[JAVA3D] Slightly OT: Why is drawImage so slow?

1999-10-31 Thread Joerg 'Herkules' Plewe
Hi! I'm trying to implement the common doublebuffering technique and draw some simple (yet not small) bitmaps to the screen. So there is Applet.getImage(), Graphics.drawImage() and Panel.createImage() involved. So all bitmaps should be somehow compatible and blitting them a snap! BUT, doing a 80

[JAVA3D] Why Adobe?

1999-10-31 Thread The Casteels
Why is the Java3D tutorial in Adobe format? And why isn't it offered in HTML? I really didn't need another piece of software on my computer. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the

[JAVA3D] Importing 3D models using loaders

1999-10-31 Thread Steve Grenier
Hey all,   I'm pretty new to this stuff still, so I have a simple question.  When you're importing 3d scenes from files (ie. using the NCSA 3ds loaders), can you ONLY import the model as a stagnant model?  I mean, once imported can you do anything to it?  For example, I would like to be able

Re: [JAVA3D] Simple Universe

1999-10-31 Thread Justin Couch
Inaam Khan wrote: > > How can i know how to build scene graphs without using the SimpleUniverse > class. Pls fill me in with the concept of attaching and detaching branch > groups. I will have a very large tutorial called Raw J3D online starting next week that covers all of this as part of a site

Re: [JAVA3D] Slightly OT: Why is drawImage so slow?

1999-10-31 Thread Justin Couch
Joerg 'Herkules' Plewe wrote: > BUT, doing a 800x600 double buffer consumes about 50% CPU of a > Pentium/350Mhz when running with 25fps only! The big image about the same > time! So WHY is drawImage THAT slow? Are there any means to speed that up? > How can I understand that? There is no alpha no

[JAVA3D] z value never changed

1999-10-31 Thread Tria
Hi...   Like I've told you before, I got difficulty in finding texture coordinate in a sphere from one point in mouse event. I divided the original image into several parts so that the centre of the image is the centre of the sphere..and continue to retrieve s and t value by implementing sph

[JAVA3D] appearance class

1999-10-31 Thread Tria
Hi.. where can I get source for Appearance class?? regards, Tria === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL

[JAVA3D] RotPosPathInterpolator and Quat3f 's

1999-10-31 Thread STEWART EVANS
G'day everyone, A question about using a RotPosPathInterpolator, how to you specify the rotational values? A test module I currently have set up uses an RotPosPathInterpolator to move an object in a square around the 4 points points[0] = new Point3f(1.0f, 0.0f, 0.0f); points[0] = new Point3f(-

[JAVA3D] normal and normal inward?

1999-10-31 Thread Tria
What is GENERATE_NORMAL for? and what is GENERATE_NORMAL_INWARD? I cannot easily understand by reading the spesification.. thanks.. Tria === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the mess

Re: [JAVA3D] jar vrml images

1999-10-31 Thread Vladimir Olenin
Do u use JarURLConnection class? Or u reference the .jar file via archieve tag of .html file? If u use the former way, then there shouldn't be any problem. Try to put the texture in the same .jar file as your .wrl model if u haven't done so yet. Possibly this would help. vladimir -=V