[JAVA3D] Why is TransformGroup method setTransform(..) is taking too much time?

2000-09-04 Thread Labtaini, Fouad
Since every Body is talking about Java3D using hardware acceleration (HW) through OpenGL I was wondering why there is a big performance difference between native OpenGL and Java3D. I posted two applications (see my previous Mail from 08/25) one using native OpenGL and another using Java3D and if y

Re: [JAVA3D] Why is TransformGroup method setTransform(..) is taking too much time?

2000-09-04 Thread David
I have to agree with you on this. Are you using hprof to measure the time involved? Im just curious because I profiled my project and found it spending much more time here in GeometryArrayRetained.execute(). In fact my transformations did not even come up as being time consuming enough to note.

[JAVA3D] Java 3D for simulation

2000-09-04 Thread Mark Beckman
Hi Folks, My client has asked me to build a simulator for their conveying system using the Java 3D API. Here are some questions that I have regarding this effort. (1) Has anyone out there used Java 3D to model and give behavior to a conveyor belt system (or similar transport device)? (2) Giv

Re: [JAVA3D] Native compiling Java3D app with VisualCafe4 expert edition nativ

2000-09-04 Thread Jim Schatzman
I have used Jove 1.6 to compile Java3D applications. Jove is very easy to use but the build process is very slow (may take an hour to compile a simple program). Although Jove works well for some applications, for Java3D-limited code I have not seen any speedup. Jim Schatzman

Re: [JAVA3D] Stripcounts

2000-09-04 Thread Desiree Hilbring
Hi, Thanks, I managed to get my Box displayed with the use of the rudimentary geometry classes, however I am really wondering if someone was able to generate a Quad_Array Objects using GeometryInfo and get some Normals calculated. Maybe I am just to stupid or there is a bug somewhere, this was not