Hi,
How can I render an image in wireframe
?
Thanks,
Marina Santana
Hi,
I've been using picking in order to retrieve the coordinates of individual
quads in an indexedQuadArray. Below are the results of 4 different "picks",
showing the VWorld coordinates and local coordinates of the intersection
using pickIntersection.getPointCoordinates() and
PickIntersection.g
Vincent,
I think you can configure your Canvas3D to render to an offscreen-buffer.
You can then render the contents of the offscreen buffer onto a normal
(non-3D) Canvas, which in effect replaces your Canvas3D on screen. You
should then also be able to print this offscreen buffer using the print
Anders,
You need to put the class in from of the USE_BOUNDS variable. For example:
wEnter = new WakeupOnCollisionEntry(shape,
WakeupOnCollisionEntry.USE_BOUNDS);
Also make sure that the "javax.media.j3d.*" package is imported at the top
of the file.
Hope this helps
Dean
- Original Messag
> From: Pasi Paasiala <[EMAIL PROTECTED]>
>
>
> I have a TransformGroup that I'd like to remove.
I think you know that only BranchGroups can be added or deleted from a live
scene graph, which is why you want the parent of the TG.
> The TransformGroup is a a
> child of a BranchGroup. I only have
That's been my experience also, but with Java 3D. On a dual processor box, only
50% load.
Olivier fillon wrote:
> I remember an experience on jdk 1.1.* , with a dual processor box on win NT:
> the JVM was only using one of the CPU and we ended up with a max use of
> 50%, we have solved this by
Sorry if it bothers anyone, but I was not sure that this question made it to
the list... so here goes again:
Hi,
I've been using picking in order to retrieve the coordinates of individual
quads in an indexedQuadArray. Below are the results of 2 different "picks",
showing the VWorld coordinates
> To do smoke you'll need to render the points as "fuzzy" points,
Antialiased large points make good primitives for this.
Doug Gehringer
Sun Microsystems
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in th
Can anyone from Sun add anything about this?
Evan Drumwright
-Original Message-
From: Olivier fillon <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, February 03, 2000 4:18 PM
Subject: Re: [JAVA3D] dual processor performance
>I remember an experience on jdk
Hello,
I noticed that the call
primitive.setCapability(Primitive.ENABLE_APPEARANCE_MODIFY);
has no effect. I think that Primitive should override the setCapability
method and modify set the flags of its Shape3D children.
Pasi
===
Hi Vincent,
I just came across one of the samples included in the Java3D 1.2 SDK. It is
named "OffScreenCanvas3D" and I think it contains everything you need to
solve your problem. Have a look into "OffScreenCanvas3D.java" and
"PrintFromButton.java" (which does NOT already print the image on your
Hi Pasi
Not is posible to remove a transformgroup in a live or compiled scene, j3d
optimizes the scene and some transformgroups could be removed . The solution is
detach the parent branchgroup, remember first set the flag ALLOW_DETACH in the
BranchGroup.
> Hello,
>
> I have a TransformGroup th
Evan,
I have a dual CPU PII 450 running NT 4.0 and Java 3d does use both
CPUs. Based upon non-scientific comparisons between my machine and a
co-workers single CPU PII 450 I believe I get significantly better
results using my dual CPU computer.
Regards,
Gregory Bradford
Evan Drumwright wrote:
Hi Marina,
IMHO you mean some geometry as wire frame ? You need
PolygonAttributes.POLYGON_LINE. Put this PolygonAttributes-object into your
Appearance-object and apply that to your Shape3D (that is consisiting of
geometry, appearance).
Gernot
[EMAIL PROTECTED]
http://www.janet.de
Hi,
Has anyone seen any problems with View.setMinimumFrameCycleTime(long) ?
When I try to use it to limit the frame rate to say, 10fps (which
is achievable on my box) then updates I make to the scene graph
from my Canvas3D.postSwap() to modify the position on my live View
don't seem to have imme
I need to find a way to display two different scenes in two different
windows. I have one scene displaying organs within the human body, which
can be rotated and zoomed. Now, I want to add a small window in which a
model of a human is displayed, exactly following the rotational
movements of the ot
My applet has multiple ViewPlatforms each with its own Canvas3D and its own
behaviors to update the ViewPlatform's TransformGroup. The problem is that
one behavior affects all the canvases.
