Hi Max,
I'm also using Visual Cafe and Java3D. You can extend the internal vm with
(Tools -> Environment Options -> Internal VM). Add the following jar files:
from jdk1.2.2\lib
dt.jar
tools.jar
from jdk1.2.2\jre\lib
i18n.jar
iiimp.jar
j3daudio.jar
j3dcore.jar
j3dutils.jar
jaws.j
This topic will be covered in my BOF at the JavaOne conference next
month in San Francisco. The session will be held on Tuesday, June 6
at 9 pm.
Cheers, Christoph
>>> [EMAIL PROTECTED] 05/15/00 06:41AM >>>
I was wondering if anyone knew of a better implementation of the picking
and mouse behav
When I scale an object (through a TransformGroup's Transform3D) my
object moves, thus the placement is also scaled.
When I load a vrml file with the vrml loader, I get a branchgroup
from the loaded scene. This branchgroup I place as child to a transform
group. My problem is when the vrml object l
Michael Schulman wrote:
> You could really help me out here. I am trying to put together a meeting soon
> with Apple about Java 3D.
>
> Briefly, what would you use Java 3D for on a MAC ? I need to know.
There are lots of people who would like to run VisAD on their MACs to visualize
their scienti
>>> [EMAIL PROTECTED] 05/16/00 03:09PM >>>
Michael Schulman wrote:
> You could really help me out here. I am trying to put together a meeting soon
> with Apple about Java 3D.
>
> Briefly, what would you use Java 3D for on a MAC ? I need to know.
I would like to use Java3D on the Mac for both arc
the one that works for me is:
1) move to origin
2) scale
3) move back to position
hope it works out...
Jay
- Original Message -
From: Ole Vilmann <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 16, 2000 5:26 AM
Subject: [JAVA3D] Scaling moves object
> When I scale an obj
Realtime spatial audio visualization
thanks, Ryan
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Christoph Widmer
Sent: Tuesday, May 16, 2000 9:24 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D on MAC
>>> [EMAIL PROTECTED] 05/16/0
I am currently experimenting with several of the model format loaders (OBJ
loader from the Sun utils, and 3DS from NCSA). I noticed that even small
models rendered very slowly (10fps) when loaded in 3DS versus the same file
in OBJ format. Specifically, I am using a free model of a dolphin which
I looked into this a bit, and sent Joel and e-mail, but I thought you all
might interested:
I looked into this a bit (I didn't write it...a student did quite a while
ago), and it appears that in the 3DS loader, we have backface culling set
to NONE, and setBackFaceNormal to TRUE. I believe this
Andrian:
This sounds like a bug. Please send us a test case.
Thanks
-Uma
Java3D Team
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> Date: Tue, 16 May 2000 14:43:23 +1000
> Fro
Another reason this was done is that not all 3DS file writers
write out 3DS files with all face normals facing in the same
direction. When this happens, you get an object that appears
to be missing every other face, depending on the viewpoint.
At 12:07 PM 5/16/2000 -0500, Steve Pietrowicz wrote
I have A VRML file which I have to rewrite in Java3D (it would be cool,
to have the code part from the vrmlloader, since it does the job
already)...
the file is on
http://www.ArtsTower.com/raum.zip
download it, and look at it.
the file describes a room. I don't know with which class I can do th
I'm new to Java3D, so excuse questions about the obvious...
When I create multiple views of a scene (with approx 500 shapes), all but
the one of the Canvas3Ds continuously flickers. The flickering does not
occur with a single view. It appears that the problem is not related to
mixing heavy and
"J. Lee Dixon" wrote:
> I am currently experimenting with several of the model format loaders (OBJ
> loader from the Sun utils, and 3DS from NCSA). I noticed that even small
> models rendered very slowly (10fps) when loaded in 3DS versus the same file
> in OBJ format. Specifically, I am using a
Hi,
If you are using PureImmediate mode,
there is a bug 4327715 - Bad flickering in PureImmediate Mode
which is fixed in the upcoming v1.2 release.
Otherwise, please send us a test program for investigation.
Thanks.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>Date: Tu
I'm not interested in using a mac, but our interest for in java2 and j3d
are:
Huge cheap class libraries.
Easier to make portable apps.
Years of experience with java have learned me that java is there for me
when I need it. Months of j3d experience have not changed my experience:
Customer ru
I'm looking for a couple of lines to jam into my JAR manifest to
automatically cause the Java plug-in to download and install Java3D 1.2 into
the "ext" directory, thereby giving my application (and others) complete
access to Java3D. I have no problem with it asking the user for permission
(since i
I am wondering how much OpenGL optimization are used in Java3D
implementation. Or where can I find such documentation?
Thanks.
Harry Zhu
=
2401 S Lakeshore Blvd
Apt 7208
Austin, TX 78741
(Tel) (512) 707 7365
__
Do You Yahoo!?
Send instant me
Hi Rob,
The flicker can be reproduced in v1.1.3, however it is already
fix in v1.2, please download the latest version from the web.
There is one thing, however that you application will not work
under v1.2. Because the bounding leaf bl that you are using
for mouse behaviors:
BoundingLea
The Java 3DTM API Version 1.2 Maintenance Release Implementation is
now available for download from
http://java.sun.com/products/java-media/3D
This is the FCS version of the Java 3D 1.2 release.
Rob Posadas
Manager, 3d Graphics Software
Sun Microsystems
[EMAIL PROTECTED]
(650) 786-7873
The pages seem to be in a loop. I couldn't get the actual download page!
Pasi
- Original Message -
From: Rob Posadas <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 17, 2000 4:16 AM
Subject: [JAVA3D] Java 3D API Version 1.2: Implementation Now Available
> The Java 3DTM
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