Re: [JAVA3D] Duplicate a branch group

2000-02-02 Thread Joerg Baus
Olivier MARTIN wrote: > > Just a simple question > > Is it possible to duplicate a branchgroup? > I use a class that load a 3ds file and return me a branch group that > contains all the scene. > I want to duplicate this branchgroup to attach it many times to the scene > Shared group don't satisfie

Re: [JAVA3D] Transformations

2000-02-02 Thread Stefan Racz
Thank You Vladimir Olenin for your help, I will use these functions. Stefan Racz === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general he

Re: [JAVA3D] Transformations

2000-02-02 Thread Stefan Racz
Thank You Valdimir Olenin for your help, I will use these functions. Stefan Racz === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general he

[JAVA3D] picking translate factor

2000-02-02 Thread Sánchez Sanz, Javier
hi, is there any way of changing the factor o translating, rotating... when I use the PickRotateBehavior, PickTranslateBehavior...?? With MouseBehavior you can do this, but I need PickBehavior and I can't find any method. Please, help, Thank you Javi

[JAVA3D] 3D graphs

2000-02-02 Thread W.Krugiolka - GMX
Has anyone been involved in creating three-dimensional graphs? I am going to make a class package which will create them. Is there perhaps anything like this already created? Thank you for all the information in advance. Wojciech Krugiolka ===

[JAVA3D] Hy to everyone!

2000-02-02 Thread Simona Borrello
Hy, i've a problem. I'd like to use a design pattern with Java 3D, for the deployment of an application of public utility. But i don't know what could i do? Some ideas? simona === To unsubscribe, send email to [EMAIL PROTECT

Re: [JAVA3D] Duplicate a branch group

2000-02-02 Thread Christian Petermann
Hi Martin, Before you use the cloneTree() method, make sure you have set the capability bits on your TransformGroup to ALLOW_CHILDREN_READ. Otherwise you may have an exception. Chris. === To unsubscribe, send email to [EMAI

Re: [JAVA3D] JAVA3D-INTEREST Digest - 30 Jan 2000 to 31 Jan 2000 (#2000-32)

2000-02-02 Thread Antonio Cacho
Hi I can suggest the segregation of your code to other classes to be delegated uppon, from the code automatically generated. Therefore, a code re-generation by the IDE wouldn´t impact much your own work: you would be required just to delegate appropriatelly inside the automatically generated co

[JAVA3D] Viewpoints for JAVA3D

2000-02-02 Thread Manfred Schamper
Hi, we are trying to display LineArrays and TriangleArrays in Java3D but have no idea how we should implement something like viewpoints, as they exist for VRML. At the moment we can only see objects that are around the origin. can anybody help us? thanks, Andy, Mani ===

Re: [JAVA3D] Viewpoints for JAVA3D

2000-02-02 Thread G . Veith
hi, put your viewplatform into a transformGroup and add it via BranchGroup to your locale. Now you can navigate the viewplatform viewpoint) thru your scene. The initial view direction is (like VRML) (0,0,-1). Use Transform3D to manipulate orientation and translation of your viewplatform. Gerno

[JAVA3D] DEM with IndexedTriangleStripArray

2000-02-02 Thread Patrick Horisberger
shello First I have to say that I am more or less a beginner in programming Java3D. That is the reason why a have some basic questions. I'd like to develop a tool for the visualization of wildfire (spr ead) in a 3D environment. Till now I have visualized a small part of the swiss alps with th

[JAVA3D] 3d modelling application

2000-02-02 Thread Marina Santana
Hi,   Does anyone Know of some 3d modelling application that writes an output file where I can clearly identify the triangles that represent the object?   I want to copy/paste that information into a file of my own.   Thanks,   Marina Santana

Re: [JAVA3D] Viewpoints for JAVA3D

2000-02-02 Thread Eric Arnold
you have to use View objects and Viewplatforms. Eric - Original Message - From: Manfred Schamper <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 02, 2000 7:57 AM Subject: [JAVA3D] Viewpoints for JAVA3D > Hi, > > we are trying to display LineArrays and TriangleArray

Re: [JAVA3D] Java 3d weight

2000-02-02 Thread Stefano Scarpanti
Well, do you think it would be due to DirectX (windows)? I did not install java3D linked to openGL but the one linked to directx (you know, there are these 2 possibilities at Sun site) because at the beginning the openGL java3D seemed not to find opengl library... Do you think opengl would work b

