Olivier MARTIN wrote:
>
> Just a simple question
>
> Is it possible to duplicate a branchgroup?
> I use a class that load a 3ds file and return me a branch group that
> contains all the scene.
> I want to duplicate this branchgroup to attach it many times to the scene
> Shared group don't satisfie
Thank You Vladimir Olenin for your help, I will use these functions.
Stefan Racz
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Thank You Valdimir Olenin for your help, I will use these functions.
Stefan Racz
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hi, is there any way of changing the factor o translating, rotating... when
I use the PickRotateBehavior, PickTranslateBehavior...??
With MouseBehavior you can do this, but I need PickBehavior and I can't
find any method.
Please, help,
Thank you
Javi
Has anyone been involved in creating three-dimensional graphs?
I am going to make a class package which will create them.
Is there perhaps anything like this already created?
Thank you for all the information in advance.
Wojciech Krugiolka
===
Hy,
i've a problem. I'd like to use a design pattern with Java 3D, for the
deployment of an application of public utility.
But i don't know what could i do?
Some ideas?
simona
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Hi Martin,
Before you use the cloneTree() method, make sure you have set the
capability bits on your TransformGroup to ALLOW_CHILDREN_READ. Otherwise
you may have an exception.
Chris.
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Hi
I can suggest the segregation of your code to other classes to be delegated uppon,
from the code automatically generated.
Therefore, a code re-generation by the IDE wouldn´t impact much your own work: you
would be required just to delegate appropriatelly inside the automatically generated
co
Hi,
we are trying to display LineArrays and TriangleArrays in Java3D but have no
idea how we should implement something like viewpoints, as they exist for
VRML. At the moment we can only see objects that are around the origin.
can anybody help us?
thanks,
Andy, Mani
===
hi,
put your viewplatform into a transformGroup and add it via BranchGroup to
your locale. Now you can navigate the viewplatform viewpoint) thru your
scene.
The initial view direction is (like VRML) (0,0,-1). Use Transform3D to
manipulate orientation and translation of your viewplatform.
Gerno
shello
First I have to say that I am more or less a beginner in programming
Java3D. That is the reason why a have some basic questions.
I'd like to develop a tool for the visualization of wildfire (spr ead) in
a
3D environment. Till now I have visualized a small part of the swiss alps
with th
Hi,
Does anyone Know of some 3d modelling
application that writes an output file where I can clearly identify the
triangles that represent the object?
I want to copy/paste that information into a file
of my own.
Thanks,
Marina Santana
you have to use View objects and Viewplatforms.
Eric
- Original Message -
From: Manfred Schamper <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 02, 2000 7:57 AM
Subject: [JAVA3D] Viewpoints for JAVA3D
> Hi,
>
> we are trying to display LineArrays and TriangleArray
Well, do you think it would be due to DirectX (windows)?
I did not install java3D linked to openGL but the one linked to directx
(you know, there are these 2 possibilities at Sun site) because at the
beginning the openGL java3D seemed not to find opengl library...
Do you think opengl would work b
Hi all,
which is the way to add java library to a browser?
Suppose, I install java3D (or jmf, or something else) and then?
If I build an applet using this library is the browser able to run it?
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Hey everyone,
Does any one have any idea how to make smoke? I want to animate
things like a fire or vehicle exhaust. I thought maybe some kind of
derivative of fog but it would have to work in reverse. In other words it
thicker near the origin and fades as it gets farther. I don't thin
I have seen the postings on this topic in the archives. I've followed the
steps
suggested to the authors of these mails, but still have a problem.
The aim is to integrate a vrml visualiser into a existing java appl.
I have a vrml model from a CAD system (for designing ships). I have used the
appl
hi to all people!
I have a problem running simples java 3d demos in Kawa editor.
The error message is:
java.lang.RuntimeException ( No Palette object attached to this surface )
at javax.media.j3d.Canvas3D.createContext (native method)
at javax.media.j3d.Rendered.run
Should be problems with the
Thanks Eric, but ViewPlatform subclasses Leaf, which can't be detached. I tried
detaching my ViewingPlatform, but although SimpleUniverse has a
getViewingPlatform function, it has none to attach one. It does have an
addBranchGroup function, but if I use that to attach a ViewingPlatform will it
rec
Hi,
I've just started learning how to use Java3D's collision detection
methods using the example TickTockCollision class. There is one simple issue
which I can't figure out:
I've used "WakeupOnCollisionExit(Node armingNode,int speedHint)"
where speedHint is either USE_BOUNDS or USE_GEOMETRY. How
Hi,
> Does any one have any idea how to make smoke? I want to animate
That's an active area of research in computer graphics. You may want to
look at Siggraph proceedings for what people have done over the past few
years. If you want to do anything else but use fog as you suggest, you'l
> From: ov Ole Vilmann <[EMAIL PROTECTED]>
>
> I have a vrml model from a CAD system (for designing ships). [ But it fails
> to load using the J3D VRML loader]
This looks like another problem with PROTO handling in the VRML loader. There
are currently several problems being reported with PROTOS
The one thing Maya's particle system should do well is smoke. I personally
have never tried it. (I've been looking at particles for fluid flow
simulation, which doesn't seem possible at present)
But smoke should be doable : )
-Original Message-
From: Matthew Flagg [mailto:[EMAIL PROTECTE
Casteel, Don would like to recall the message, "[JAVA3D] Smoke".
