Re: [JAVA3D] Generating a 3D object rotating a 2D shape

2001-01-10 Thread Daniel Moscoso
Hello, Don OKay ! I find your solution interesting. Could you send me the part of the code that does so ? Thanks in advanced !! Dani ___ I've done something similar to create a very specific shape I needed. In my case I was working with a 2-point line rota

Re: [JAVA3D] Interference between objects

2001-01-10 Thread J. Lee Dixon
The problem is Z-buffering. The video card is attempting to resolve objects in the Z dimension, which is the distance along your line-of-sight. The perspective projection algorithm is non-linear in the z dimension. If you think about this in the real world, it makes sense. You can see a space

Re: [JAVA3D] Interference between objects

2001-01-10 Thread Norm Whitehead
This seems to be a classic z-buffer problem. When the viewer is close to the two objects the z-buffer representation of the two planes ( the plane and a cube face) there is sufficient z-buffer resolution to determine that one object is closer to the viewer than the other, thus there is no color b

[JAVA3D] a problem

2001-01-10 Thread richie
HI ! i have six planes arranged like a hexagon in plan. then i map each of them with a separate texture but the same polygon attributes (with CULL_NONE and backfaceflip(true)) and transparency attributes. each plane has been created such that the normals point outwards. from top it is roughly sha

[JAVA3D] Java Based Solid Modeler

2001-01-10 Thread Abhishek K. Agrawal
Are there any methods/classes in Java3d that support solid operations like intersection, subtraction, addition? How do you create complex solid in Java3d from the primitives? Is there any simple Java based solid modeler available for web applications? Abhishek =

Re: [JAVA3D] Interference between objects

2001-01-10 Thread Doug Gehringer
> From: Joao Henrique <[EMAIL PROTECTED]> > > I have some simple objects in my scenario, like, for example, a plane and a > box. The box lays very close to the plane, almost touching it. When the > viewer is near the objects they are just perfect, but as the viewer gets far > from the objects, a k

Re: [JAVA3D] Java Based Solid Modeler

2001-01-10 Thread Michael Schulman
Abhishek - Java 3D doesnt do "Solid Modelling" which is really what CAD type codes do. There are numerous CAD applications out there. Solid modelling is really a mathematical process, which takes into account the mathematical definitions of the primitives and then operates on them. If you want t

[JAVA3D] Good orbit behaviour?

2001-01-10 Thread Josh Richmond
Hi everyone, I've been struggling trying to write a good orbit behaviour (i.e, move the view transform in response to mouse movement such that it appears as though the scene is rotating around an arbitrary point in the scene). I know this must be common code since many 3D viewers have, yet I c

Re: [JAVA3D] Good orbit behaviour?

2001-01-10 Thread Andrea Tartaro
Josh, There is a new package that will be in the upcoming 1.2.1 beta2 release called com.sun.j3d.utils.behaviors.vp which will include a new abstract class, ViewPlatformBehavior, to model behaviors on the ViewPlatform. The package will also include an example implementation of this interface, Orb

Re: [JAVA3D] Transparent textures on transparent object problem

2001-01-10 Thread Kelvin Chung
Hi Dixon, This may related to bug 4397797, can you please send me this test program for investigation ? Thanks for your bug report. - Kelvin Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Date: Wed, 10 Jan 2001 16:27:10 -0500 >From: "J. Lee Dixon" <[EMAIL PROTECTED]> >S

[JAVA3D] Transparent textures on transparent object problem

2001-01-10 Thread J. Lee Dixon
I have an applet that I use to test Java3D installations. One test this applet performs is the use of transparent textures on transparent objects. I use Sun's Text2D to make an object with alpha channel texture of text. I then give the Text2D a transparency to make the text transparent. Initia

Re: [JAVA3D] Good orbit behaviour?

2001-01-10 Thread Eric
Hi Josh, I have code which does about what you are looking for. However, I did not yet test the part which translates the center of rotation away from the origin (it is from an old test project that got abandoned). The code is based somewhat on sourcecode from the sun utilities. You can find t

Re: [JAVA3D] Good orbit behaviour?

2001-01-10 Thread Eric Reiss
Josh, Should have searched the archives a little more. http://www.sigda.org/Eric/java3d/behaviors/index.htm At 03:49 PM 01/10/2001 -0500, you wrote: >Hi everyone, > >I've been struggling trying to write a good orbit behaviour (i.e, move the >view transform in response to mouse movement such

Re: [JAVA3D] Good orbit behaviour?

2001-01-10 Thread Josh Richmond
Hi Andrea, That's fantastic news! Should simplify my life greatly. When do you anticipate the next release? josh >>> [EMAIL PROTECTED] 01/10/01 04:21PM >>> Josh, There is a new package that will be in the upcoming 1.2.1 beta2 release called com.sun.j3d.utils.behaviors.vp which will include a

[JAVA3D] Exporting VRML

2001-01-10 Thread Timo Buschick
Hy all out there, I tried to export a scenegraph using x3d with the following code snippet: File f = new File(dir, file); FileWriter fw = new FileWriter(file); System.out.println("Saving scene "+scene+" to file "+dir+file); try { scene.writeX3D(fw,"x3d.dtd"); } catch (Exception e) { System.out.p

[JAVA3D] Nenad Latinovic/FT/DCAG/DCX ist außer Haus.

2001-01-10 Thread Nenad Latinovic
Ich werde außer Haus sein vom 22.12.2000 bis 15.01.2001. Ich werde Ihre Nachrichten nach meiner Rückkehr beantworten. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D