[JAVA3D] browser

2000-02-02 Thread Stefano Scarpanti
Hi all, which is the way to add java library to a browser? Suppose, I install java3D (or jmf, or something else) and then? If I build an applet using this library is the browser able to run it? === To unsubscribe, send email

[JAVA3D] Smoke

2000-02-02 Thread Matthew Flagg
Hey everyone, Does any one have any idea how to make smoke? I want to animate things like a fire or vehicle exhaust. I thought maybe some kind of derivative of fog but it would have to work in reverse. In other words it thicker near the origin and fades as it gets farther. I don't thin

[JAVA3D] VRML 2.0 and Java3D - loader problem

2000-02-02 Thread ov Ole Vilmann
I have seen the postings on this topic in the archives. I've followed the steps suggested to the authors of these mails, but still have a problem. The aim is to integrate a vrml visualiser into a existing java appl. I have a vrml model from a CAD system (for designing ships). I have used the appl

[JAVA3D] problems running demos in Kawa editor

2000-02-02 Thread manuel burgada
hi to all people! I have a problem running simples java 3d demos in Kawa editor. The error message is: java.lang.RuntimeException ( No Palette object attached to this surface ) at javax.media.j3d.Canvas3D.createContext (native method) at javax.media.j3d.Rendered.run Should be problems with the

Re: [JAVA3D] ViewPlatform view policy

2000-02-02 Thread Andrew Kimsey
Thanks Eric, but ViewPlatform subclasses Leaf, which can't be detached. I tried detaching my ViewingPlatform, but although SimpleUniverse has a getViewingPlatform function, it has none to attach one. It does have an addBranchGroup function, but if I use that to attach a ViewingPlatform will it rec

[JAVA3D] Collision Detection

2000-02-02 Thread Anders Breivik
Hi, I've just started learning how to use Java3D's collision detection methods using the example TickTockCollision class. There is one simple issue which I can't figure out: I've used "WakeupOnCollisionExit(Node armingNode,int speedHint)" where speedHint is either USE_BOUNDS or USE_GEOMETRY. How

Re: [JAVA3D] Smoke

2000-02-02 Thread Jimmy Talbot
Hi, > Does any one have any idea how to make smoke? I want to animate That's an active area of research in computer graphics. You may want to look at Siggraph proceedings for what people have done over the past few years. If you want to do anything else but use fog as you suggest, you'l

Re: [JAVA3D] VRML 2.0 and Java3D - loader problem

2000-02-02 Thread Doug Gehringer
> From: ov Ole Vilmann <[EMAIL PROTECTED]> > > I have a vrml model from a CAD system (for designing ships). [ But it fails > to load using the J3D VRML loader] This looks like another problem with PROTO handling in the VRML loader. There are currently several problems being reported with PROTOS

Re: [JAVA3D] Smoke

2000-02-02 Thread Casteel, Don
The one thing Maya's particle system should do well is smoke. I personally have never tried it. (I've been looking at particles for fluid flow simulation, which doesn't seem possible at present) But smoke should be doable : ) -Original Message- From: Matthew Flagg [mailto:[EMAIL PROTECTE

[JAVA3D] Recall: [JAVA3D] Smoke

2000-02-02 Thread Casteel, Don
Casteel, Don would like to recall the message, "[JAVA3D] Smoke". === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PR

Re: [JAVA3D] Duplicate a branch group

2000-02-02 Thread Olivier MARTIN
Thanks a lot Joerg...You save me - Original Message - From: Joerg Baus <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 02, 2000 10:24 AM Subject: Re: [JAVA3D] Duplicate a branch group > Olivier MARTIN wrote: > > > > Just a simple question > > > > Is it possible

Re: [JAVA3D] Collision Detection

2000-02-02 Thread Eric Arnold
those are variables that are defined in the WakeupOnCollisionEntry class... you have to use WakeupOnCollisionEntry.USE_BOUNDS or the same thing with USE_BOUNDS, not just the var name by itself. Eric - Original Message - From: Anders Breivik <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent

[JAVA3D] AW: [JAVA3D] VRML 2.0 and Java3D - loader problem

2000-02-02 Thread Julian
I am not the list moderator but if I am allowed to say this, would you please not mail attachments of that size to the list. Currently I have a slow dial-up connection and it really hurts having to wait for the whole thing which not even is of use to me. And I cannot choose whether to fetch it or

Re: [JAVA3D] Hy to everyone!

