Hello!
Thanks for previous feedback.
I couldn't see that my last email reached the list so I'm writing again.
Could anyone help me with the following: In my game I have an option user
interface which has a small canvas3D in some of the GridBagLayout cells. It
is just a simple animation of a rot
I know this has been asked in the past, however I can't find anything on
it at the SUN site. (The java pages are getting harder and harder to
navigate it seems)
I need to save my geometry in OBJ or DXF format. I'd like to be able to
save the Shape3D or the GeometryInfo object.
I can find ObjLoad
Hi Phelim,
you have to set the Quat-values to look in a different direction. The
Quaternion concept itself is somehow difficult to understand, but you can
take a look at the mailing list archive. So long, here is a some code I
wrote some time ago (positions and quats are Vectors), hope it helps, M
i just received my posting "Re: Interface Problem" which I sent on March
1st. Today is March 4th... this means my mail took *THREE days* (more than
60 hours) until it reached the list.
hey Sun people, your server meditates over the postings?? or is this a
problem with my ISP?
-- julian
hmm no idea... would be interesting what "itterate" does. how do you
feed the input data to the system, that is: how do you "play back" key
events? perhaps it has something to do with it.
btw, you should use a BufferedInputStream, will speed things up factor 100.
-- julian
-Original Mes
From my experience with Diamond cards, I would
try different drivers- in this case, possibly S3's. With my Viper 770
Ultra (TNT2 Ultra based), I was getting an identical frame rate to a machine
with a much older card, a Matrox Millenium II, and a slower processor (500 vs.
350). When I use
Hi,
Don't know the rest of the code, but is sounds as if you never closed the
output stream from the keyboard to the file. If the keyboard output is
intercepted to capture strokes, that may be all it is able to do and j3d can't
access it. A thought. - Gary
"Casteel, Don" wrote:
> Strange pro
Sorry, but I got (after the downloading of your jar file finished) a
NullPointerexception in thread.run
I went back and retry and got "load class MainScreen not found"
- Original Message -
From: Fahad Aziz <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 01, 2000 7:43 A
> Date: Wed, 1 Mar 2000 03:56:48 -0800
> From: PK <[EMAIL PROTECTED]>
>I succesfully got the camera to move around a scene, using
>RotPosScaleTCBSplinePathInterpolator. There's one small problem however.
>The camera moves around OK, but it allways points in the negative z
>
> Thomas E Björge wrote:
> I am about to learn java3D in order to implement it. Now, my question
> is can I integrate java3D in a swing interface? Or do I have to use
> the AWT?
It is best to use AWT. You can use swing, but with a number of serious
restrictions. Have a read of the J3D FAQ (URL i
Dean Iverson wrote:
>
> In our application we load multiple VRML files to place in our 3D editor.
> Most of the textures in these files are the same. I looked at the VRML
> source and traced the texture loading back to a Toolkit.getImage() call.
> Does anybody know if this call will keep track of
Venkata Mahadevan wrote:
> Let's say I have a cube with a hole in the top
> composed of 5 faces/square poygons. I want to assign a
> different Material to each face of the cube. Does each
> face have to be a separate Shape3d node for this to
> work?
Unfortunately - yes. Annoying, but there is no
Nope. I guess it's not u who misses something, but rather ATI Rage128
which misses a lot of productivity. And if u only have tried it under
W2K U r lucky if u haven't yet, because currently even Java3D DX
doesn't work with default ATI Rage drivers shipped with the system.
Only after u install
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