Hi Guys !
I want to use the monoscopic view policy for doing stereoscopic pictures
by rendering a picture for the left and for the right eye. But I miss
how to specify where the focus point of the right and left eye should
be. Can you give me a hint ?
Thanks
Paul
==
Hi
I intend create a new system that detects collision between objects. I can
get the Point of Collision (PC), but I have a problem with the animation of
object.
I have used the RotPosScalePathInterpolator class. I have set 6 points
(path) for animation of objects. The first point is the PC
From: "Carl Smotricz" <[EMAIL PROTECTED]>
Sent: Thursday, November 09, 2000 2:00 AM
> Hello Chu,
> ...
> If you want to change the position of something, removing it and
> re-inserting it is a slow and difficult way to do it. Instead, you should
> attach the object to a Transform3D node (between
Hi,
I have the following scenegraph:
BranchGroup
|_TransformGroup
|_ BranchGroup
|
|
|
|
||
|
|
|
|
|
|
|
===
To unsubscribe, send email to [EMA
Hi All,
I have the following scenegraph:
BranchGroup
|_TransformGroup
|_ BranchGroup b
| BranchGroup b1
|___ Morph m1
|___ Morph m2
|___ Behavior object with trigger as mouse click
|_
Hello again-
I'm trying to get CompressedGeometry to work. I can save a single piece of
geometry to a file, and then load it back in. Everything is great except
the coordinates have been scaled and translated into [-1,-1,-1] to [1,1,1].
I am assuming that I'm doing something wrong. Any ideas o
Hello,
I was just wondering if anyone knows of a (good) method to print (to a
printer) using Java 3D? The only solution I have been able to come up with
is one where I use off-screen rendering to capture the 3D model as a 2D
raster image and I send the resulting 2D image to print (via a PrinterJ
Hi Paul,
Look at the JavaDoc for javax.media.j3d.View .
Among many other things, View lets you set the positions for the left and
right eye.
The View object (among others) is abstracted away when you work with the
SimpleUniverse, as the tutorials and examples suggest. When you go to the
trouble o
--
X-Sun-Data-Type: text
X-Sun-Data-Description: text
X-Sun-Data-Name: text
X-Sun-Charset: us-ascii
X-Sun-Content-Lines: 35
You have the basic idea. Here is a jar file that contains a test
program, PrintCanvas3D, that illustrates this. We plan to include this
with the example programs i
hey all
does any one know hoe to expland heap memory size
for applets ?
(java -mx128m is for application.. how do i tell
the same for an applet ? )
Ben ArbelComsoft Technologies, Inc.[EMAIL PROTECTED]ICQ:
86004063
hey guys..
does any one know what is the code i need to add in
an applet html file so if no Java3D is preset it will be installed on the client
? is it supposed to be the same as the line specifying a java plugin
:
codebase="http://java.sun.com/products/plugin/1.3/jinstall-13-win32.cab#Ver
hey guys..
does any one know what is the code i need to add in
an applet html file so if no Java3D is preset it will be installed on the client
? is it supposed to be the same as the line specifying a java plugin
:
codebase="http://java.sun.com/products/plugin/1.3/jinstall-13-win32.cab#Ve
Hi Sameer,
>
>I have the following scenegraph:
>
>BranchGroup
>|_TransformGroup
> |_ BranchGroup b
> | BranchGroup b1
> |___ Morph m1
> |___ Morph m2
> |___ Behavior object with trigger as mouse click
>
Anima3d v.1.0 , a 3D Animation Studio
Some bugs have been fixed since the beta version, and new features have
been added.
New features included:
---
· new objects: Background, Linear Fog, Exponential Fog.
· Full support for editing obje
Hi !
When I try to zoom-in very close to the object, it gets clipped by the
front-clipping plane. If I try to setFrontClipDistance( ) to a small value
say 0.001d ), it doesn't render the object properly ( some polygons are
arbitrarily missing ). Any ideas why this happens? Or is there's
Naveen,
By setting the front clip distance to such a small number, you are
significantly reducing the resolution of the z-buffer for your 3D
window. This will result in a variety of rendering problems.
Are you working with geometry that has a very, very small scale? If so,
could you not scale
If you're zooming merely for magnification, you could instead decrease the
field-of-view, via View.setFieldOfView().
-Original Message-
From: Naveen Leekha <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, November 09, 2000 3:24 PM
Subject: [JAVA3D] Front Clipp
Andrew,
At extremes--which it seems that Naveen may be using--setting the field of
view will likely yield some unusual looking results.
--Mark
At 03:48 PM 11/9/2000 -0600, you wrote:
>If you're zooming merely for magnification, you could instead decrease the
>field-of-view, via View.setFieldOfV
Hi,
I have a problem with my java 3D applet. When I am testing my Java 3D applet
on my laptop with windows 98, everything is fine.
However, when I copied the same files to my desktop with windows 2000, and
tested it, everything is fine except that when I open a dialog window, and
close the windo
Many Java 3D(TM) programs will require a larger heap size
than the default 16M in the JPI. Run the Java Plug-In Control
Panel from the Start menu (in the Programs section) and in
"Java
Run Time Parameters" put "mx64m" for 64M of heap
memory.
Isie Masri
At 01:06 PM 11/9/2000 -0500, Ben Arbel wro
> From: Naveen Leekha <[EMAIL PROTECTED]>
>
> When I try to zoom-in very close to the object, it gets clipped by the
> front-clipping plane. If I try to setFrontClipDistance( ) to a small value
> say 0.001d ), it doesn't render the object properly ( some polygons are
> arbitrarily missing
Hi Haroldo,
It sounds like you are not setting the StartTime of the Alpha when you
update the points in the PathInterpolator. By default the Alpha startTime
is set ot the system startTime.
When you call alpha.setStartTime( System.currentTimeMillis() ); the
interpolator will start at the first po
Java 3D 1.2.1 Beta 1 is now available through the JDC:
http://developer.java.sun.com/developer/earlyAccess/java3D/
We encourage everyone to download this beta and try it out with your app.
For any bugs found, please be sure to follow our bug reporting guidelines:
http://developer.java.
http://developer.java.sun.com/developer/earlyAccess/java3D/
--
___
Shawn Kendall
Full Sail Real World Education
Course Director
3300 University BLVD
Real Time 3D for Gaming Winter Park FL
32792
[EMAIL PROTECTED]
Now thats good news!
- Original Message -
From: Dan Petersen <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 09, 2000 8:17 PM
Subject: [JAVA3D] Java 3D 1.2.1 Beta 1 Now Available
Java 3D 1.2.1 Beta 1 is now available through the JDC:
http://developer.java
Hi Kelvin,
> Hi Sameer,
>
> >
> >I have the following scenegraph:
> >
> >BranchGroup
> >|_TransformGroup
> > |_ BranchGroup b
> > | BranchGroup b1
> > |___ Morph m1
> > |___ Morph m2
> > |___ Behavior o
Hi,
After creating the scenegraph and attaching it to the simple universe,
when I try to compile the root branchgroup, it throws the following
exception:
java.lang.NullPointerException
at javax.media.j3d.CompileState.addShape(CompileState.java:156)
at javax.media.j3d.Shape3DRetai
27 matches
Mail list logo