Hi,
I recently posted a message that my graphic card does not work with
JAva3D. Now I am at home and can send the error, which is like that:
[Java 3D] w APð3k16/32wormance using hardware-accelerated rasterizing
mode, plea
se switch display mode to bit color.
Any Idea what I can do against it?
Java 3D needs at least 16 bit color depth (High density color) in your screen
configuration to work. I think that's the problem.
Greetings.
Víctor
Andreas Ebbert wrote:
> Hi,
>
> I recently posted a message that my graphic card does not work with
> JAva3D. Now I am at home and can send th
Hi;
in my servlet I am trying to run a dos application which take two
string as parameters(one as source file string and the other as the
file destination string). the destination file is laid in the dos
application. it seems the dos application is not permitted to write in
C:\temp or in tomc
Hi,
> Java 3D needs at least 16 bit color depth (High density color) in your
> screen
> configuration to work. I think that's the problem.
No, I tried it with 16-bit and Truecolor both in different resolutions and
none of them worked. I checked Tridents website and the blade3D-Chip is
DirectX-6
Try launching your program with d3d software emulation:
java -Dj3d.d3ddevice=Emulation
Did you tried Java 3D OpenGL version?
Víctor
Andreas Ebbert wrote:
> Hi,
>
> > Java 3D needs at least 16 bit color depth (High density color) in your
> > screen
> > configuration to work. I think that'
Hi Andreas,
DirectX 7 is required if you are using Java3D 1.2 beta
or above DirectX version. The garble message should fix
in v1.2.1beta1 DirectX release. It may suggest you to
switch to another color mode in order to take advantage
of hardware acceleration since some graphics card can
only a
Hi Andreas,
thanks for your suggestions.
We found out that the pickray was picking backwards (for some strange
reasons)! So now we we get the direction of the pickConeRay and then we set
this direction negative.
We also found an other strange thing :
If you specify a shapeRay and after that you s
Hello everybody,
Since I want to animate (move) the camera of
my universe, I though building a custom Behavior that would make the proper
changes would be a nice solution.
But I have not been able to get the TG of a
SimpleUniverse's viewing plateform and make the proper changes to
it.
Is m
Alexis,
Assuming "su" is your Simple Universe use:
vpTrans = su.getViewingPlatform().getViewPlatformTransform();
- John Wright
Starfire Research
> Alexis Dallemagne wrote:
>
> Hello everybody,
>
> Since I want to animate (move) the camera of my universe, I though
> building a custom Behavior t
My "close to me" terrain is rendered in a grid of cells 100m x100m each. My
"far-from-me" terrain will be rendered by a quadtree, with the "close-to-me"
quads (of the quad-tree) disabled.
I have a thread that sleeps until you move some number of meters, then it
wakes up and scans and asks the la
Dear all,
this is a part of my scene graph
TG
|
BG (ALLOW_CHILDREN_WRITE & ALLOW_CHILDREN_EXTEND)
To this I am adding a scenegraph dynamically with VRMLloader.
The new additions to it are
BG (from VRMLloader)
|
To do this you must set the capabilities before you add the
BG to the scenegraph.
I do it this way:
Enumeration enum = sceneGroup.getAllChildren();
setVRMLCapabilities(enum);
switchGroup.addChild(sceneGroup);
The capablilties are set by the setVRMLCapabilitie
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