Re: [JAVA3D] Multi-screen graphics card

2001-01-16 Thread Dipl. Ing. Paul Szawlowski
Hi Roy ! You could check the Fire GL 3. It is stated that it supports 2 monitors. But I 'm not sure if it is available yet. Look at: http://www1.bethecreator.com/html/main/index.html Roy Duffy schrieb: > I am looking at the Elsa Gladiac Ultra for my Java3D application but I > need to drive 2 scr

Re: [JAVA3D] Java3D and thread safety?

2001-01-16 Thread Dipl. Ing. Paul Szawlowski
Hi Kevin ! Thanks for your reply. > > >I thought that all Behaviors are executed in the same thread ? > > It does today, but that could change in the future. Btw, when I said > "AWT event behavior", I really meant "AWT event listener callback > method" (i.e., a method called by the AWT or Swing

[JAVA3D] picking and primitives

2001-01-16 Thread olivier fabregue
Hello, I use picking with geometry intersection on any shape3D without problem, but I can't use picking with primitives like cone, box etc... I get the output : javax.media.j3d.CapabilityNotSetException: Shape3D: no capability to get geometry Does somebody know if there's a way to use primitives

[JAVA3D] How to REALLY get humanoid content into a Java 3D application?

2001-01-16 Thread Rudolf J.C. Buijs
Hi everyone - We are considering Java 3D for development of a new application which involves animation of humanoids with motion capture data. This is a must-have: the humanoids MUST look good and realistic! I would think that it would be best to use a 3rd party tool to define texture-mapped geo

[JAVA3D] a bug?

2001-01-16 Thread Liming CHEN
I use Transform3D get(Vector3f trans) getScale(Vector3f scale) and get(Quat4f rot) to extract rotational, translational and scale data from a transform3D matrix and then reconstruct the transformation using corresponding set methods. What make me surprise is that the two transform matrix are di

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3D application?

2001-01-16 Thread David
There are a few people here with real-world experience, and they are probably all different experiences :) www.roboforge.com is an application using Java3d and has quite nice animation. You can bring a non-animated humanoid into Java3d very easily using Starfire Lab's 3ds loader. I would stay a

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3Dapplication?

2001-01-16 Thread John Wright
As David said, it's not exactly a simple task. Our 3DS loader certainly can import excellent looking models (there are some quirks and my 3D modelers are getting better and better at making models that work) but animating them is possible in a couple different ways. To animate in real time you ar

Re: [JAVA3D] no J3D in java.library.path

2001-01-16 Thread Carl-Henrik Hilborn
I managed to get things to work with yet another re-installation of Java SDK 1.3 and Java3D SDK. Obviously (is it really?) there was something wrong/mismatching in the registry. Is there a resource for the registry settings for java/java3d? It would be nice to know! Especially in situatons like

Re: [JAVA3D] AccessControlException trying to load a file from anApplet.

2001-01-16 Thread Daniel Moscoso
Thanks for your help !! But still a question. I understand you mean the Navigator's Java console. It has some commands represented by keys. Is it possible to type commands like 'policytool' ? How ? Thanks in advanced !! Dani Hi Dani you have to edit your policy file to set the applets permi

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3Dapp lication?

2001-01-16 Thread Yazel, David J.
Its too early to tell on speed, but since the vertex delta's are pre-computed on a per key-frame bases, the only calculation is the interpolation per frame for each vertex. On a 400-500 vertex model this time is negligible. This is the same method used by quake and halflife to great effect. We

Re: [JAVA3D] a bug?

2001-01-16 Thread Adam Tegen
You might want to make sure you are applying the matrices in the correct order since order matters in matrix multiplication. I haven't look at the methods and you've probably thought of this, but just in case you hadn't I thought I'd mention giving that a try. Adam -Original Message- Fr

Re: [JAVA3D] InputDevice and Behavior

2001-01-16 Thread Justin Couch
On Mon, 15 Jan 2001, Dipl. Ing. Paul Szawlowski wrote: > For me an InputDevice is a piece of HW (or SW) which delivers a bunch of values. How > these values are interpreted is quite application specific (sure it makes sense for > head tracking equipment or arm tracking equipment, but not necessar

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3Dapplication?

