Doug,
Thanks for your help but what do you mean with sharing of geometry references ? You
mean working with the shared group - nodes ? And then creating different universes
with links to the subgraphs I want per view ?
Thanks in advance,
Wim
[EMAIL PROTECTED]@[EMAIL PROTECTED] on 11/29
Hi Ruopeng,
this was discussed on this list about two weeks ago. I promised to
summarize my experiences, so here is what you probably shoul do.
First of all, you should use Java 3D 1.2.1b1. Unfortunately this means
you are restricted to Windows and Solaris platforms for now. Then you
should use t
Downloading java3d-1_2-win-openlg_sdk.exe from the internet.
I have downloaded java3d-1_2-win-openlg_sdk.exe fron the internet at
work to put it in my computer (at home, window 95) that has jdk1.3 .
When trying to run the exe file , it gives the following error message:
"PackageForTheWeb Error"
It may be corrupt, but anyway be carefull is a typical error when you are
infected by a virus, too.
Víctor
Abdelkader Dendane wrote:
> Downloading java3d-1_2-win-openlg_sdk.exe from the internet.
>
> I have downloaded java3d-1_2-win-openlg_sdk.exe fron the internet at
> work to put it in my c
Hi Paul,
Thanks for your link and advice. I know that 12 days is really less, but I belive where there is a will there is a way. And with advices pouring in, I am finding myself more enthusiastic and directed.
Dev.
>From: "Dipl. Ing. Paul Szawlowski"<[EMAIL PROTECTED]>
>Reply-To: Discussion li
John,
Thanks for your advice.
Dev.
>From: John Wright<[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API<[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Newbie
>Date: Wed, 29 Nov 2000 16:32:16 -0600
>
>Dev,
>
>If you have a hard deadline of 12 days I'd say forget Ja
We are starting to get to the point where our scenes are complex
enough that we are seeing poor framerates even on top end cards. Since our
scenes can have an almost arbitrary complexity we need to be "smart" about
what we show the user and what we don't. Java3d currently does view
fulst
More information: It appears that this NOT a problem under the DirectX version
of Java3D.
-Original Message-
From: McCall, Jonathon D
Sent: Wednesday, November 29, 2000 9:28 AM
To: [EMAIL PROTECTED]
Subject:Memory Leak?
I'
David,
We are using switch nodes in our application, though I can't say what the
performance impact has been between using them and not using them. In our
application we have a variety of locations in which certain collections of
objects in the scene will not be scene. We have created a list of
Hello-
I'm
trying to use compressed geometry for J3d. On some of the input, it works
just find, and on some of it, it dies. I have reduced the problem to the
following piece of code:
save(GeometryInfo geomInfo){
try
{
GeometryInfo[] geomInfos = new
GeometryInfo[1];
HI Dave,
I've written an example app which uses Switch nodes in the way you describe.
My motivation was to render a set of geometry with more triangles than the
hardware could cope with and maintain a reasonable frame rate. I broke the
geometry up into a set of tiles, each under a Switch node. I
Hi all,
Please let me know any one have solution for this problem..
My problem is:
1) I want to take data from a table.. by use jsp...
It's ok.. there is no problem..
2) after that I want to display this information in Autometic virtical
scrolling ticker applet .. with 4 rows at a
I currently do a "rough" culling at the terrain level, the specific
situation I am talking about is in "town". It does not take many houses
before the frame rates start to drop sharply. So my thought was to consider
cities and towns to be special cases of a large, controlled static
environment a
Sounds like some good stuff you working on! :-)
One thing about the "per Shape3D culling in Java3D...
In most Scene Graph API's and as I understand it in Java3D, it's not really
per Shape3D, it's per BoundingBox or Sphere at the Group/Node level. So
if a particular Group that contains allot of no
Hi all,
When I move the mouse on my sceen I want to display the (x,y,z)
co-ordinates on my scene on the status bar. I tried to do it this
way, but it doesnt seem to give me the right position. Since my
object is placed at (0.5, 0.0, 0.0), but then it gives
No, the Geometry object that is refered to by the Shape3D node may be
refrenced from multiple Shape3D's and across universes. That is true
of any NodeComponent object. So, even though you have duplicate scene
graphs in each universe, the NodeComponent's (where most of the memory
resides) may be
>
>this was discussed on this list about two weeks ago. I promised to
>summarize my experiences, so here is what you probably shoul do.
>First of all, you should use Java 3D 1.2.1b1. Unfortunately this means
>you are restricted to Windows and Solaris platforms for now. Then you
>should use the rem
>MIME-version: 1.0
>Date: Thu, 30 Nov 2000 08:46:55 -0800
>From: "McCall, Jonathon D" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Memory Leak?
>To: [EMAIL PROTECTED]
>
>More information: It appears that this NOT a problem under the DirectX version
>of Java3D.
>
That good news.
So it is the OpenGL
There have been a few good suggestions already, here are a few more.
