Hi, I'm trying (for a long time) to make a LineStripArray with color, but it
appear black. I'm using a lit scene, so coloring attributes are ignored.
I make a geometry colors and material color, but none of them seems to work.
I have an ambient and a directional light. I put spheres and they are
c
I believe you need to use a ColoringAttributes object. My code (which works
fine) is below.
LineStripArray lineArray = new LineStripArray(n,
LineArray.COORDINATES, stripCount);
lineArray.setCoordinates(0, coordinateData);
// create a new appearance object for the grid
Someone,
Please kill this post. I have umpteen copies.
Sincerely,
Dave Hopkins
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Charles,
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sure that this isn't automatically being sent.
Thanks,
Dave Hopkins
Charles Hulcher <[EMAIL PROTECTED]>@java.sun.com> on 05/06/2000
10:30:20 PM
Please respond to Discussion list for Java 3D API
<[EMAI
Hello all.
I have a problem with the animations.
I want to animate a robot arm with for example 3 articulations. When i
push a button i want to rotate one of this articulations a number of
grades in the axis i choose. How i can do that?
I'm trying to detect accurate collisions between boxes. I am modifying
the TickTockCollision example. I've remove the animation code and added
picking behaviors (rotate and translate). When I try to detect collision
the result is really unaccurate. I send you a snapshot for you to see
it.
Pr
Hi all,
I've been searching through the archives for this, but I didn't find
a definitive answer... is there any implementation of nurbs for Java3D?
As far as I know Java3D is polygon oriented, but I thought there could
be some nurbs primitive that tessellated the nurbs into an appropiate
Hi:
Please try to use USE_GEOMETRY as speed hint,
the default is USE_BOUND
public WakeupOnCollisionEntry(SceneGraphPath armingPath,
int speedHint)
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
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I am trying to create by own Leaf node by subclassing Leaf. When I try to
add my custom Leaf to a BranchGroup I get the following Exception.
Exception in thread "main" java.lang.NullPointerException
at
javax.media.j3d.GroupRetained.checkValidChild(GroupRetained.java:356)
at javax
Any word on this problem yet? It's been two weeks...
Dan Petersen wrote:
> >
> Sounds like they forgot to clean the z-buffer before drawing the
right
> eye view. I had this in some OpenGL code once. If you do:
>
> clean z-buffer
> select left buffer
> draw left view
> select right bu
Hi,
Does anyone have a good example for utilizing the
FontExtrusion? It seems when I set it up to have a Line2D.Double (or
Line2D.Float) and there are many Text3D objects in the scene, there seems to be
a line going to the top left corner.. Is it a bug or am i not uzing
FontExtrusion and Fo
Hi,
There is an open bug 4191172 - Text3D rendering problems
for it. It happens for some Win32 fonts only.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
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Hi,
A bug 4336464 for investigation. It happens
when abstract leaf Node is extends. For non-abstract
Leaf Node there is be no problem.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Mon May 8 10:51:11 2000
>MIME-V
Hello all,
I)
I've been trying to use
view.setMinimumFrameCycleTime( ) to set the frame rate in game engine that
we have written, but I haven't been able to get satisfying results. I
wrote a small behavior that demonstrates this problem:
here are the results of
my test app:
ms
>
> I've been trying to use view.setMinimumFrameCycleTime( ) to set the frame rate in
>game engine that we have written, but I haven't been able to get satisfying results.
>I wrote a small behavior that demonstrates this problem:
>
> here are the results of my test app:
>
> msfps
Hi,
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>Date: Mon, 8 May 2000 17:09:34 -0500
>From: Syrus Mesdaghi <[EMAIL PROTECTED]>
>Subject: [JAVA3D] BUG?! setMinimumFrameCycleTime attempts to lock to a frame
rate that is NO
Mark Hood wrote:
> Perhaps your frame rate is be getting quantized to the refresh rate of the
your
> monitor? If so, this is a driver issue -- see if your graphics card
driver
> allows you to decouple frame buffer swaps from monitor vertical retrace
cycles.
Hellow Mark. I tried my app with Vert
i have a little problem:
when i call the method for paint my virtual world, i want to display a
message "working...", while j3d is rendering all nodes and branches. My
problem is that i reach the next statement but j3d is still working, ie:
displayMessage("working");
myArithmeti
All,
Has anyone else tried running J3D code on Win
2K? Many of the sample (and very low memory) appliations I have written
keep getting outofmemory exceptions. Has anyone else seen this? I
have used the -ms and -mx switches, to increase memory. The screwy part is
I can take the same ja
Yes, we have run all versions of Java 3D on Windows 95, 98, NT 4.0, 2000
Professional
and 2000 Server. No problems on any platform. Note that the Unix/Windows
JVM's have different syntax for the -msm and -mxm command line options.
If you mess up the syntax you may get no error or warning message
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