Hello,
Ok, how would I most effectively generate multiple
views with the same Universe and scene graphs. I have two different
canvas3D objects that I generate the scene in. However, both windows show
the exact same content. So is there a way I can easily achive this without
actually re-
Hello, if you are not using SimpleUniverse you just
have create two branches from Locale down to two different viewplatforms
and insert a TransformGroups with different Transform3D to each
branch. This Transform3D will give you two different views of the same
Universe.
Marco.
- Ori
Steve,
The
basic technique depends on whether you are using a SimpleUniverse derived
scenegraph or the core VirtualUniverse. I would recommend understanding the
VirtualUniverse methods (a good idea is to look at the source to SimpleUniverse
and the utility classes to see what is going on)
Thanks a ton for the info. I applied you
advice and everything seems MUCH cleaner now. However, I am still having
one small problem. I have 2 Canvas3D windows next to each other.
Each Canvas3D is attached to a seperate View/ViewPlatform/BranchGroup. And
the 2 branch groups are attached
Sorry for this followup email. I just want to
let any of you who were going to help me out that I fixed my problem. So
there's no need to respond the my last email :-)
- Original Message -
From:
Marco Lohse
To: [EMAIL PROTECTED]
Sent: Saturday, October 23, 1999 6:25
Hi...
I want to make a rotating globe with texture on it,
and if I click on one continent, it will display pop up text, change that
continent's color and open another image.
But I don't know much about Java3D..
Please check this step :
1. Get trianglearray from the image
2. Create object for