I simply installed Java3D into the JBuilder jdk1.2.2 directory. In my case
I started the Java3D setup program, and specified
C:\JBuilder30\jdk1.2.2
as the destination for the installation.
Best regards,
Christoph Widmer
=
Hi,
Well, the question is not related to this group, but... Has anyone
noticed, that AppletContext is null for the applet run inside Java
Plug-in (JRE1.2.2)? I doubt this could be helped somehow, since this interface
should be implemented by a browser or plug-in itself, but at least can
anyone sa
I suppose if someone wanted to re-write all of J3D they could overload all
the methods dealing with angles and add an int to the arguments, this would
keep existing programs compatible:
someMethod(double radians){};
someMethod(double radians, int Class.USE_DEGREES){};
Food for thought a
> Hi guys. I've seen a bunch of postings on the same
> topic, but I wanted to know what personal experiences
> people are having using 3d cards and Java3d.
> in the body of the message "help".
Further to this, I'd like to get information on Java 3D under
Linux/Solaris if anyone has any.
I've been
This specific error you're facing is caused because your JVM can't find
J3D.dll, this file is normally copied into JDK_DIR/jre/bin/. If you copy
this file JBuilder's jre/bin, it will work fine.
Fabio
On Wed, 29 Mar 2000, *CMULLON, C, Christian, Dr wrote:
> I am
You have to send this message to Java-Linux listserver:
http://www.blackdown.org/java-linux/mailinglist.html
Jacob Nikom
Gareth Boden wrote:
>
> > Hi guys. I've seen a bunch of postings on the same
> > topic, but I wanted to know what personal experiences
> > people are having using 3d cards and
Can anybody tell me about a good tutorial on VRML??
I will need to write scenes in this language and later load it in my
Java3D aplication... So i will need to learn it...
===
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Hello Guys,
Thanks for answers,
I'm now working on Interfacing Java and Fortran and I will
soon send you a "tutorial" with sample codes illustrating JNI interface and how
it can be applied to Fortran ( Flags, passing arguments, ...). If someone
intersted, please write to me directly.
Can both the OpenGL and directx versions of J3D be installed and run on the
same system without error? I've searched the archives and read the install
notes for directx, but I've found no reference to this issue. If so, do
they register themselves independently in the registry, or is a classpath
where are the J3D libraries. I think they are supposed to be in
c:\jbuilder30\jdk1.2.2\jre\lib\ext
and maybe installing the jre 1.2.2 in the same directory might help
-Original Message-
From: Christoph Widmer [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, March 29, 2000 2:08 AM
To: [EMAIL
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> Date: Wed, 29 Mar 2000 13:00:51 -0500
> From: Marvin Chase <[EMAIL PROTECTED]>
> Subject: [JAVA3D] opengl and
Not exactly what Andrew Fellows says even if it will indirectly solve your
problem
What you need is the j3d dlls (including J3D.dll) to be part of your PATH (I
repeat PATH, not CLASSPATH)
If you use the jdk and not the jBuilder provided one, this will be done
automatically and so will work as well
Hello,
Can someone tell me the best way to package a completed scene so that it
can be downloaded from a web site and executed? I have a completed
Lightwave scene that works within the Lightwave Viewer provided by
Java3D, but don't know the best way to package my scene models and
textures so that
I'm working on a 3D display of the Earth. I'm trying to draw everything to
scale, so the Earth should have a diameter of about 12 million meters. I
set my clipping planes in my view object. My front clipping plane is set
to 0.1 meters, my back clipping plane is set to 100 times the diameter of
Try http://www.vrml.org It is now the 3D Web Consortium, but this link will
take you there. If not, see if you can find an on-line copy of the VRML 2.0
Sourcebook. Lots of good practice pieces in it.
Roger
- Original Message -
From: luigi <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent:
Hi,
(maybe) I found a bug in the offscreen-rendering functions (j3d beta1).
Attached is a slightly modified example from the demo/java3D/ directory,
whichs saves the offscreen canvas to a file every time you press the
print-button. But all pictures look the same (try rotating the cube then
press p
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