So how is the
skin and bones coming? When can I see that!?
Will
-Original Message-From: Shawn Kendall
[mailto:[EMAIL PROTECTED]]Sent: Monday, October 16, 2000 8:07
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
Geometry By-Ref vs. Copying questionI am implementing
"Skin and Bones"
hi everybody,
after upgrading to ibm's jdk 1.3.0, i have got troubles using
java3d 1.2 under redhat 6.2 (which worked just fine with jdk 1.2.2,
though).
here's the error message i get:
the.system.at:/usr/local/jdk1.2.2/demo/java3d/HelloUniverse>
/usr/local/jdk1.3/bin/appletviewer HelloU
Hello!
> I have a room formed for four walls, left, right, plane and floor, but I
do not obtain to make to appear the right wall. It would like to know if
somebody can help to decide the problem me.
You should reverse the order of specifying the points for the right wall.
The way you're doing i
Hello,
In my ObjectViewer constructor class I am adding to a switch group(which
is under a TG)
6 Shape3D objects and then I compile my rootBG and add it to my locale.
up to this point I only set the appearance but not the geometry.
in the constructor I am also doing the following:
// code
...
S
Hey,
I just downloaded Java Web Start (JWS) and got a couple of my old
applications written with Java2D working. I'd like to be able to run my
3D prototypes also, but I can't find how to dynamically download the
native libraries. Installing Java3D might be much easier if JWS
supports this.
Dear all.
In order to obtain a "view all" like functionality I use a scaling in one of my
TransformGroups which I set depending on a getBounds() call.
Some objects in my scene should not scale (coordinate system axes for instance),
so they are attached to a TransformGroup that has no scaling.
Ho
That sounds a bit disappointing. The reference changes or updating of data associated
with the references is recommended via the UpdateGeometry interface so it should be
possible to use display lists in OpenGL. A user can call updateData() in the class
GeometryArray whenever they want to update
Vivek:
The reason the Java3D implementation does not use display list for
by-ref geometry is because OpenGL display list memory is retained from one
call to another. When a Java3D app uses geometry by-reference the Java3D
implementation internally trades off performance for space. In future, we
Hi all,
I have a Behavior similar to a RotationInterpolator which given a
TransformGroup changes the transform. I want to clone a BranchGroup which
contains the Behavior and the TransformGroup.
BranchGroup
|
/\
/ \
Behavior TransformGro
Hi Dave,
You should use the following callback to retrieve the cloned copy of
TransformGroup which Behavior refer to:
public void updateNodeReferences(NodeReferenceTable referenceTable) {
super.updateNodeReferences(referenceTable);
newTransformGroup = (TransformGroup)
Thank you for your response.
I still have a problem. I get a DanglingReferenceException when I put
updateNodeReferences() in my behavior.
Would it be possible to refer me to an example of cloning a Behavior, or
show me what the cloneNode and updateNodeReferences functions should look
like for th
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