If u r trying to read the file from local system, then, no, u can't do
it (unless u grant appropriate permissions like BOL said). But u can read
anything via URL connection, for instance, from the webserver. So, if
u need to read some .txt file with your applet's configuration in it,
then u can do
Yes you can. I have successfully done it in the past. Make sure that the
security levels set for your browser are at the min levels, just to test that
this is not your problem.
Stefano Scarpanti wrote:
> Hi all,
> does anybody kno whether an applet can read anything from a file or it is
> alway
I think if you just give the complete path to the earth.jpg file, it will work.
This solution is only if you are running the applet locally in a browser.
Otherwise you will probably have to make a URL, etc. to download textures, etc.
remotely.
"Kasparian, Raffi J." wrote:
> Hello all,
>
> This i
See ViewingPlatform.setPlatformGeometry().
I used this myself to put light sources on the viewing platform. Worked
beautifully.
-Original Message-
From: Vincent Erickson <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, March 09, 2000 4:26 PM
Subject: Re: [JAVA
--- Miguel Tsuboyama <[EMAIL PROTECTED]> wrote:
Hi...
I have just found the java 3d faq, and as i have a
banshee i renamed the 3dfxopengl.dll to opengl32.dll
and placed it in the appropriate dirs. i guess i have
a old dll as an error came up when the java 3d apps
(demos) were run.
can anyone tell
I posted a response with an example of code I use. Here is what I posted:
You can get the z-axis direction vector from your rotation matrix (third
column), then translate in that direction. Don't know of a ready-made
function like you're after, but it isn't too hard to implement.
T3D.get(rotat
I'm afraid this will sound really stupid but it worked for me: Have you
tried to run it twice? In some boxes the first time I run an J3D app the
canvas3D renders a black screen (under OpenGL), the second time, things
run just fine.
Fabio
On Fri, 3 Mar 2000, kwc wrote:
>
Yeah, the console is only available in IE for versions 5 -> up. Any versions
before that does not include the java console. You may want to consider the
java plugin since it comes with a console.
-Richard
http://www.cyberkreations.com/kreationsedge
-Original Message-
From
Hi everybody,
I know this sounds dumb, but I think I have a pesky problem with my PATH to
my JDK dir.
I've been running Java3D at home for several months, and its been great. I
had been running Java through JDK1.2.2 fine for several months before that.
Everything is OK with my classpaths. That
Thanks for your input Jay. It turns out I was stupid and was runing JDK 1.2. After
upgrading to 1.2.1, my thread crashes went away. However, my performance still
stinks. Have you observed any issues with the JVM on Irix? Doing some comparisons
of frame rate, when I made my screen bigger my frame r
I agree, the most concerning problem with Java (and Java3D) is the difficulty of
distribution. Performance is a distant second concern if your users can't even run
your application. We need EASY to install and run Java support. Sun has done a
great job with the JRE (install is smooth and easy f
Hello to all :)
Does anyone know if removeChild() will destroy certain capability bits of
the child being removed?
I have an application which detaches and attaches branchgroups when certain
buttons are pressed. I use removeChild(0) to detach a branchgroup, and then
addChild(Branchgroup) to atta
Prashant wrote:
>
> Dear all,
>
> I'm working on interfacing Trackers and Hand Gloves with the java3D.
>
> I know that J3D provides an interface InputDevice, which is to be implemented to
>support the device(s). But how
> does it communicates with the driver of the device.
> Also the library of t
Hi guys. Is there any way to speed up Java3D's
rendering performance? I know using hardware
acceleration is one way. My config is as follows:
P-II 450Mhz
256MB Ram
Ati Rage Pro 3D AGP 2X
JDK 1.2.2
Java3d 1.1.3 for OpenGL
Windows NT 4 Service Pack 3
How can I tell if the 3d card is being used or
>
> Hi,
>
> I'm writing some visualization code for some agent based simulation
> software. The 2D animation part of this works as expected, draw to an
> offscreen image and then copy the offscreen image to the screen. The
> offscreen image is drawn by telling objects to draw themselves.
>
> I'd l
I've got the same graphics card he does, and I don't seem to be getting any
acceleration either. I've got the latest drivers installed, if that means
anything.
-Original Message-
From: Venkata Mahadevan [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 13, 2000 1:52 PM
To: [EMAIL PROTECTED]
I'm not sure if removeChild() destroy some capabilities, but if you use the
method "detach()" this problem won't occur.
Pei Jir Yeoh wrote:
> Hello to all :)
>
> Does anyone know if removeChild() will destroy certain capability bits of
> the child being removed?
>
> I have an application whic
Move to jdk1.3: you will double the java speed,
move to java3d 1.2 beta and you will double (around0 the j3d speed+> this
gives you a factor 4 without any pain
You should NOT swap with such a config and so small an app: you have a
problem there: check that you use something like -ms60m -mx250m in
Hi Yeoh,
This might be a bug in Java3D. Can you please send us a test
program to verify this ?
Thanks.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Micros
Venkata Mahadevan wrote:
> Hi guys. Is there any way to speed up Java3D's
> rendering performance? I know using hardware
> acceleration is one way. My config is as follows:
>
> P-II 450Mhz
> 256MB Ram
> Ati Rage Pro 3D AGP 2X
> JDK 1.2.2
> Java3d 1.1.3 for OpenGL
> Windows NT 4 Service Pack 3
>
>
> X-Sun-Charset: US-ASCII
> Date: Mon, 28 Feb 2000 09:48:20 -0800
> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> Sender: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> From: Uma Sabada <[EMAIL PROTECTED]>
>
> Please send us a test program for this bug.
