Re: [JAVA3D] Geometry By-Ref vs. Copying question

2000-10-17 Thread Bracken, Will
So how is the skin and bones coming? When can I see that!?   Will -Original Message-From: Shawn Kendall [mailto:[EMAIL PROTECTED]]Sent: Monday, October 16, 2000 8:07 PMTo: [EMAIL PROTECTED]Subject: [JAVA3D] Geometry By-Ref vs. Copying questionI am implementing "Skin and Bones"

[JAVA3D] java3d 1.2 and ibm jdk 1.3.0 on redhat linux 6.2

2000-10-17 Thread karin.kosina
hi everybody, after upgrading to ibm's jdk 1.3.0, i have got troubles using java3d 1.2 under redhat 6.2 (which worked just fine with jdk 1.2.2, though). here's the error message i get: the.system.at:/usr/local/jdk1.2.2/demo/java3d/HelloUniverse> /usr/local/jdk1.3/bin/appletviewer HelloU

Re: [JAVA3D] right wall in the room

2000-10-17 Thread Damir Arh
Hello! > I have a room formed for four walls, left, right, plane and floor, but I do not obtain to make to appear the right wall. It would like to know if somebody can help to decide the problem me. You should reverse the order of specifying the points for the right wall. The way you're doing i

[JAVA3D] Probleme with Switch / ArrayIndexOutOfBoundsException

2000-10-17 Thread Mohammed Akacem
Hello, In my ObjectViewer constructor class I am adding to a switch group(which is under a TG) 6 Shape3D objects and then I compile my rootBG and add it to my locale. up to this point I only set the appearance but not the geometry. in the constructor I am also doing the following: // code ... S

[JAVA3D] Java3D and Java Web Start

2000-10-17 Thread Jamie Warner
Hey, I just downloaded Java Web Start (JWS) and got a couple of my old applications written with Java2D working. I'd like to be able to run my 3D prototypes also, but I can't find how to dynamically download the native libraries. Installing Java3D might be much easier if JWS supports this.

[JAVA3D] Different scaling for size and translation.

2000-10-17 Thread Magnus Olofsson
Dear all. In order to obtain a "view all" like functionality I use a scaling in one of my TransformGroups which I set depending on a getBounds() call. Some objects in my scene should not scale (coordinate system axes for instance), so they are attached to a TransformGroup that has no scaling. Ho

Re: [JAVA3D] Geometry By-Ref vs. Copying question

2000-10-17 Thread Vivek Verma
That sounds a bit disappointing. The reference changes or updating of data associated with the references is recommended via the UpdateGeometry interface so it should be possible to use display lists in OpenGL. A user can call updateData() in the class GeometryArray whenever they want to update

Re: [JAVA3D] Geometry By-Ref vs. Copying question

2000-10-17 Thread Uma Sabada
Vivek: The reason the Java3D implementation does not use display list for by-ref geometry is because OpenGL display list memory is retained from one call to another. When a Java3D app uses geometry by-reference the Java3D implementation internally trades off performance for space. In future, we

[JAVA3D] Using CloneNode on Behavior

2000-10-17 Thread David Grace
Hi all, I have a Behavior similar to a RotationInterpolator which given a TransformGroup changes the transform. I want to clone a BranchGroup which contains the Behavior and the TransformGroup. BranchGroup | /\ / \ Behavior TransformGro

Re: [JAVA3D] Using CloneNode on Behavior

2000-10-17 Thread Kelvin Chung
Hi Dave, You should use the following callback to retrieve the cloned copy of TransformGroup which Behavior refer to: public void updateNodeReferences(NodeReferenceTable referenceTable) { super.updateNodeReferences(referenceTable); newTransformGroup = (TransformGroup)

Re: [JAVA3D] Using CloneNode on Behavior

2000-10-17 Thread David Grace
Thank you for your response. I still have a problem. I get a DanglingReferenceException when I put updateNodeReferences() in my behavior. Would it be possible to refer me to an example of cloning a Behavior, or show me what the cloneNode and updateNodeReferences functions should look like for th