[JAVA3D] Multiple views of same Universe.

1999-10-23 Thread Steve Grenier
Hello,   Ok, how would I most effectively generate multiple views with the same Universe and scene graphs.  I have two different canvas3D objects that I generate the scene in.  However, both windows show the exact same content.  So is there a way I can easily achive this without actually re-

Re: [JAVA3D] Multiple views of same Universe.

1999-10-23 Thread Marco Lohse
Hello, if you are not using SimpleUniverse you just have create two branches from Locale down to two different viewplatforms and insert a TransformGroups with different Transform3D to  each branch. This Transform3D will give you two different views of the same Universe.   Marco. - Ori

Re: [JAVA3D] Multiple views of same Universe.

1999-10-23 Thread Daniel Selman
Steve,   The basic technique depends on whether you are using a SimpleUniverse derived scenegraph or the core VirtualUniverse. I would recommend understanding the VirtualUniverse methods (a good idea is to look at the source to SimpleUniverse and the utility classes to see what is going on)

Re: [JAVA3D] Multiple views of same Universe.

1999-10-23 Thread Steve Grenier
Thanks a ton for the info.  I applied you advice and everything seems MUCH cleaner now.  However, I am still having one small problem.  I have 2 Canvas3D windows next to each other.  Each Canvas3D is attached to a seperate View/ViewPlatform/BranchGroup.  And the 2 branch groups are attached

Re: [JAVA3D] Multiple views of same Universe.

1999-10-23 Thread Steve Grenier
Sorry for this followup email.  I just want to let any of you who were going to help me out that I fixed my problem.  So there's no need to respond the my last email :-) - Original Message - From: Marco Lohse To: [EMAIL PROTECTED] Sent: Saturday, October 23, 1999 6:25

[JAVA3D] MAP

1999-10-23 Thread Tria
Hi...   I want to make a rotating globe with texture on it, and if I click on one continent, it will display pop up text, change that continent's color and open another image. But I don't know much about Java3D.. Please check this step : 1. Get trianglearray from the image 2. Create object for