Thanks for all your suggestions.
I am going to look at Jbuilder 3.0 Foundation edition.
I agree that println() is very useful, especially with relatively short
applications, but you can't beat a good debugger - especially when you are
working with large projects.
Andy
-Original Message
Hi,
My Java3D program plays some music and stuff; but while the program is
running, other (non-Java) programs running on the same machine can't play
any sounds. Is there a way to tell Java to, hmm, maybe release a few
channels for other programs to use?
Thanks
Jimmy
===
Hi,
I use Kawa 3.22 :-)))
Janet Song wrote:
>
> Hi
>
> Try Kawa 3.21 :-)
>
> -Original Message-
> From: Andrew Phelps [SMTP:[EMAIL PROTECTED]]
> Sent: Wednesday, January 26, 2000 12:24 AM
> To: [EMAIL PROTECTED]
> Subject:[JAVA3D] IDE
>
> Hi folks.
>
> Can anyone
I tried to use wav-Files with markers (created in SoundForge 4.5 XP) to have
a attack, a sustain(which is affected by the loop count) and a release
segment in my sounds. But it doesn't work both in j3d 1.1.3 and 1.2b : The
whole sound file is looped, not only the sustain segment. Any help would be
Hi,
I've been using J3D with JDK1.2.1 on Solaris, and it worked fine. Now,
we've upgraded to JDK1.2.2 and everything is much slower :-(
The rendered universe now moves very jerky. Has anyone made a similar
experience?
thx
Heiko
===
Yep same here but this time on a windows platform.
It looks like it isn't utalising any hardware acceleration to me.
Matthew Gahan
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Heiko Gottschling
Sent: Thursday, January 27, 2000 11:31 AM
T
Hi!
if anyone please tell me the default focal length of the camera model
and its location(in virtual world frame) in Java3D? I have checked
Java3d specification, but they seem not there.
J C Tan
The Computer and Information Science Dep
Hello all
Thanks for the recent questions and comments about Java 3D sound, specifically
Jimmy Talbot, Chris Wewerka, Vladimir Olenin.
Unfortunately none of the issues recents asked about on this alias have been
addressed in Java 3D 1.2 Audio Device driver released by Sun. All comments
below re
I've tried setting this to a variety of values, but have noticed no change
in the rendered object. What type of values does it accept? Is it dependent
on any other values??
Cheers,
B.
---
Oceanic Consulting Corpora
Dear All,
Java3D Molecular Visualisation System has been
released now at
www.dcs.shef.ac.uk/aajc/jmvs
This version has added;
+ All SWING GUI
+ Remote file loading
+ Application/Applet runnable
+ Ball and Stick
+ Temperature
+ Tripos MOL loader
+ Background change and sphere division
c
Lily,
I need to rotate about an *object's* x,y, and z axes, rather than the
coordinate system's axes. Unless there is something that I am missing, I
cannot rotate around x, y, and z simultaneously. I first must rotate around
one axis, then around another, and finally the third. As I said befor
I don't understand your answer. You talk about mouse, but I'm using keys to
manipulate the apparent yaw, pitch, roll of a vehicle.
Perhaps a side question will help: If I have an arbitrary rotation in a
Transform3D, how do I add more (say 5 deg) rotation in the WORLD y-axis? If
I create an Axi
Does anyone know how to solve this
problem?javax.media.j3d.CapabilityNotSetException: GeometryArray: no
capability to get vertex formatWhen I set the capability to get the
vertex format, it only leads to another kind of error..
This problem occurs when I am using Morph.
Hi,
I want to be able to orbit my view around the
center of object in 3D space. Currently I am rotating my view which causes
my object to disappear from view and so I have to pan over to where the object
is. I want to be able to orbit my view around an object so that the object
never lea
Daniel,
If you're rotating around the stationary y-axis then you don't need
AxisAngle. If you mean that you want to rotate around your object's y axis,
then you'll need to rotate the y unit vector around the same axes that you
have done previously. This is not a problem with one axis, but becom
Gary,
Thanks for the information. I went through it very carefully and I
understand
what you are describing. I believe your numbers do work out properly
and it
has helped me understand the problem better.
After looking through the LocalToWindow code Doug Gehringer has
submitted to
this group,
Doug,
It works! So where do I send the six-pack? Thank you so very much!
Regards,
Gregory Bradford
Doug Gehringer wrote:
>
> > Now all I want to do is supply a (valid for my canvas) pixel X and Y and
> > get back a Point3d which indicates what value the pixel X and Y are in
> > my data's coo
>
> Lily,
>
> I need to rotate about an *object's* x,y, and z axes, rather than the
> coordinate system's axes.
If I understand you correctly, what you want is to place the object in
one coordinate system (call it A), then embed the coord into some
other coord (call it B). Then you can apply the
Hi,
> There are several mixer contention issues at least on Solaris until 2.8 with its
> new Audio mixer is available. Is this problem on Windows as well? It should
> not be, and if it is perhaps this bug can be addressed in a timely manner.
I am indeed programming on Windows NT, and on this p
Does anybody knows how to compute the area that currently shown from viewing position?
I want to implement the system that has canvas3d window left and right.
On the left canvas, the whole city is drawn, and we have one viewing position(camera)
which
views the view entirly at once.
On the rig
Just everything works ...
- read VRML human animation, write ".mov" video with Java3d.
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
Human Animation with Motion Capture Data on the web
( without Java3d ) ... play video with speed control on the web ...
... communicating be
Hi All,
I am having some performance issues (argh!) with
my application. I remember the J3D team saying that we could send them our
source for possible performance suggestions. To whom do we send
it?
Before anyone asks, I have read the Performance Guide and
followed as much of that as
Chris, i do VERY doubt that Java3D supports such things as
markers (and can only wonder how u can say to Java3D which segment to
play). I myself used separate short wavs (from 2k up to 10k) for each
event.
As to formats, as far as i know only au and wav, not anything advanced
(such as MPEG3 compr
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