In our application we load multiple VRML files to place in our 3D editor.
Most of the textures in these files are the same. I looked at the VRML
source and traced the texture loading back to a Toolkit.getImage() call.
Does anybody know if this call will keep track of which textures have been
load
Okay, so the e-mail for the j3d.org site is out.
Who is running this site? I would love to help with getting more examples
and stuff in there.
Anyone have any pointers?
Scott
Scott Decker
Software Engineer
God of Squirrels
iSolute.com
[EMAIL PROTECTED]
==
I don't think there is such a location. In order to get documentation
you have to download j3d_v_1_1_3 from Sun or Blackdown web sites,
install
it and over there you will find the documentation.
I don't know about the source code.
Jacob Nikom
Asish Law wrote:
>
> Can somebody please point me to
Hello!
I am about to learn java3D in order to implement
it. Now, my question is can I integrate java3D in a swing interface? Or do I
have to use the AWT?
What I have to create is an application with a
window into a 3d-world, a place where photos and stuff are shown dynamically as
a resul
Hi all. I've tried looking for the solution to this
problem in the archives but I failed to find it. (PS
the search facility isn't working anymore) Here it
goes:
Let's say I have a cube with a hole in the top
composed of 5 faces/square poygons. I want to assign a
different Material to each face o
We have released a new version, 301, of "Jun for Java".
The major changes since the version 250a includes:
* Swing components can be used with Jun. If you want to use
Swing components to build Jun applications, you can choose
either J2SE or a combination of JDK1.1 and Swing 1.
See the FAQ "HOW DO I" at j3d.org There is an example there to do this.
> -Original Message-
> From: Juan Miguel [SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, February 24, 2000 6:53 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Capturing the Canvas3D
>
> Hi everybody:
>
> I'd like t
hi,
I have a voodoo banshee and have dowloaded the 3d (gl
verion) api. However , when I run the examples all I
see is a block box - am i missing anything (is the
card (3dfx) not compatable with gl?
i'm running the java compiler on the win 95 platform.
any helpfull hints would be much appreciated
t