2000-02-02 Thread John P. Williams
For what its worth - I am currently using a Composite Pattern to capture information about components and encapsulate the scene graph elements to which they apply. This provides me a common handle to manipulate (toggle visibility, change colors, etc) whether I am dealing with a single component o

[JAVA3D] duplicate a scenegraph and use class loader

2000-02-02 Thread Patrick GIORDANO
I want to use the method cloneTree() in a scenegraph which contains objects created with any class Loader. How can i clone my scenegraph if the method cloneNode() or cloneNodeComponent() aren't implemented in a class loader ? Are these methods implemented necessarily ? =

Re: [JAVA3D] picking translate factor

2000-02-02 Thread Daniel del Río
No. But it's easy to write your own PickxxxBehavior class. If only needs to change the factor write the same as the PickxxxBehavior.java and change the "drag" variable: public class MyPickRotateBehavior extends PickMouseBehavior implements MouseBehaviorCallback { : // the same code :

[JAVA3D] Printing a Canvas3D?

2000-02-02 Thread Vincent Erickson
Say it ain't so. I'm attempting to use the Java 2 print classes to output my application's Window to a printer. Everything prints fine except the Canvas3D. It always appears blank, regardless of the contents loaded into the scene. Is there a trick needed here, or am I doing something too weird for

[JAVA3D] AW: [JAVA3D] Smoke

2000-02-02 Thread Julian
Hello Matthew, In 1998, I have worked for a video game company. My task there was to create visual effects like the one you mention, "smoke". I am rather new to the Java3D API (The effects for that company were created in C++ using the MS Direct3D Immediate Mode API), so I can only tell you the

Re: [JAVA3D] Collision Detection

2000-02-02 Thread Andrew Kimsey
Anders, This is what you need: wExit = new WakeupOnCollisionExit(shape, WakeupOnCollisionExit.USE_GEOMETRY); You have to tell Java what class the speed hint is from. r/ Andy Kimsey p.s. Let me know if you actually get collision detection working. I can tell if I'm in collision but beyond that

[JAVA3D] Any way to get a Canvas3d inside a JInternalFrame?

2000-02-02 Thread Rob Rodgers
Hello, listmembers. I'm in the middle of building a project that involves a _lot_ of bitmap redraws and things with Java2d are just _t slow_ on my puny dual P3-550 Xeon. It's not that I'm doing anything complex, it's just that there are a lot of pixels to draw. Were I coding this with Win32

Re: [JAVA3D] Smoke

2000-02-02 Thread Matthew Flagg
>From the Java3D website I found a company called MathEngine under the API in Action section. They have an SDK that looks like it does particles. They even have a couple of demos for smoke specifically. Here's their URL is any else is interested, http://www.mathengine.com. It looks like it is

[JAVA3D] downloadable message archives

2000-02-02 Thread Jimmy Talbot
Hi, It would be nice to have the archived messages in a downloadable format - i.e., all the messages from one month in one file. I much prefer searching a bunch of files on my hard drive than usingg the (sometimes slow) search engine online. Thanks Jimmy ===

Re: [JAVA3D] Collision Detection

2000-02-02 Thread Dan Petersen
> X-Originating-IP: [194.83.240.23] > Mime-Version: 1.0 > Date: Wed, 2 Feb 2000 18:15:18 CET > From: Anders Breivik <[EMAIL PROTECTED]> > Subject: [JAVA3D] Collision Detection > To: [EMAIL PROTECTED] > > Hi, > > I've just started learning how to use Java3D's collision detection > methods using the

[JAVA3D] ToolTipManager setLightWeightPopupEnabled(false) does not work anymore ON JDK1.3rc1!!

2000-02-02 Thread Olivier fillon
ToolTipManager setLightWeightPopupEnabled(false) does not work anymore ON JDK1.3rc1!! Hi everyone, i have launched a bug submission to the bug parade The full detail is as follow, I am still keen on extra information if you got any description: java version "1.3.0rc1" Java(TM) 2 Runtime Environ

[JAVA3D] dual processor performance

2000-02-02 Thread Evan Drumwright
Hi all, I am trying to ascertain what effect a second processor, running on Windows NT, has on a Java 3D scene incorporating *only* animation. We're currently getting only about 4 fps with a complex scene (lots of polygons used to approximate curves). We have experimented using much simpler art