Re: [JAVA3D] texturing in .obj file

2001-01-02 Thread Paul Pantera
Texturing is supported by the .obj file format and the loader. You don't need to add code to your program to support textures. A texture is simply a material property applied to parts of the model. The .obj file format is described in the ObjectFile javadoc (separate download). You can figure

Re: [JAVA3D] Outofmemory Exception

2001-01-02 Thread Kelvin Chung
Hi Karthikeyan, In this call, mainBranchGroup.addChild(createSceneGraph(canvas3D)); The canvas3D may still reference to old View or you may have some other global variable refer to SimpleUniverse. You should also set ViewingPlatform to null and remove all Canvas3D attach to the View as fol

[JAVA3D] Memory management of shapes

2001-01-02 Thread David
How have people dealt with the need to attach and detach branch groups without causing memory issues? I am not detecting any leaking, but I could be missing it. But my memory runtime increases steadily up to 200mb over a 20 minute run. Calling garbage collection might be the solution, but it a

Re: [JAVA3D] Immediate Mode Appearance Question/Problem

2001-01-02 Thread Kelvin Chung
Hi John, We can reproduce this and bug ID 4401315 is filed for investigation. In the meantime, please workaround this by using two Appearance nodes as shown in the attachment. Thanks for your bug report. - Kelvin Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROT

Re: [JAVA3D] Frustum Culling

2001-01-02 Thread Kelvin Chung
Hi David, This ClassCastException bug 439 is fixed in the next v1.2.1 beta2 release. Thanks. - Kelvin -- Java 3D Team Sun Microsystems Inc. >MIME-version: 1.0 >Date: Mon, 18 Dec 2000 11:11:50 -0500 >From: David Ko <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Frustum Culling >