(different canvas3d's and different transform groups!!!)
Should I add my MouseListener to each Canvas??
HEllo.
Though, I am new to this mailing list..
just wanted to add something .. that i think will help you.
To run a Java3D applet on a browser.. Follow the following step.
1. Install Java JRE 1.2.2 (or above)
2. Install Java3D (if u r using NT, prefer, OPen GL Version, that is easy
to run)
3. M
Hi,
has the 1.2beta added the capability to pick specific vertexes?
--
Ilkka Huotari
[EMAIL PROTECTED]
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". F
Hello,
I'am working on a program that allow to draw some kind of 3D graphs. The
user should be able to have multiple graphs open and work on anyone of them,
he could create a new graph too. I implements this with multiple Canvas3D,
each one is in a JFrame, has a universe and a root object, W
Hi Rob,
Can you please send us a simple example to
demostrate this problem ?
I guess you are using immediate mode graphics
call to set view in postSwap().
setMinimumFrameCycleTime() work best with pure
retained mode. So I would recommend using a user behavior
to change the view position
Try looking at the Forums pages too at http://forum.java.sun.com under the
Java3D section. This question has been raised there also. I offered a
possible solution there, but I'm not sure if it would work. Someone may
have added something to the discussion though.
> -Original Message-
>
Hi Guys,
I've few VRML models on the scene. Each model is in a
TransfromGroup node. All these models are on a floor
kind of platform and can navigate through
KeyNavaigtorBehavior. Now how do I get the collision
detection on these models
Please help me !!
Thanx
Sivaram
__
Hi,
I am new to the list. I am developing a project for my senior
presentation and would like as much information as possible regarding
working with Lightwave scenes in web browsers in Java 3D. There does
not appear to be too much information on sun's page. Does anyone
have any experience doing
Hi,
Yes, it can be done. In fact there is no need to create
an OnScreen canvas. Check this out !
- Kelvin
--
Java3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Fri Feb 4 01:40:38 2000
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3 (Normal)
>
Hello,:)
I found through experience that placing the two objects very far apart
is the easiest way to get 2 scenes. As long as the clipping distance of
each view doesn't overlap the other geometry, there is no problem with
rendering speed either.
Mojtaba
Does anyone know of a Java3D tool for picking Colors and Material?
I used the attached file for doing it in VRML and I was wondering if there
was something similar for J3D.
color_toy.wrl
***
Eric Reiss - http://www.sigda.acm.
Hi,
I am using the Hello3Da examples from the tutorial. I tried to show a
visuel object other than the cube( I load the visuel object from a wrl
file I am sure the object is being loaded I actually did the same using
the UniverseManager and Camera classes and it works). Another question:
how coul
You might try to use the POLYGON_LINE mode attribute in
PolygonAttributes(int polygonMode, int cullFace, float polygonOffset), or am
I missing the point of your question?
-Original Message-
From: Marina Santana [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 03, 2000 8:18 AM
To: [EMAI
A suggestion was posted that Mathengine might be useful. Since I'm desperate
to develop a particle system I've taken a look at it. Although there isn't
good documentation for it, it does have a Java "Wrapper" which seems to be
working good so far.
I feel confident that a good particle system can
I guess the problem is not in the Kawa editor, but rather in Java3D.
Try to run the demo outside the Kawa, but there shouldn't be any
difference. I think u should try to run HelloUniverse example shipped
together with J3D, SDK version. If u succeed, then run other, more
sophisticated demos from th
Hi,
I need to detect amount of video RAM installed on the computer. I
know how to do it via DX funcs, but rather preferred some easier and
more reliable way. Does anybody know how to do it? Fluent search
through Windows API funcs and registry gave no results.
Thanks 4 help,
vladimir
>-<=
32 matches
Mail list logo