Hi!
I'm trying to implement the common doublebuffering technique and draw some
simple (yet not small) bitmaps to the screen. So there is Applet.getImage(),
Graphics.drawImage() and Panel.createImage() involved. So all bitmaps should
be somehow compatible and blitting them a snap!
BUT, doing a 80
Why is the Java3D tutorial in Adobe format? And why isn't it offered in
HTML?
I really didn't need another piece of software on my computer.
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Hey all,
I'm pretty new to this stuff still, so I have a
simple question. When you're importing 3d scenes from files (ie. using the
NCSA 3ds loaders), can you ONLY import the model as a stagnant model? I
mean, once imported can you do anything to it? For example, I
would like to be able
Inaam Khan wrote:
>
> How can i know how to build scene graphs without using the SimpleUniverse
> class. Pls fill me in with the concept of attaching and detaching branch
> groups.
I will have a very large tutorial called Raw J3D online starting next
week that covers all of this as part of a site
Joerg 'Herkules' Plewe wrote:
> BUT, doing a 800x600 double buffer consumes about 50% CPU of a
> Pentium/350Mhz when running with 25fps only! The big image about the same
> time! So WHY is drawImage THAT slow? Are there any means to speed that up?
> How can I understand that? There is no alpha no
Hi...
Like I've told you before, I got difficulty in
finding texture coordinate in a sphere from one point in mouse
event.
I divided the original image into several parts so
that the centre of the image is the centre of the sphere..and continue to
retrieve s and t value by implementing sph
Hi..
where can I get source for Appearance class??
regards,
Tria
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G'day everyone,
A question about using a RotPosPathInterpolator, how to you specify the
rotational values?
A test module I currently have set up uses an RotPosPathInterpolator to
move an object in a square around the 4 points
points[0] = new Point3f(1.0f, 0.0f, 0.0f);
points[0] = new Point3f(-
What is GENERATE_NORMAL for?
and what is GENERATE_NORMAL_INWARD?
I cannot easily understand by reading the spesification..
thanks..
Tria
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Do u use JarURLConnection class? Or u reference the .jar file via
archieve tag of .html file? If u use the former way, then there
shouldn't be any problem. Try to put the texture in the same .jar file as
your .wrl model if u haven't done so yet. Possibly this would help.
vladimir
-=V
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