The application can always help Java 3D by doing some rough culling
at the scene graph level. A while ago I wrote Quake2 and JediKnight
loaders on top of Java 3D and used their extra visibility data structures
to do some scene g
> Date: Thu, 30 Nov 2000 14:40:56 +0300
> From: Abdelkader Dendane <[EMAIL PROTECTED]>
> Subject: [JAVA3D] dowloading java3d
> To: [EMAIL PROTECTED]
>
> Downloading java3d-1_2-win-openlg_sdk.exe from the internet.
>
> I have downloaded java3d-1_2-win-openlg_sdk.exe fron the internet at
> work to p
Hi Manuel,
I'm a PhD at Strathclyde Uni, Glasgow.
We don't have a CAVE but we have a Reality Room with 3 Barco projectors
(http://www.vision.strath.ac.uk/vision/faci.html) so probably we might be
sharing the same set of problems.
We have installed j3d 1.1.3 and SDK v 1.2.2 (for SGI IRIX) on a 1
Hi,
I read
somewhere, that there will be a first implementation of a binary Java3D file
fomat in the actual beta, but until now i did not find
something.
Is
something like that included? perhaps in a util class?
If
not, when will we see such things?
Thanks.
Thomas.
[EMAIL PROTECTED]
htt
Hi J3D guys
my problem isn't related directly to J3D but I
guess that this group knowledge base can help me,
I have a J3D applet , the html file for this applet
is attached.
for some reason when I try to run it under Netscape
it asks me to d/l the java plugin (I installed Netscape without
Thomas,
There is no Binary file format in Java3D 1.2.1
However we are working on a prototype binary opaque file format and API which
will be released seperately (as a demo) from Java3D in the 1st quarter of 2001.
The API will rely on Java3D 1.2.1 BUT is not part of the 1.2.1 release.
Rgds
Pau
After
hours of debugging I having quite figured it out yet. However, if I call
GeometryInfo.compact() I don't get the exceptions anymore. The geometry
seems VERY quantized to the point were the gaps between surfaces are very
noticeable. I tried turning the coordQuant to 16, but that made
I have a quick question about Compress Geometry.
In know that the memory/file footprint is reduce when using CompressedGoemetry.
The question I have is, what is the performance effect? Does it increase
performance, because there is less to process, or does it reduce performance
because it has to d
Hi, I have been working on a networked tank simulator game using
Java3D for quite some time.
I am hoping to complete the project before 2001, and I expect
to be finished with a basic functional view which processes updates through
interpolators by Monday, 4th.
I am not a Java3D master, and wa
I am
using it to save to a file. It does a LOT more than float
conversion. It quantizes positions, normals, and colors. It performs
connectivity compression. Among other things. I am using it to make
a small file format.
Hope
that clarifies.
Adam
-Original Message-From:
We want the user to roll an object about its center using
the mouse (no translation). There are many ways to do
this (e.g., the Java3D utility class MouseRotate encodes
one possible scheme.)
For our application certain ways of mapping mouse motion to
object orientation may be better than others.
I realize it does more than float conversion! :-)
Perhaps I should have tagged on an etc...
Just didn't feel like typing much!
So, any ideas on performance effects?
Adam Tegen wrote:
00ff01c05b1e$712a06a0$[EMAIL PROTECTED]">
I am
using it to save to a file. It does a LOT more than float
convers
Thank you guys for your reply. Unfortunately I'm not able to use
1.2.1beta (under linux). Does that mean I can't solve the problem at all?
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the mes
Hello friends, I constructed lots of GeometryInfo object in my java3d
program. When I run it, I got many of such kinda messages:
Numerics.isConvexAngle: Not inPointsList -1 -1 -1
Numerics.isConvexAngle: Not inPointsList -1 -1 -1
Numerics.stableDet2D Not inPointsList 0 -1 -1
Numerics.stableDet2D N
Hi Ruopeng,
This debug message is output from the utility package
com/sun/j3d/utils/geometry/Numerics.java
Bug 4394017 has been filed for this.
Since the source code of utility package is availble in
the SDK, you can temporary remove this by editing
the above file and recompile the utili
> Date: Thu, 30 Nov 2000 16:55:34 -0500
> From: Adam Tegen <[EMAIL PROTECTED]>
>
> After hours of debugging I having quite figured it out yet. However, if I
> call GeometryInfo.compact() I don't get the exceptions anymore. The
> geometry seems VERY quantized to the point were the gaps be
Dear Mr. Mehta
I too am interested
in a Java game on the premise of "Risk" called
"Armageddon"
complete with continents, countries,
armies, tanks,air and Naval support and Politics whereupon the player can get an
overview and/or play "fighter Pilot" ect. With 3D artists. I'm looking for
Ruopeng,
Receiving this message signal that j3d utility isn't quite happy
with the geometry. Can you send us a test program to reproduce it ?
- Chien Yang
Java 3D Team.
> Date: Thu, 30 Nov 2000 15:57:28 -0800
> From: R Wang <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Why got these messages
> Date: Thu, 30 Nov 2000 17:19:56 -0500
> From: Shawn Kendall <[EMAIL PROTECTED]>
>
> I have a quick question about Compress Geometry. In know that the
> memory/file footprint is reduce when using CompressedGoemetry.
>
> The question I have is, what is the performance effect? Does it incr
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