[JAVA3D] normal

1999-12-11 Thread SUBSCRIBE JAVA3D-INTEREST peter
dear all i am a beginner. so want to ask some simple question. i don't know what is normal? can anyone exaplain to me. is that related to the rotate axis ? === To unsubscribe, send email to [EMAIL PROTECTED] and include in t

[JAVA3D] rotate problem

1999-12-11 Thread SUBSCRIBE JAVA3D-INTEREST peter
hi all i am beginner and want to ask simple question again. i want to create a some cube.. and the small cube is rotate to the big cube(like the relation of sun and earth). but i don't know what to set...can anyone teach me? ===

Re: [JAVA3D] A good example of dynamic scene changes

1999-12-11 Thread Dan Todor
Daniel, Thanks for the advices. Take a look please at the attached code. It's one of my first tries when I've got Java 3D. Please excuse the parseTemp function, at the time I wasn't too close to Java, I was just experimenting and haven't read the format classes , so I wrote my own formatter. I n

[JAVA3D] why not rotate about the (0,0,0)

1999-12-11 Thread SUBSCRIBE JAVA3D-INTEREST peter
hi all: i am a beginner and create 3 planes..but that 3 planes not rotat about the point (0,0,0) . I want to ask all of U how to set that? and what is the use of normal in here ? Thanks all public BranchGroup createSceneGraph(SimpleUniverse su) { BranchGroup objRoot = new BranchGroup();

Re: [JAVA3D] offscreen rendering

1999-12-11 Thread Charmaine Lee
Hi Talal, This bug is fixed in the upcoming Java3d1.2 beta release. In the meantime, you will have to disable behavior to work around the problem. Charmaine Lee Java3D team > X-Originating-IP: [129.10.36.112] > Mime-Version: 1.0 > Date: Fri, 10 Dec 1999 21:30:10 EST > From: Talal Shihabi <[EM

Re: [JAVA3D] A good example of dynamic scene changes

1999-12-11 Thread Daniel Selman
Dan, Looks good. Couple of comments: If you take out this check, you will see the problem with Text3D. Input a 3 digit number and strange things happen... if (ff.floatValue()>-99.99f && ff.floatValue()<99.99f){ You check the string for changes every 1000 ms. It might be better to use the Beh

Re: [JAVA3D] help setting direction

1999-12-11 Thread wayne c deprince jr.
ciao gernot, im sorry but youll have to excuse my stupidity.. i dont really understand how to this mixing of coordinate systems is happeneing.. i ahve an class entity that is a branchgraph that has a position and direction in the absolute world. derived from that class is a viewport class whic

[JAVA3D] VRML EAI

1999-12-11 Thread giles
I've got a program which is based off the the Vrml97Player code. It needs to send events to a running sceneGraph based off user input. I've hacked a way to do it(add getNamedObjs to vrml.Browser and sun.com.j3d.loaders.vrml97.impl.Browser) but this seems really ugly. Know of any other way I can

[JAVA3D] Texture Mapping

1999-12-11 Thread Gary L. Graf
Hi, I am trying to map a 512x512 image as a texture onto a flat square planer object, which when projected is probably about 150 pixels wide. The plane is a QuadArray consisting of just four vertices, the corners. The problem is that when the texture is applied, it repeats itself *3 in both x an