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[EMAIL PR
Thanks a lot Joerg...You save me
- Original Message -
From: Joerg Baus <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 02, 2000 10:24 AM
Subject: Re: [JAVA3D] Duplicate a branch group
> Olivier MARTIN wrote:
> >
> > Just a simple question
> >
> > Is it possible
those are variables that are defined in the WakeupOnCollisionEntry class...
you have to use WakeupOnCollisionEntry.USE_BOUNDS or the same thing with
USE_BOUNDS, not just the var name by itself.
Eric
- Original Message -
From: Anders Breivik <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent
I am not the list moderator but if I am allowed to say this, would you
please not mail attachments of that size to the list. Currently I have a
slow dial-up connection and it really hurts having to wait for the whole
thing which not even is of use to me. And I cannot choose whether to fetch
it or
For what its worth - I am currently using a Composite Pattern to capture
information about components and encapsulate the scene graph elements to
which they apply. This provides me a common handle to manipulate (toggle
visibility, change colors, etc) whether I am dealing with a single component
o
I want to use the method cloneTree() in a scenegraph which contains objects created
with any class Loader.
How can i clone my scenegraph if the method cloneNode() or cloneNodeComponent() aren't
implemented in a class loader ?
Are these methods implemented necessarily ?
=
No. But it's easy to write your own PickxxxBehavior class. If only needs to
change the factor write
the same as the PickxxxBehavior.java and change the "drag" variable:
public class MyPickRotateBehavior extends PickMouseBehavior implements
MouseBehaviorCallback {
:
// the same code
:
Say it ain't so. I'm attempting to use the Java 2 print classes to output my
application's Window to a printer. Everything prints fine except the
Canvas3D. It always appears blank, regardless of the contents loaded into
the scene. Is there a trick needed here, or am I doing something too weird
for
Hello Matthew,
In 1998, I have worked for a video game company. My task there was to create
visual effects like the one you mention, "smoke".
I am rather new to the Java3D API (The effects for that company were created
in C++ using the MS Direct3D Immediate Mode API), so I can only tell you the
Anders,
This is what you need:
wExit = new WakeupOnCollisionExit(shape, WakeupOnCollisionExit.USE_GEOMETRY);
You have to tell Java what class the speed hint is from.
r/
Andy Kimsey
p.s. Let me know if you actually get collision detection working. I can tell if
I'm in collision but beyond that
Hello, listmembers.
I'm in the middle of building a project that involves a _lot_ of bitmap
redraws and things with Java2d are just _t slow_ on my puny dual P3-550
Xeon. It's not that I'm doing anything complex, it's just that there are a
lot of pixels to draw.
Were I coding this with Win32
>From the Java3D website I found a company called MathEngine under the API in
Action section. They have an SDK that looks like it does particles. They
even have a couple of demos for smoke specifically. Here's their URL is any
else is interested, http://www.mathengine.com. It looks like it is
Hi,
It would be nice to have the archived messages in a downloadable format -
i.e., all the messages from one month in one file. I much prefer searching
a bunch of files on my hard drive than usingg the (sometimes slow) search
engine online.
Thanks
Jimmy
===
> X-Originating-IP: [194.83.240.23]
> Mime-Version: 1.0
> Date: Wed, 2 Feb 2000 18:15:18 CET
> From: Anders Breivik <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Collision Detection
> To: [EMAIL PROTECTED]
>
> Hi,
>
> I've just started learning how to use Java3D's collision detection
> methods using the
ToolTipManager setLightWeightPopupEnabled(false) does not work anymore ON
JDK1.3rc1!!
Hi everyone,
i have launched a bug submission to the bug parade
The full detail is as follow, I am still keen on extra information if you
got any
description: java version "1.3.0rc1"
Java(TM) 2 Runtime Environ
Hi all,
I am trying to ascertain what effect a second processor, running on Windows
NT, has on a Java 3D scene incorporating *only* animation. We're currently
getting only about 4 fps with a complex scene (lots of polygons used to
approximate curves). We have experimented using much simpler art
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