Hi,
I have installed J3D on INDY (irix 6.5.1) and it seems to work fine. I
say "seems" because I developed my app on a PC, and as INDY is a 256
colors station, I didn't see much of my app.
Anyway no Exception appeared, so I guess it works fine. May be I could try
some examples from the J3D distri
Hi,
I could send to those who are insterested in my download of J3D for SGI wich I
successfully installed.
David.
__
Message envoye depuis iFrance >> http://www.ifrance.com
Gratuit >> Hebergement (50 Mo)/Vos emails (POP&HTML,2
> Second - Steve and I got an email message a couple of days ago from a
> guy that has just got stereo working on SGIs. He's sending us the
> information and we'll post that to the FAQ as soon as possible (we're
> quite busy doing some redesign work on it at the moment). This means
> that it can b
Hello Adam,
if i understand your mail correctly, you're looking for a way to do Java3D
on Linux hardware accelerated using a nvidia TNT. Some month ago i wrote a
mail to the Java3d Mailing List concerning this topic, but nobody seemed to
be interested, i got no response.
But i can tell you some i
Robbert van Dalen wrote:
> Has your guy also patched a library or does it work out of the box?
Sorry, can't help. All he sent was an email that said he'd got it
working. He was going to be away until Thurs (US time?) and would write
something up after that. We're waiting on the info as we know
I've posted this question before, and have seen it asked by others, but I've
never seen an answer:
If I've got a QuadArray (and I assume TriangleArray as well) with
per-vertex-colors, how do I set up the Material so I get shading with the
colors I've put in?
Seems a simple question, but I get th
Didn't I see a class somewhere for Automatically generating normals from
retained geometry?
Don Casteel
Manufacturing Engineer
TEXTRON Automotive Company -- Athens Operations
~
Voice: (423)744-1109
Fax:(423)744-1112
Pager: (423)744-1129
Hi there,
i've got wavefront .obj file loaded into a scene. there are some shapes
where the front and the back must be visible. to solve this problem i want
to disable backface culling. how can i do this?
so long and ...
clemenTs
===
Dear Java3D developers,
For the ones that can't wait for stereo to work :-)
I have made a patch for Java3D so that stereo mode works for the
SGI/IRIX version of j3d (version 1.1.1 of the Java 3DTM API Edition).
The patch is dynamic in the sense that the OpenGL call 'glDrawBuffer' is
'overloaded'
I'm doing this using the IndexedQuadArray (and the IndexedTriangleArray) and
the per-vertex coloring is working just fine. However, setting up the
Material really doesn't figure into it - using the SetColors method (or
equivalent) once the appropriate vertex format is set (COLOR_3 or COLOR_4)
sho
Don Casteel wrote:
> If I've got a QuadArray (and I assume TriangleArray as well) with
> per-vertex-colors, how do I set up the Material so I get shading with the
> colors I've put in?
If you've set per-vertex colors, have a Material attached, and
lighting is enabled...
To add to what Daniel Selman wrote:
I think the 2D way is a way cool approach to the problem.
Another solution might be to create your own sphere code
There are lots of places to pick up how to generate your own sphere with
triangles
and such.
Then, what you could do is map triangles to what coun
>
> I've posted this question before, and have seen it asked by others, but I've
> never seen an answer:
>
> If I've got a QuadArray (and I assume TriangleArray as well) with
> per-vertex-colors, how do I set up the Material so I get shading with the
> colors I've put in?
>
> Seems a simple ques
I'm having trouble fetching an image from a jar file using the web3d vrml loaders.
I'm using Windows 95, Jdk1.2.2 and the non beta
J3D.
I'm able to fetch a .wrl file without trouble, but if the .wrl file references a
texture then I get an error message:
java.lang.IllegalArgumentException: inv
Hi Ed,
A Shape3D is a Node (look at the hierarchy). Thus, assuming that your
"getSceneGroup()" method
returns a Group or BranchGroup (we'll call "myGroup") you can iterate through it's
children via:
myGroup.numChildren() and myGroup.getChild(int) or myGroup.getAllChildren(). Then on
each chil
> X-Sender: [EMAIL PROTECTED]
> Mime-Version: 1.0
> Date: Fri, 29 Oct 1999 13:56:09 +0200
> From: clemenTs schröder <[EMAIL PROTECTED]>
> Subject: [JAVA3D] disable backface culling in .obj models?
> To: [EMAIL PROTECTED]
>
> Hi there,
> i've got wavefront .obj file loaded into a scene. there are s
> MIME-Version: 1.0
> Date: Fri, 29 Oct 1999 07:01:53 -0400
> From: "Casteel, Don" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] GenerateNormals?
> To: [EMAIL PROTECTED]
>
> Didn't I see a class somewhere for Automatically generating normals from
> retained geometry?
>
> Don Casteel
Look at the Geometr
Most of the Java3D example programs allow rotation of the scene by
adding a MouseRotate which manipulates a top-level TransformGroup
on the content side of the scenegraph
I need to manipulate the View Platform's parent Transform
(on the view side of the scenegraph) and achieve the same result.
Th
Anslelm,
Sounds like the file references texture images via ftp, check
the url of the textures in the file.
Regards,
__
Rick Goldberg - Member Technical Staff
Sun Microsystems
Graphics Systems Software
901 San Antonio Road, MS UMPK27-302
Palo Alto, CA 94043-4
> From: Victor Raymond <[EMAIL PROTECTED]>
> Subject: [JAVA3D] MouseBehavior.INVERT_INPUTS
>
> The Java3d documentation seems to suggest that all I'd have to
> do is use a MouseRotate constructed with the INVERT_INPUTS flag
> and have this manipulate the View Platform's Transform.
This works OK f
Fixed it! and maybe even found a bug!
In com\sun\j3d\loaders\vrml97\impl\ImageTexture.java near line 127 there is a
statement as follows:
urlObj = loader.stringToURL(url.strings[i]);
This rolls through the alternates for a textures file path.
I added a new line after it which overrides
I would have to look back at what i wrote, but what the tutorial
should say is that you can use the MouseBehavior.INVERT_INPUTS
and move the view around, but it is not the best solution.
I hope the tutorial is not misleading.
Dennis
Victor Raymond wrote:
>
> Most of the Java3D example programs a
The NormalGenerator utility works only on GeometryInfo objects.
Other utilities are the triangulator and stripifier. After the
utilities operate on the GeometryInfo object, the resulting
geometry can be used in a Shape3D object.
All of this is covered in Section 3.3 of the tutorial, including
a
Just a final followup on our experience loading textures in vrml files inside of
jars... not certain if this applys to other people
yet.
In com\sun\j3d\loaders\vrml97\imp\Loader.java on line 226 the code appends a "//" to
the url path. For some reason now with the
"jar:" prefix having 2 slash
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