Canvas3D. Can You help me ? The problem follows as : I am having a JSplitPane with leftComponent containing a JTree and rightComponent containing JDesktopPane. In the JdesktopPane i am having a JInteralFrame with Canvas3D on its contentPane. The problem o

[JAVA3D] ANY good jave3d teach site

1999-09-22 Thread SUBSCRIBE JAVA3D-INTEREST peter
dear all i am a beginner and want to study java3d api,can U introduce some good web site and book to me.Thanks all === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-IN

Re: [JAVA3D] JSplitPane and Canvas3D ##URGENT##

1999-09-22 Thread Thomas Auinger
Haven't we had that before? ;) Have a look at the java3d archive, you will find quite a couple of emails concerning that problem. The main problem is, that Swing uses components that are called "leightweight" components, i.e. they don't recruite a native window peer. On the other side, a Canvas3

[JAVA3D] Again: Collisions -> Can we I get the source code of Maze?

1999-09-22 Thread Chris Wewerka
Hi, This mail is addressed at the developers of Java3D. At the JavaDays in Duesseldorf, I saw a presentation of Java3D by Henry Sowizral. He demonstrated a 3d game-prototype, which didn't use collision detection to prevent moving through walls, but a cheat with a matrix, which holds information

[JAVA3D] problems implementing skeleton-models...

1999-09-22 Thread Peter Lueders
Hi, i want to implement 3d-objects with skeletons and skins (like in halflife :-)). i think the only way in java3d is to use the immediate mode, because i need eg. triangles between different Shape3D-Objects (that represent eg the neck between head and body of an monster), and this is not possible

[JAVA3D] [java3d] Pick an object -> method called

1999-09-22 Thread Uwe Trostheide
Hello All, Does anybody has simple examplecode how to pick an object ? I dont want to rotate or translate it. Just by clicking on a specified object a method shall be called. Would be great if anybody can help me with that. Best regards, Uwe mailto:[EMAIL PROTECTED] =

Re: [JAVA3D] Picking (for a change!)

1999-09-22 Thread Tim Uren
Hi Guillermo,   Thanks for the reply.   No, all the capabilites are set.   When I say "fails to work" I mean that after the reparenting of the branch group the PickObject.pickClosest(x, y) fails to return anything but null when an attempt is made to pick the object (whereas in its prior posit

Re: [JAVA3D] texture mapping question

1999-09-22 Thread Roberto Speranza
I think the problem lies in your URL. As I understand it, the URL "file:" will look for a file of that filename in the root directory under Unix or c: under Windows. Try a fully qualified file name (including the path) to see if that works. If this is an applet, create the URL using the URL(URL

Re: [JAVA3D] ANY good jave3d teach site

1999-09-22 Thread Kenneth Tallman
Visit http://java.sun.com/products/java-media/3D and follow the Collateral link where you will find an excellent tutorial and other useful information. Ken Date: Wed, 22 Sep 1999 04:11:33 -0700 From: SUBSCRIBE JAVA3D-INTEREST peter <[EMAIL PROTECTED]> Subject: [JAVA3D] ANY good jave3d teach si

Re: [JAVA3D] Any dashboard examples?

1999-09-22 Thread Jon Barrilleaux
I don't have any simple examples but the process is quite straightforward... ;-) Place all objects that you want to appear in display overlay (i.e. a HUD or dashboard) under the parent transform of the view you want them to appear in. This essentially places the objects in "view space" (i.e. the

Re: [JAVA3D] Overlay plane and stuffs

1999-09-22 Thread Hexerei Software Creations
there is what you should do, but doesn't work in the current api... and there is what you can do now, but might want to change when the new api is released... using the pre- or postswap is very expensive for drawing, and on the other hand you would only want to update when your content changes. un

