Hi there !
> Also, is there a good manual or technical paper that discusses
> threads and thread safety in Java3D?
I'm interested in that stuff too ! Further I would like to know how Java3d is
working inside (which threads exists, which task is each thread performing,
...). I haven't found any
Dear all.
I have noticed that there is a RFE: 4154448 "JInternalFrame needs Heavy
Implementation" but the number of votes are disappointingly low.
Is there anyone out there who have any information about if and when SUN will provide
a heavy weight implementation of JInternalFrame?
Anyone out t
Hi,
anyone experiencing problems with multiple geometries, even of the same
equivalence class, when added to Shape3D?
I do, only the first one shows; the rest, added with addGeometry don't show;
if, for testing, I use setGeometry instead, which replaces
the first one, I see the desired geometry; e
For what its worth, in my application, I spawn two
threads. One thread connects to a data source,
creates shapes based on data from that source, and
moves them based on signals from that source. The
other thread creates a SocketServer to allow for
another data feed connection. The data from thi
Hi
I've now managed to get a couple of objects grouped correctly,
scaled and rotating in unison (Thanks Fred Klingener for your help..
I did have trouble link Transform groups btu now I know th order in
which to do this all is fine) but how do I rotate this group around
a set axis.
ie. I have so
The terminology rotate seems to always confuse people.
If you rotate an object, or a group of objects, it should rotate the object
around the upper most point in the hierarchy of the Transform group where
you have the behavior acting upon.
In your case if TG1 is at 0,0,0 and you rotate, then eve
My workaround was use of multiple top-level windows (JFrames) instead of
internal windows, at the cost of redesign and re-implementation.
- Original Message -
From: "Magnus Olofsson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 05, 2001 4:23 AM
Subject: [JAVA3D] Heavy
Java 3D is thread-safe only in that it is permissible to make scene
graph modifications, including branch graph insertion and removal, from
any thread while Java 3D is running. It is also permissible to make
modifications to two different objects from different threads. For
example, you can have
Just two cents worth and to answer the question
why...X3D is a standard and supporting it strengthens
its potential, if it is a good standard supporting it
is favorable to anyone interested in interoperable
web3d. As of now the implementation is weak because
it is in its infancy and it is a relat
Harry:
Have you tried using 1.2.1 beta1? Its not clear from you email if you
are using compiled mode. In 1.2.1 beta1, multiple geometries should work as
expected except for one bug (applicable only in compile mode) where it throws an
exception if first geometry in the list is null. This b
This is a copy of my program and my intention is to create a
sphere using points but when generate, i get all sorts of points all over the
place.. It does not seems to look like a sphere at all.. I hope that anyone out
there can help me.. I guess the generating of points lies on the
sphereGe
11 matches
Mail list logo