Since every Body is talking about Java3D using hardware acceleration (HW)
through OpenGL
I was wondering why there is a big performance difference between native
OpenGL and Java3D.
I posted two applications (see my previous Mail from 08/25) one using native
OpenGL and another
using Java3D and if y
I have to agree with you on this. Are you using hprof to measure the time
involved? Im just curious because I profiled my project and found it
spending much more time here in GeometryArrayRetained.execute(). In fact my
transformations did not even come up as being time consuming enough to note.
Hi Folks,
My client has asked me to build a simulator for their
conveying system using the Java 3D API. Here are some
questions that I have regarding this effort.
(1) Has anyone out there used Java 3D to model and
give behavior to a conveyor belt system (or similar
transport device)?
(2) Giv
I have used Jove 1.6 to compile Java3D applications. Jove is very easy to
use but the build process is very slow (may take an hour to compile a simple
program). Although Jove works well for some applications, for Java3D-limited
code I have not seen any speedup.
Jim Schatzman
Hi,
Thanks, I managed to get my Box displayed with the use of the rudimentary
geometry
classes, however I am really wondering if someone was able to generate a
Quad_Array Objects using GeometryInfo and get some Normals calculated.
Maybe I am just to stupid or there is a bug somewhere, this was not