Hi,
public void refresh()
{
mainBranchGroup.removeChild(0);
mainBranchGroup.addChild(createSceneGraph(canvas3D));
}
If i call this method for 10 or 20 times it is throwing
OutOfMemoryException
Is anybody can help me regarding this.
K.R.Karthikeyan
Hi John
-
I'm a Java3D newbie,
but I've worked with a number of other 3D APIs (most recently Direct3D).
I've seen this problem several times in other systems. Here's what might
be going on: Java3D - or the underlying native API - is indeed
buffering up primitives and state changes, and