Re: [JAVA3D] texture mapping question

1999-09-22 Thread Olivier fillon
Try something like this: you have so full control on what is happening: /* with someting like "/com//images/mygig.gif " present in your class path*/ URL imageURL = getClass().getResource(file); TextureLoader tex = new TextureLoader(imageURL, "RGBA", ); Appearance look = new

Re: [JAVA3D] OPENSOURCE: Java 3D Scenegraph Viewer

1999-09-22 Thread Tim Bray
At 04:31 PM 9/22/99 -0400, Daniel Selman wrote: >I have been developing a Java 3D scenegraph viewer for my book "Java 3D >Programming". I have put quite a bit of time and effort into the tool >[Java3DTree] and I feel that it will be generally useful to the Java 3D >community. For those of us who

Re: [JAVA3D] [java3d] AppearanceTest.java : Backgound is not shown

1999-09-22 Thread Olivier fillon
are you sure it is not shown or is it white: sometimes, if you use a graphic card, (in my case Viper), when not in full color mode, some big bitmaps appear white!! Don't ask me why it must be a card driver problem!!! Cheers Olivier -Original Message- From: Uwe Trostheide <[EMAIL PROTECTE

[JAVA3D] OPENSOURCE: Java 3D Scenegraph Viewer

1999-09-22 Thread Daniel Selman
All, I have been developing a Java 3D scenegraph viewer for my book "Java 3D Programming". I have put quite a bit of time and effort into the tool [Java3DTree] and I feel that it will be generally useful to the Java 3D community. I've taken a lot trouble to make Java3dTree very easy to integrate

Re: [JAVA3D] Java3D Terrain

1999-09-22 Thread Allen McPherson
Duke Gard wrote: > > Does anyone have a recommended way of depicting crude looking terrain with > Java3D. Attached are a couple of classes from my forthcoming book. The first is Mesh.java which constructs a tri-strip mesh using a passed array of post heights. The post he

Re: [JAVA3D] [ANNOUNCE] Jun for Java 250

1999-09-22 Thread Yoshikazu Hayashi
At 8:04 PM -0600 99.9.13, Yoshiyuki NISHINAKA wrote: > We have released a new version, 250, of "Jun for Java". We're pleased to announce a mirror+ site has been set up in US for convenience of those who are closer to the COM domains: http://www.srainc.com/Jun4Java/ ftp://srainc.com/pub/l

Re: [JAVA3D] Again: Collisions -> Can we I get the source code of Maze?

1999-09-22 Thread Doug Twilleager
We need to do some cleanup on the Maze code before we release it. That is why we aren't ready to give it out yet. I made the modifications to the Maze to use picking for collision, so I can give you the details. It is a common technique used in systems that don't have a explicit collision engin

Re: [JAVA3D] Java3D Terrain

1999-09-22 Thread Olivier fillon
Thanks Allen, I am sure a lot of us will find plenty of use for your code: Sadly I have just spent the last couple of days working on a similar matter yet more complex: The data I get is not from a grid=> more like a cloud of surface points. to solve this problem, the first step has to be a trian

[JAVA3D] mediatoy available

1999-09-22 Thread Anselm Hook
I'm pleased to announce that we have the source code for our game 'Googleplex' now available at www.openmediagroup.com. This is a good example of using Java3D and MathEngine. Some of you may have seen this at various trade-shows such as Siggraph or the Tokyo Game Developers Conference where we'

Re: [JAVA3D] ANY good jave3d teach site

1999-09-22 Thread Miguel Tsuboyama
Check this site... http://java.sun.com/products/java-media/3D/collateral/#tutorial Regards, Miguel T. = http://sites.netscape.net/migueltt __ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com

Re: [JAVA3D] JSplitPane and Canvas3D ##URGENT##

1999-09-22 Thread Miguel Tsuboyama
JSplitPane is a lightweight container... so, you're mixing light with heavyweight containers... that's a commonly error... try to display the Canvas3D inside a Dialog or JDialog... I think that could be an alternative... Regards, Miguel T. = http://sites.netscape.net/migueltt __