[EMAIL PROTECTED] wrote:
>
> Pierre,
>
> I try to save the initial transformation that you talk about, but I don´t know
> what transformation you refer because this classes uses a transformGroup. I save
> this initial transformGroup but when I move the object and them press the key to
> set the ol
This is a mail I've post a few days agowithout any answers.
Please tell me something about that. Thanks.
David.
David Hallé wrote:
Hi,
There were some days ago a discussion about perfs, and I tried to use
OptimzeIt on my code.
I discovered that some double[] seemed to be not garbage collected
We have seen the same type of thing using ordered groups with beta2.
Chris
--
From: Olivier fillon[SMTP:[EMAIL PROTECTED]]
Sent: Thursday, April 13, 2000 2:17 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] bug in beta??
Hi (mostly sun team)
Oscar,
See Justin's message about the transform3D object. I think you
will need to set the Capabilities for read/write also.
> --
> From: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Thursday, April 13, 2000 2:30 AM
> T
> Hi All,
>
> Sorry for the question which may look too simple
> but I am still a beginner
>
> after compling (on Jbuilder3)the HelloUniverse Example of
> the 3Djava demo. T have go the following run errors I
>
> Exception in thread "main" java.lang.UnsatisfiedLinkError: no J3D in
> java.library.p
Olivier:
Yes, the print statements are from Java3D and will be removed
in the next release. Also, could you please send us a test
program for the exception?
Thanks
- Uma
Java3D Team
- Begin Included Message -
>From [EMAIL PROTECTED] Wed Apr 12 23:27:39 2000
MIM
Hello!
I'm trying to put a Text2D object on a self created
cube (created via quadarray), but I had no success
yet. The Text2D Object shall appear on every side of
the cube.
Can anybody help me out with this...I have no more
ideas.
Bye, Gaby
--
Gaby Hornik| Mail: [EMAIL PROTECTED]
Hello,
I'm also using a GeForce card (Creative GeForce 256 Annihalator PRO 32MB
DDR) It works great except for one thing; adding a texture image as a
background reduces performance considerably! It makes everything run slow.
Has anyone had the same problem, and does anyone know if there is a way
Probably you have not installed the OpenGL drivers, take a look at the ".txt"
file in the directoty where you installed J3D regarding OpenGL.
...Vïctor...
Naoufel Werghi wrote:
> > Hi All,
> >
> > Sorry for the question which may look too simple
> > but I am still a beginner
> >
> > after c
Hello,
you maybe have to copy the following files - j3d.dll and j3daudio.dll - to the
bin-directory of your JDK. I faced the same message and copying the files to
the bin-directory of my jre helped.
Sonja
Naoufel Werghi wrote:
> > Hi All,
> >
> > Sorry for the question which may look too simpl
Changing the display depth from 16-bit to 32-bit enables HW acceleration of the
GeForce on Windows 2000. The resulting performance is slower than under
Windows98 (using SPEC Viewperf), but HW accelerated none the less.
Thansk to Evan Drumwright for the fix.
Doug Gehringer
Sun Microsystems
> -
Yes it works!
MAny thanks for Sonia
Naoufel
On Thu, 13 Apr 2000, Sonja Emmel wrote:
> Hello,
>
> you maybe have to copy the following files - j3d.dll and j3daudio.dll - to the
> bin-directory of your JDK. I faced the same message and copying the files to
> the bin-directory of my jre helpe
Hello!
I have a problem which may well prove to be disastrous to the project I am
working on.
Basically it goes like this: I have a large VRML-world. The ascii code
itself takes up a couple of Megs, and contains mainly indexed face sets and
an elevation grid. Now, when I look at this world using
>
>BUT, when I load the world into the Java3D vrml player I get an out of
>memory error.
>
>If I load a small subset (approx 1/15) of the VRML-world into the java3D
>vrml player it eats up 25 - 35 megs of memory.
This is probably not proportional, check with a small double size vrml, you
may see i
Honestly, Uma,
it is impossible for me to send a "test program" unless i send you all code
+ data from my app:
This call is embedded in a layer manager frame acting on an enormous scene
graph partly loaded from custom files;
What I know: was not happening in beta 1, I am not the only one to see th
I would like to contact anyone who is interested that is using Java3D on
a multiple monitor system.
What I hope to do is set-up a small list or just exchange email of
people out there how are also trying to do this so we can share
trouble-shooting techniques/problems/bugs etc. for setting up syst
try this. just a sample how to do it. if need more help I will be available
after the weekend.
Ahmed
-Original Message-
From: Shahbaz Hafeez [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 10, 2000 9:39 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Position & Rotation Interpolators - Movemen
I have a TNT2 card and I'm running w2k. From my experience I also had to run
in 32bpp mode to get the acceleration to work.
Would this be a problem with the TNT2/GeForce drivers, or a Java3D problem,
or a Win2000 problem, or a bit of each. ;)
Regards,
Andrian
- Original Message -
From: "
hi,
i just downloaded JDK1.3rc2 and it doesn't seem to
include the Java3D libaries. does anyone know if any future JRE
releases will have Java3D libraries included in it so that a seperate Java3D
installation would not be needed?
if a future JRE bundled with Java3D is on the
roadmap,
I'm interested but I have not played with it yet. We have an Immersadesk
that we'd like to run our Java3D apps on. Haven't had time to play with
Java3D and the Onxy yet.
-Alan
On Thursday, April 13, 2000 7:30 PM, Shawn Kendall
[SMTP:[EMAIL PROTECTED]] wrote:
> I would like to contact anyone wh
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