Re: [JAVA3D] UserData bug ?

2000-03-31 Thread Vladimir Olenin
I can actually agree with the u, Carlos. Though my applet turned to be not 'compatible' 4 some reason with j3d1.2Beta (collisions are not caught any more correctly, clipping occurs too close to the viewpoint and setting Back/Front clipping distance of View doesn't change anything (though it used t

Re: [JAVA3D] Adding Appearance to BranchGroup

2000-03-31 Thread Vladimir Olenin
Extract child nodes from BranchGroup up to the Shape3D objects. Having the reference to them u can easily set your own Appearance on them (in theory, at least, since i have never done it myself) vladimir -=V=- >---<=>---< Join in Java community now! http://JavaCaf

[JAVA3D] Problem in the HelloUnvivers Sample

2000-03-31 Thread Hamza Rana
Hello all, After all i was able to run the HelloUniverse code but when i maximized the window it showed junk on the screen. I am using 1280 x 800 resolution and S3 vga card. but when i turn to 640x480 resolution there is no such problem. Is it due to my VGA card or do i have to call some function

Re: [JAVA3D] UserData bug ?

2000-03-31 Thread Daniel Selman
Carlos, Unfortunately (or should that be fortunately?) 1.2 is *very* different to 1.1. If you decompile the classes for both and difference them you will see that almost every class has been modified, and may new classes introduced. One of the big changes is in how picking is handled, so if I ha

Re: [JAVA3D] Adding Appearance to BranchGroup

2000-03-31 Thread Daniel Selman
Jonathan, You need to modify the Appearance NodeComponent. Only Shape3D derived Nodes have an Appearance attribute. BranchGroups are just logical groups (containers) for a collection of children. You can use the getChild method on a BranchGroup to return your Shape3D nodes (TriangleArrays probab

[JAVA3D] vrml loader

2000-03-31 Thread Hock, Gregory
All, Any ideas why a model (vrml v2) imported with vrml97 loader seems to ignore colorIndex array info? The Shape Appearance (i.e. emissive color) can vary color but it controls all model vertices. The model does not have textures and it looks fine in standard vrml players (i.e. cosmo). Thanks,

[JAVA3D] VR Problem

2000-03-31 Thread Falk Dobermann
Hi, I'm trying to use Java3D in a room mounted headtracking VR environment. Up to now I didn't see anything. What Policies are neccessary? Do I have to connect the tracker sensor to something for head treacking to work or is Java3D doing this for me? Do I have to change the View Platform Transfor

[JAVA3D] cloning or sharing graph?

2000-03-31 Thread David Hallé
Hi all, I am currently facing a question that may require your attention. My app got many TransfromGroup nodes under a single BranchGroup node. This is render into a Canvas3D. Everything is fine. Things get a litle bit complicated when I want to open a new window that may render only some of th

[JAVA3D] animating more than one object at time

2000-03-31 Thread Andrew Adrian
How would a person go about animating 2 objects at the same time, they are adjacent in the world, but have different TransformGroups in the scene tree? I had thought about creating another TG, then using oldTG.addChild(newTG.getChild(index)) and running a PathInterpolator on newTG, but a)I don't

[JAVA3D] texture with alpha channel

2000-03-31 Thread Jeff Roberts
Hi, I've tried applying a texture (gif) with alpha channel to a 0 depth Box (cheap). Also tried with a square index faced set. Cannot seem to get the box to not render where alpha channel is 0. (RenderingAttributes setAlpha Greater 0 ). (trying for a decal on glass window). Any hints? TIA. rg

Re: [JAVA3D] View and Scene synchronization bug still in Beta2

2000-03-31 Thread Kelvin Chung
Hi Shawn, The synchronization bug 4313347 is fixed in FCS release. However it is too late for us to make it into the upcoming v1.2beta2. In FCS release, you will see that the view is much less jitter than before. But there is still a little bit jitter sometime, since Java 3D spec. don't gu

Re: [JAVA3D] View and Scene synchronization bug still in Beta2

2000-03-31 Thread Shawn Kendall
Kelvin Chung wrote: > Hi Shawn, > >The synchronization bug 4313347 is fixed in FCS release. > However it is too late for us to make it into the upcoming v1.2beta2. > >In FCS release, you will see that the view is > much less jitter than before. But there is still a little bit jitter > som

[JAVA3D] View and Scene synchronization bug still in Beta2

2000-03-31 Thread Shawn Kendall
In Java3Dbeta1, I found a synchronization problem between updating a transform on some geometry and updating a transform above the View. The update was performed in a behavior that used WakeupOnElapsedFrames(0). >From other posts later, I assumed the synch-ing problem was due to the bug announced

[JAVA3D] Picking in Beta2

2000-03-31 Thread Shawn Kendall
The docs that come with Beta2 say that the Picking utils don't work with Shape3D's with more than one Geometry object. Is that also true for Shape3Ds that use GeometryStripArrays? I can have a Shape3D with only one GeometryStripArray - but the single Geometry object can have many strips. No matt

Re: [JAVA3D] texture with alpha channel

2000-03-31 Thread Julian
Hi JR, GIF alpha is crappy anyway, because you have only one bit (transparent/opaque) instead of the 256 levels possible in theory. Especially for effects like glass you should use an 8-bit alpha channel. Get the JDK 1.3 (RC2 was just released) and use the PNG format (1.3 rules anyway). If this

Re: [JAVA3D] signoff JAVA3D-INTEREST

2000-03-31 Thread william legendre
-- "truth is no more nor less than what one feels at each instant in the perpetual climax of the present." begin: vcard fn: william legendre n: legendre;william org:deacon blue's obviously odd productions. ltd. email;internet: [EMAIL PROTECTED] title