Hello, somebody knows how to connect an Oracle Data
Base and a VRML file. Thanks
Hi,
we would like to buy stereoscopic glasses for our
SGI Reality Centre to be used with Java3D.
Does someone have any experience on a specific
model for Unix and Java3D?
Any feedback would be very
much appreciated.
Thanks,
Giuseppe
Giuseppe Conti,ABACUS (Architecture & Buildi
We are
doing a similar thing, and have investigated the following:
1. Store the file on disk and reference it in the
DB.
2. Wrap the vrml in a serialized object and store
this as a BLOB on the DB.
Both
have advantages and disadvantages.
1. Destroys the integrity of the storage (change
Well, from what i read, the world is a funny place. Maybe it is just in the air right
now, i dont know.
Personally i come from a diverse background : i did a scientific orientation till 17,
with a hobby for arts ( drawing, comics ).
Then a Mechanical degree at Strathclyde uni ( glasgow ), then
Sorry for the previous mail, wasnt intended for the list.
Hans
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Hi,
I have tried to use Eric's code of 'MouseOrbit.java' for
rotating the view around a picked point. But this does not
work as it should do.
Instead of the TransformGroup of the center point I have used
directly the picked point as orbit center point and set it as
translation in the Transform3D
If you use GraphicsConfigTemplate3D.REQUIRED you get null back, when you
use GraphicsConfigTemplate3D.PREFERRED you will not return null. The above
is for the case where stereo will not work with Java3D which I suspect is
the case
for both of your cards. Java3D makes standard OpenGL calls for ster
Hello Kraemer,,
ïÿòíèöà, 15 Äåêàáðü 2000, you wrote:
KMC> I'm working on an analysis suite that includes a 3D plot using Java 3D.
KMC> When the plot is started a new window containing
KMC> a 3D display (a new Canvas3D object, a new universe, ...) appears. I was
KMC> hoping to be able to have mu
Actually, I'm creating a new JFrame, Canvas3D, Universe, BranchGroup, and
everything else (at least I think I am).
The two plots I'm bring up should be independent of each other.
> -Original Message-
> From: Roman Guskov [SMTP:[EMAIL PROTECTED]]
> Sent: Friday, December 15, 2000 8:18 AM
>
Hi gang
I am trying to incorporate collision detection into
my application. I have looked at the
TickTockCollision example that comes with the Java 3D
JDK and it seems straight forward. I have tried to
incorporate the code into my application with little
success.
I have attached a "Collisi
JDBC
should do the trick.
-Original Message-From: Juan Antonio
[mailto:[EMAIL PROTECTED]]Sent: Friday, December 15, 2000 2:48
AMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
ORACLE-VRML
Hello, somebody knows how to connect an Oracle
Data Base and a VRML file. Thanks
First, I think you are performing the rotX and rotY methods on the wrong
factors.
When you drag in the x direction of the screen, this is a rotation of the
object around the Y axis with respect to the screen. A y drag rotates an
object around the X axis with respect to the screen. (Compare this
Max,
If I understand correctly, you just want two views of the same scene right?
In my application, I use the approach of having one Universe and locale, but multiple
ViewPlatforms. This prevents you from using SimpleUniverse, but it's not that
complicated. The scene graph looks something like
Hi Michael,
You may need to switch the display mode to 640x480 for
some graphics card to make it work. Also, some cards
have to explicityly enable opengl to use stereo in
their driver property panel. Using
java -Dj3d.stereo=REQUIRED
should work without modifying HelloUniverse,
some graphics
Hello guys, from some old posts I learned that setValidVertexCount()
in IndexedGeometryArray will actually apply to the index arrays. But for
some reason it just won't work here in my program. Here's what my example
code looks like:
IndexedQuadArray ga = new IndexedQuadArray(100,
Ge
Actually, I want one view for one scene and another view for another scene,
which is why the behavior I'm seeing seems very puzzling to me.
> -Original Message-
> From: Josh Richmond [SMTP:[EMAIL PROTECTED]]
> Sent: Friday, December 15, 2000 11:26 AM
> To: [EMAIL PROTECTED]
> Subject:
Here is my best advice
Don't use IndexAnything.
Unless it makes your code simpler. Java3d will just expand it anyway and
send the unindexed version to the card.
Dave Yazel
> --
> From: R Wang[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent:
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