Hi,
Thanks Kelvin for your suggestions, but again it fails. It might be due
to the way the vertical boxes are defined, I don't know. As you can see
in the image enclosed in this message the result is absolutely useless.
I send you along with the image the used java code for you to see it.
The o
Hi, I need a geometry of an arrow (ej: ->). Does anyone code or a library of
any kind of arrows?
Thanks in advance.
Javi
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Hi, I'm trying (and trying...) to give colour to a line (LineArray,
LineStripArray...) in a lit world (yes, with litgths) but they appear black.
I use material color and/or per vertex geometry color but nothing happens.
Can the lines be in color in Java 3D ?
(Coloring attributes doesn´t work)
Th
yes, but... your world is with lights?
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Dvorak, Daniel J.
> Sent: lunes 8 de mayo de 2000 13:20
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Color with LineStripArray
>
>
> I believe yo
Hi, I want to make Zoom but without modify the objects int the virtual
world, neither the size of the screen. I mean, I just want to see the same
objects (some of them will dissappear, I know) but bigger, just like a
normal zoom. But I don't want to change the size of the objects in the
geometry.
Hi Javier,
Here I am attaching a sample file that draws arrows.
the arrow class has a function that will return a "TransformGroup" node
having the arrow below it.
This is a 3D arrow and made up of two cones and a cylinder.
The input parameters are arrow diameter, start point and end point.
(Note
Being new to Java 3D I may be missing something, but I don't see any way to
specify a SINGLE normal to be used in lighting calculations for the vertices
in a triangle.
My problem is that I would like to specify the 8 vertices and the 6 normals
for a box. Using GeometryArray classes, it looks lik
Hi,
I have the following problem. I have written an applet that incorporates
collision detection. The applet has been run on 2 machines: one with NT
operating system, and one with Win98 running on a Compaq Presario P-III. On
the NT box the collision detection works correctly. On the Win98 the
> I am trying to export a file from 3D Studio Max to Java3D. The .Obj loaders
> did not do what I wanted, so I decided to go with VRML.
> But, when I export to VRML, the loader does not like my files. I get the
> following exception:
> Exception: com.sun.j3d.loaders.vrml97.impl.ParseException: U
I'm curious to how to go about this too. Actually, I just need to define
some animations in advance that will move parts of a model to appropriate
positions. For instance, an animation of a figure taking two steps to be
looped as the animation for walking.
Is it possible to some how "group" dif
Hi,
Can you send us the complete source code so that we
can try to reproduce the problem ?
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Tue May 9 01:07:12 2000
>X-Accept-Language: es,en
>MIME-Version: 1.0
>Date: Tue, 9 May 2000 10:11:
Hi all,
I have the following problems:
1) I am running a 3D application to display maps and other objects. I keep
getting the following error:
Exception occurred during event dispatching:
java.lang.OutOfMemoryError
<>
I am running the application
My understanding is that you can group parts of the sceen based on their
movement. Each group has a transformation that applies to all the Shapes
below it.
> --
> From: Drakein of EiT[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Tuesday,
just move your viewing platform nearer!!
Olivier FillonMinestar Project
[EMAIL PROTECTED] Mincom Limited
Ph.+61-7-3303-3344 61 Wyandra Street
Fax+61-7-3303-3232 Teneriffe Qld. 4005.
Australia
Company home page: http://www.mincom.com/
Personal home page: http://ww
Hi fellow j3d addicts,
I will leave my current company at the end of this week and will so probably
end my involvement in j3d for a while.
This has been a great and exciting (yet sometimes frustrating ;-) time to
follow the birth and progress of the API through this group.
I want to thank everyone
As an example, to manipulate an arm with hand and fingers, you might set up
your tree like this:
armTG
|__armShape
|__handTG
|__handShape
|__thumbTG
| |__thumbShape
|__fingerTG1
| |__fingerShape1
|__fingerTG2
| |__fingerShape2
|__fingerTG3
| |__fingerShape3
|__fi
Olivier,
Sorry to hear that you're not going to be around. Too bad the powers that
be wouldn't let you use Portfolio in a product either. :-(
Good luck in your new job!
Steve
At 07:33 AM 5/10/2000 +1000, you wrote:
>Hi fellow j3d addicts,
>I will leave my current company at the end of this
I had the same problem with one of the pc's that
we tried to install win2k on. we got about 2Hz :( frame rate.
one of my students has also tried many different things but
did not have any luck. Please let me know if you
got it working.
Take Care, SyrusM
---
Hi:
Thanks very much for your interest.
I Send you the source files. These sources are similar to
Tick-tock-collision with some modifications.
We are trying to simulate blocks similar to lego blocks and the
collision detection subject is a
fundamental part of our job.
We are working with a PIII
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