"J. Lee Dixon" wrote:
>
> Is there a "simple" way to find the "Locale" position of a location
> after it has been transformed by all of the TransformGroups in its
> parenting hierarchy? I understand how to transform a single point using
> a single Transform3D, but I need to traverse _all_ of the
hi all,
i have posted a preliminary version of my pendulum applet. i would very
much appreciate it if some of you could load it and see how it performs on
your various platforms and let me know of any bugs or suggestions for
improvement.
http://www.nevada.edu/~adamt/pendulum.html
tell me if th
Hi Adam!
For me, only the pendulum showed up but not the swing stuff promised.
So I cannot tell...
I am running an 1.3 environmnet on NT4.
> i have posted a preliminary version of my pendulum applet. i would very
> much appreciate it if some of you could load it and see how it performs on
>
It throws an exception, here's the console output:
java.lang.ExceptionInInitializerError: java.security.AccessControlException:
access denied (java.lang.RuntimePermission modifyThreadGroup)
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessControlle
Not for me. Plugin java console stays completely quiet.
- J
Am Mi 12.07.00, 10:39:20
schrieb Markus Junginger <[EMAIL PROTECTED]>:
> It throws an exception, here\'s the console output:
>
>
> java.lang.ExceptionInInitializerError: java.security.AccessControlException:
> access denied (java.
Hello all,
We are now testing our three birds with the nsca package.
We encoutered some problem with the wandvision program
soon. The first brid (master) is connected to the PC
(winNT) throught a RS-232 cable. The two other birds are
connected to the master with the FBB. I have test this
configur
hi all,
>>I am running an 1.3 environmnet on NT4.
i thought this was curious so i installed the 1.3 JRE and encountered the
same problem you did... then i eliminated a JInternalFrame and it worked.
i'm guessing the 1.3 JRE has a bug with internalframes...
>>> i have posted a preliminary versi
Cool. I haven't tried it yet, but if the JavaDoc for this function
(Node.getLocalToVworld) does what it says, it's exactly what I'm looking
for. Thanks!!
Lee
-Original Message-
From: Joerg Baus [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 12, 2000 4:38 AM
To: [EMAIL PROTECTED]
Subj
Use an
unzipping program like winzip to un-jar the files.
It
doesn't look like the tutorial has been updated in a while. Is there any
effort going into keeping it up-to-date?
-Original Message-From: Terence J Fagan
[mailto:[EMAIL PROTECTED]]Sent: Wednesday, July 12, 2000 12:57
Hello all,
As Cedric, I'm working on flocks of birds with the same
configuration. I'm looking for a simple test program in
java. Can someone help me ?
Thank you
Olivier Marquis
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Is there a way to apply lights effects on textures as on others surfaces?
François Savard
OPEA-MAT / Civil Engineering Department
Université Laval
Québec-Canada
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Works now.
>
> >>I am running an 1.3 environmnet on NT4.
>
> i thought this was curious so i installed the 1.3 JRE and encountered the
> same problem you did... then i eliminated a JInternalFrame and it worked.
> i\'m guessing the 1.3 JRE has a bug with internalframes...
>
==
I just ran into this the other day. To see lighting effects on textured
objects, be sure that you have:
Material.setLightingEnable(true);
Supplied normals for the Shape3D geometry
TextureAttributes.setTextureMode(TextureAttributes.MODULATE);
The last is probably the one you are missing. It all
An approach I use (for shaded terrain rendering) is the following:
1. Set the color of the underlying mesh to Color3f(1.0f, 1.0f, 1.0f)
2. Define a material object :
material.setAmbientColor(color);
material.setDiffuseColor(color);
3. Set the Gourad shading model in ColoringAttributes
4
Hello everybody,
In the Sensor class, the property Button is often used. I'm
sorry but, is their "button" in flocks of bird sensors ?
Thank you a lot
Olivier Marquis
===
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What is a "flock of birds" as related to Java3D?
-Original Message-
From: Brunner Cedric [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 12, 2000 5:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Flock of birds
Hello all,
We are now testing our three birds with the nsca package.
We
I'm using vrmlLoader to load a escene in this way:
scene = vrmlLoader.load(nfich);
BranchGroup rep=scene.getSceneGroup();
i want to check the collitions of the other objects with this scene. How
can i atach the behavior to "rep".
it is posible to do it?
can anyone send me a piece o code to do th
I tied this but when loading the app it stalled. Console says the following?
Netscape Communications Corporation -- Java 1.1.5
Type '?' for options.