>
>
> Thank
Hello,
In VRML, there is a field named "Rotation" in the Transform node.
I would like to know how the Rotation field works.
I mean, how to transform 3 angles (around X, Y and Z axis), given in degrees,
to the vector and the angle in radian whom this field needs.
Transform (vector'
I sent this yesterday at the right moment I saw your email, but I don't
know what happened..
This is the message I sent yesterday:
I'm anything but a pro in Java/J3D, but I think I can help you.
It seems to me that your problem is arranging the canvas3d and
common GUI components
I still got a problem with the VRML loader. Can anybody tell med if the
pre-compiled version
that I use of the loader (from the www.vrml.org web site) is obsolete. If I
compile the CVS
version will my problems be solved ?
I do not really know VRML and I'm not a Java wizard, but how can I help ?
hi,
I have a voodoo banshee and have dowloaded the 3d (gl
version) api. However , when I run the examples all I
see is a block box - am i missing anything (is the
card (3dfx) not compatable with gl?
i'm running the java compiler on the win 95 platform.
any helpfull hints so that i can get this wor
Hi all,
Using immediate mode rendering I get a null pointer
exception from setModelTransform() of a GraphicsContext3D. Specifically line #
874. This exception only occurs if I create the virtual universe myself
(ie. not using SimpleUniverse)
Below I have how I am creating the Universe.
I want to use the scroll wheel on my mouse to manipulate "stuff" in a
Java3D app.
Swing apps don't seem to catch the events and I can't seem to find any
mention of it on any lists I've tried searching. Is it even supported
in Java?
Thanks for any help.
--
is any one able to help me to get metrowerks to complile and java3 3D programs
it doesnt seem to find the class's as when i import and java 3d classes i
get an error,
i can compile using javac command line
please help
thanks
==
Hi,
I am using the BoundingSphere class to create a boundary of a
node object read from a VRML file. I have noticed that when I print out
the contents of the boundingSphere object that supposed to represent my node
object, the radius seems to be showing the diameter of the boundingSphere r
Hello!
Could anyone give me some advise on the follwing:
I've been using an AWT user interface next to my Canvas3D. This works fine,
but I would like to use Swing since it looks nicer.
However, there are some Lightweight/Heavyweight issues that needs to be
solved in order for the Swing UI to ap
t = new Transform3D();
t.setRotation(new Quat4f(0.78f, 0.78f, 0.78f,0.0f));
What's the four parameters in Quat4f( ) mean?
Thank you!
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of
Hello from france,
I'm not a user of J3D but a pre-user
(translation in french of the Sun J3D tutorial)
J3D seems to be very interesting, BUT,
as I am graphic designer not a programmer,
I hope to have a GUI to make my own
Apllets in J3D. And I don't know it exist
one at this time. This is the dif
Hi, i'm using a simple java3d scene (at least i thought it was simple)
I use the SimpleUniverse, and three mousebehaviors. Here's what it
looks like:
(BG)
/ |\
/ | (Background)
/\
/(TG)
/ /\
/ /\
(TG) (Box) ..
Hey Y'all --
Does anyone have a good (working) example of the Java3D 1.2
Canvas3D.renderOffscreenBuffer() in action?
-- Athomas
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the mess
Julian wrote:
>
> i just received my posting "Re: Interface Problem" which I sent on March
> 1st. Today is March 4th... this means my mail took *THREE days* (more than
> 60 hours) until it reached the list.
>
> hey Sun people, your server meditates over the postings?? or is this a
> problem with m
My apologies for being off topic, but I can't figure out where else to send
this.
We're looking for a straightforward open source standard 2D plotting package
in Java. Does somebody here have a pointer to someplace?
Thanks again and once again sorry for the OT question.
John
__
All,
I've been playing around with Java3D's primitive types a bit over the last
few days and in particular the geometry used to construct them as I want to
export a J3D scene to an obj format file.
I've discovered that a cone is contructed from two TriangleStripArrays when
using two TriangleFanA
Out of curiosity, we aren't people switching to the newsgroup that was formed:
comp.lang.java.3d
This newsgroup was created many months ago and volume is almost non-existant.
Dan Petersen
Java 3D Team
Sun Microsystems
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In animation example. there are two programs.
Clock. both animation & rotation
morphapp only animation
How to introduce rotation on the morph behavior.
Because of (args), I have not succeeded in the creation.
thank you
prabhakaran
==
If your scene graph is live you can't: Only branch group nodes may. An advize from a
'just wet behind ear' j3d developer: The faster you realize (in project time) that a
very important part of designing your j3d app. is to architect your scene graph
contents branch structure to cater for your apps
Hi all,
Does anyone know to what extent an implementation of Java3D is
native? Let me give some context for this question. The reason I am asking
this is that I recently found an SDK for AMD processors that allow, through
the use of C/C++ libraries, access to the 3DNow! "enhancements"(be
Hi,
I have a function which updates colors of a Shape3D (Geometry is a
LineArray) in a Canvas3D.preRender()-function. This worked fine and fast
before I updated to Beta1.
Now, the setColor()-function is making everything very slow ( I checked this
by deleting the calls). I only get a frame every 1
Just a guess, but I think that the ATI Rage series only support hardware
acceleration if you're at 16 bits per pixel. Otherwise it's done in
software.
(Of course this is not helpful at all if you're already at 16bpp)
Neil
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From: Discussion list for Java 3D API
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