dear all
i am a beginner. so want to ask some simple question.
i don't know what is normal? can anyone exaplain to me.
is that related to the rotate axis ?
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hi all
i am beginner and want to ask simple question again.
i want to create a some cube..
and the small cube is rotate to the big cube(like the relation of sun and earth).
but i don't know what to set...can anyone teach me?
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Daniel,
Thanks for the advices.
Take a look please at the attached code. It's one of my first tries when I've
got Java 3D. Please excuse the parseTemp function, at the time I wasn't too
close to Java, I was just experimenting and haven't read the format classes , so
I wrote my own formatter. I n
hi all:
i am a beginner and create 3 planes..but that 3 planes not rotat about the point
(0,0,0) . I want to ask all of U how to set that?
and what is the use of normal in here ? Thanks all
public BranchGroup createSceneGraph(SimpleUniverse su) {
BranchGroup objRoot = new BranchGroup();
Hi Talal,
This bug is fixed in the upcoming Java3d1.2 beta release. In the meantime,
you will have to disable behavior to work around the problem.
Charmaine Lee
Java3D team
> X-Originating-IP: [129.10.36.112]
> Mime-Version: 1.0
> Date: Fri, 10 Dec 1999 21:30:10 EST
> From: Talal Shihabi <[EM
Dan,
Looks good. Couple of comments:
If you take out this check, you will see the problem with Text3D. Input a 3
digit number and strange things happen...
if (ff.floatValue()>-99.99f && ff.floatValue()<99.99f){
You check the string for changes every 1000 ms. It might be better to use
the Beh
ciao gernot,
im sorry but youll have to excuse my stupidity.. i dont really
understand how to this mixing of coordinate systems is happeneing.. i
ahve an class entity that is a branchgraph that has a position and
direction in the absolute world. derived from that class is a viewport
class whic
I've got a program which is based off the the Vrml97Player code. It needs
to send events to a running sceneGraph based off user input. I've hacked a
way to do it(add getNamedObjs to vrml.Browser and
sun.com.j3d.loaders.vrml97.impl.Browser) but this seems really ugly.
Know of any other way I can
Hi,
I am trying to map a 512x512 image as a texture onto a flat square
planer object, which when projected is probably about 150 pixels wide.
The plane is a QuadArray consisting of just four vertices, the corners.
The problem is that when the texture is applied, it repeats itself *3 in
both x an