Symantec Java! ByteCode Compiler Version 210.065
Copyright (C) 1996-97 Symantec Corporation
Invalidating certificate principals in [
http://www.
I agree with you in most cases, although I can think of one case where you
would want to make an exception... Mainly, if you want to be able to plunk a
young child in front of your computer, without fear he/she will accidentily
be switching between windows. As it stands, this can not be done in J
Ok. I vote definitely FOR a fullscreen mode. This is a must, if J3D really plans
to become a standard 3D-plattform.
If i develop an application (it doesn't have to be a game), eg. something with
an HMD, or for the dreamcast console with Windows CE it is necessary to switch
to fullscreen mode. By t
Bird.Port and Bird.Bps need to be sent instead of BirdPort and
BirdBps. This is a mistake in the distribution.
A couple of suggestions:
You have to use "COM1" (not com1: or com1) if you're hooking this up to a PC.
Be sure your EPROMS are up to date in the Flock.
Also, in talking to other use
Thanks a lot, now it almost works. I forgot to set the normals
on my shape...
It works only with ambient light and doesn't
works with the directional light.
Any idea why???
François Savard
OPEA-MAT / Civil Engineering Department
Université Laval
Québec-Canada
At 08:35 12/07/00 -0400, you wrote:
Hi,
i would like to use passive stereo with Java3D.
Therefore i am searching for a workstation with
at least 2 Graphic pipes.
I know that it is possible to run a Ultra 80 with
two Graphic boards. But i don´t know if it is
possible to address both with Java3d.
Paul
begin:vcard
n:Grimm;Paul
tel
I agree that there is the possibility for task switching
during full screen display; but this, technically, loss of focus, can be handled
by the programmer an should not be an issue in our discussion whether or not it
is handy to have a full-screen-mode in J3D.
In my view, the advantage of fu
I'm using vrmlLoader to load a escene in this way:
scene = vrmlLoader.load(nfich);
BranchGroup rep=scene.getSceneGroup();
i want to check the collitions of the other objects with this scene. How
can i atach the behavior to "rep".
it is posible to do it?
can anyone send me a piece o code to do t
What you can do for sure:
use two Voodoo-cards.
eG. 2 x Voodoo 2/3/4
some Problems might occur if the cards don't come from the same
manufacturing-stree and day, etc. Best: two cards with proeeding
manufacturing-numbers..
You ought to contact www.virtual-laser-games.com in Krailing, they have
a
Hi Paul!
I have an Ultra 60 with two Elite 3D cards in them, and have run one Java
3D program that uses both monitors. (I don't have the program handy right
now, or I'd send it to you). I haven't tried it with stereo yet, so I
don't know how that would work.
Steve
At 05:06 PM 7/12/2000 +0200
Hmm, for the record, my NT normally blue-screens the most when I leave it
alone overnight and it's doing nothing. That's why I only use it to test
compatibility ;-)
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 11, 2000 11:25 AM
What's the best way to display a point in Java 3D.
I think a small sphere would be far more complex than
I am looking for. I just want to put "dots" all over the place that
look like "dots" from any orientation. And I don't want the
number of dots to degrade performance. So I am looking for a
Hi Bob!
You can display dots using a PointArray geometry. With this you can have as
many or few dots as you want. You can also change the size or color by
setting the appearance of your point array with setAppearance( myAppearance
= new Appearance ()) then changing the PointAttributes with
myAp
We're at 55 votes!! Eight more and it'll be in the "top 25" (see below).
Thanks for your help!
-Original Message-
From: Thomas McKay [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 12, 2000 9:19 AM
Subject: FW: java bug
A couple more notes on this bug: First, you have three votes in
Java Media experts --
Macmillan USA SAMS Publishing seeks Java Media (Java 2D, Java 3D, Java Sound, JMF,
etc.) and game development experts to author books on the following topics: Java Media
API topic(s), etc. Topic suggestions are welcome. Tech Editor assignments are also
available.
If in
Hi everybody,
I've got an IllegalRenderingStateException error when I run
my 3d appletthe full message is :
javax.media.j3d.IllegalRenderingStateException: Cannot do lighting without
specifying normals in geometry object
at javax.media.j3d.RenderQueue.insert(RenderQueue.java:351)
I tried it to:
Netscape Communications Corporation -- Java 1.1.5
Type '?' for options.
Symantec Java! ByteCode Compiler Version 210.065
Copyright (C) 1996-97 Symantec Corporation
java.io.IOException: bad zip file format
at netscape.applet.AppletClassLoader.openArchive(Compiled
Code)
at netsca
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