Chris Wewerka wrote:
> has someone experience with textures using images that have alpha values?
> I read some mails in the Java2d interest group and so i think i have to use
> a png-imageproducer to get images with alpha values?
We've got our own image loaders (ie we've replaced the standard ja
"Gary L. Graf" wrote:
>
> Hi - Why does the TextureLoader constructors require a Component object
> for reference. I am trying to use 'good' object oriented programming
> and build some class collections of shapes and what not to use in
> different programs. I would like to define the textures a
Hi everyone...
Probably it's a silly question... but, I don't know
what's going on...
I developed an entire application that "lives" inside
a JFrame. When a button is pressed, it shows a JDialog
containing a Canvas3D. My virtual universe only has a
basic 3d cube rotating...
The problem is that
If I create class extended from Shape3D, will it always be displayed on
screen?
If it's true, how can I make it invisible?
Thanks,
Tria
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