[JAVA3D] What is that?!

2000-11-23 Thread Andreas Ebbert
Hi, I recently posted a message that my graphic card does not work with JAva3D. Now I am at home and can send the error, which is like that: [Java 3D] w APð3k16/32wormance using hardware-accelerated rasterizing mode, plea se switch display mode to bit color. Any Idea what I can do against it?

Re: [JAVA3D] What is that?!

2000-11-23 Thread Víctor
Java 3D needs at least 16 bit color depth (High density color) in your screen configuration to work. I think that's the problem. Greetings. Víctor Andreas Ebbert wrote: > Hi, > > I recently posted a message that my graphic card does not work with > JAva3D. Now I am at home and can send th

[JAVA3D] cannot write to tomcat tempdir from a dos application

2000-11-23 Thread Mohammed Akacem
Hi; in my servlet I am trying to run a dos application which take two string as parameters(one as source file string and the other as the file destination string). the destination file is laid in the dos application. it seems the dos application is not permitted to write in C:\temp or in tomc

Re: [JAVA3D] What is that?!

2000-11-23 Thread Andreas Ebbert
Hi, > Java 3D needs at least 16 bit color depth (High density color) in your > screen > configuration to work. I think that's the problem. No, I tried it with 16-bit and Truecolor both in different resolutions and none of them worked. I checked Tridents website and the blade3D-Chip is DirectX-6

Re: [JAVA3D] What is that?!

2000-11-23 Thread Víctor
Try launching your program with d3d software emulation: java -Dj3d.d3ddevice=Emulation Did you tried Java 3D OpenGL version? Víctor Andreas Ebbert wrote: > Hi, > > > Java 3D needs at least 16 bit color depth (High density color) in your > > screen > > configuration to work. I think that'

Re: [JAVA3D] What is that?!

2000-11-23 Thread Kelvin Chung
Hi Andreas, DirectX 7 is required if you are using Java3D 1.2 beta or above DirectX version. The garble message should fix in v1.2.1beta1 DirectX release. It may suggest you to switch to another color mode in order to take advantage of hardware acceleration since some graphics card can only a

Re: [JAVA3D] picking problem

2000-11-23 Thread Stokkermans, Bart
Hi Andreas, thanks for your suggestions. We found out that the pickray was picking backwards (for some strange reasons)! So now we we get the direction of the pickConeRay and then we set this direction negative. We also found an other strange thing : If you specify a shapeRay and after that you s

[JAVA3D] moving the camera

2000-11-23 Thread Alexis Dallemagne
Hello everybody,   Since I want to animate (move) the camera of my universe, I though building a custom Behavior that would make the proper changes would be a nice solution. But I have not been able to get the TG of a SimpleUniverse's viewing plateform and make the proper changes to it. Is m

Re: [JAVA3D] moving the camera

2000-11-23 Thread John Wright
Alexis, Assuming "su" is your Simple Universe use: vpTrans = su.getViewingPlatform().getViewPlatformTransform(); - John Wright Starfire Research > Alexis Dallemagne wrote: > > Hello everybody, > > Since I want to animate (move) the camera of my universe, I though > building a custom Behavior t

Re: [JAVA3D] Multi-texture question

2000-11-23 Thread David
My "close to me" terrain is rendered in a grid of cells 100m x100m each. My "far-from-me" terrain will be rendered by a quadtree, with the "close-to-me" quads (of the quad-tree) disabled. I have a thread that sleeps until you move some number of meters, then it wakes up and scans and asks the la

[JAVA3D] RestrictedAccessException - VRMLloader

2000-11-23 Thread Tina Manoharan Valappil
Dear all, this is a part of my scene graph TG | BG (ALLOW_CHILDREN_WRITE & ALLOW_CHILDREN_EXTEND) To this I am adding a scenegraph dynamically with VRMLloader. The new additions to it are BG (from VRMLloader) |

Re: [JAVA3D] RestrictedAccessException - VRMLloader

2000-11-23 Thread Ole Vilmann
To do this you must set the capabilities before you add the BG to the scenegraph. I do it this way: Enumeration enum = sceneGroup.getAllChildren(); setVRMLCapabilities(enum); switchGroup.addChild(sceneGroup); The capablilties are set by the setVRMLCapabilitie