Here I want to do a research:
I want to simulate a virtual assemble to machine's parts. I want to get
signal that if part is collided with other ones.More important, I want to know
what's the tolearance of this assemble part.Can I get this tolerance using
java3d? Since tolerance is very small c
Hi all,
I wonder if someone has a solution for this problem. I have a simple
Shape. I use a PointArray with one element for the geometry. For the
appearance, I have a PointAttribute of size 20 and Material with
setEmissiveColor(0.0f, 0.0f, 1.0f). With this combination, I can see a good
si
Which class does Java3D use to cause a LoadIdentity() type
operation (like open gl) while the render transfers the scene graph? Is it
for each branch group?
Thanks In Advance
Demetrius