Texturing is supported by the .obj file format and the loader. You
don't need to add code to your program to support textures. A texture
is simply a material property applied to parts of the model. The .obj
file format is described in the ObjectFile javadoc (separate
download). You can figure
Hi Karthikeyan,
In this call,
mainBranchGroup.addChild(createSceneGraph(canvas3D));
The canvas3D may still reference to old View or
you may have some other global variable refer to
SimpleUniverse.
You should also set ViewingPlatform to null and remove
all Canvas3D attach to the View as fol
How have people dealt with the need to attach and detach branch groups
without causing memory issues? I am not detecting any leaking, but I could
be missing it. But my memory runtime increases steadily up to 200mb over a
20 minute run. Calling garbage collection might be the solution, but it
a
Hi John,
We can reproduce this and bug ID 4401315 is filed for
investigation. In the meantime, please workaround this by
using two Appearance nodes as shown in the attachment.
Thanks for your bug report.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROT
Hi David,
This ClassCastException bug 439 is fixed in the
next v1.2.1 beta2 release.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>MIME-version: 1.0
>Date: Mon, 18 Dec 2000 11:11:50 -0500
>From: David Ko <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Frustum Culling
>