2001-01-16 Thread John Wright
Dave, Sure, for a single 500 vertex model it isn't a concern (with decent hardware). My concerns are if those models shift up to say 1000 vertices (better quality) and you put 100 or 200 of them in a scene! (not to say that we won't have problems with our method either). Quake, Halflife, etc all

[JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread J. Lee Dixon
The JavaDoc for PickTool says: PickTool.GEOMETRY will pick using the geometry of the pickable nodes. The PickResult returned will contain the SceneGraphPath to the picked Node. Geometry nodes in the scene must have the ALLOW_INTERSECT capability set for this mode. Well, I've looked at Shape3D, and

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3Dapp lication?

2001-01-16 Thread Yazel, David J.
Yes true. We have hopes to do level of detail and dynamically adjust the smoothness of the animation as the number of animated characters increase. Already our own "shapes" have built in progressive meshing in that for any shape we can ask for it to adjust to N percent of its total complexity. Si

Re: [JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread J. Lee Dixon
Okay, finally found it. It's in the Geometry class... the documentation was literal. Go figure ;) -Lee > -Original Message- > From: J. Lee Dixon [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, January 16, 2001 9:37 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] PickTool GEOMETRY mode >

Re: [JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread J. Lee Dixon
As a final note/request, I guess I can understand why the Geometry class defaults to having the capability turned off. But it does seem a bit redundant to have to set the capability for everything in the scene since PickTool throws an exception and dies if it finds something that does not have th

Re: [JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread John Wright
Lee, Certainly this should be documented better. It plagued me when I first started. As far as I figure it should have the capability turned on by default. As you mentioned having just one Shape3D without the capability set causes it to die an ugly death. I'm not sure I'd want it to ignore th

Re: [JAVA3D] How to REALLY get humanoid content into a Java 3Dapplication?

2001-01-16 Thread John Wright
Dave, >From what I experienced in Everquest their zones outright crash with 175 to 200 players (they did a year ago, they seem better now). I'm not sure how much level of detail they are doing to know how many humanoids might actually be visible at a time. I'd agree with you that even with a to

Re: [JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread Yazel, David J.
Heres an example: A particle system might have a shape swarming and rotating around a character, and you want to click on the character without hitting the shapes forming the partical system. But in that case I want it to ignore the other shapes, not throw an exception. > -- > From:

Re: [JAVA3D] Multi-screen graphics card

2001-01-16 Thread Scott Vander Weide
As far as I know there are no Ultra cards with support for two monitors. The Leedtek MX graphics card can handle two CRTs (most of the other MX boards out there only do a CRT with a TV) You might also want to look at the Matrox G450. Scott A. Vander Weide ===

[JAVA3D] Negative Scale values

2001-01-16 Thread Scott Vander Weide
I was wondering if anyone knew how Java3D, and Transform3D specifically, deal with Scale values that are negative. I'm asking because I am loading a 3DS model and certain objects in the model have scales of (-1,-1,-1). When the object comes up in my scene it appears out of place. Scott A. Vander

Re: [JAVA3D] PickTool GEOMETRY mode

2001-01-16 Thread John Wright
Dave, My solution to this is to build my scene with multiple branchgroups. I have a physical structure branchgroup that I pick against (for collision detection) and I have a separate "decor" branchgroup for things that players just see and can't actually touch / collide / etc. Thus I never pick

[JAVA3D] Rotation of cone

2001-01-16 Thread Zak
I am trying to have a cone always follow a path in the same direction. I always want the point to be facing straight along the path. Can anyone help? THankz, Zak === To unsubscribe, send email to [EMAIL PROTECTED] and includ

Re: [JAVA3D] Performance of offscreen rendering

2001-01-16 Thread Charmaine Lee
Bo, What you are doing is correct. The performance of offscreen rendering varies in different configurations, depending on whether the driver supports offscreen rendering or not. In opengl glx, pBuffer is used for offscreen rendering; in opengl wgl, DIB is used. Unfortunately, most of the graphic

Re: [JAVA3D] Why can not OrietentedShape3D and Text3D.setString() work together?

2001-01-16 Thread Kelvin Chung
Hi Qiuli, We can reproduce this problem under v1.2.1 beta1 (and the upcoming beta2) but not in v1.2 release. This is not particular related to OrientedShape3D since if it is replaced by normal Shape3D (in ColoredBlock.java createText()), the problem still persist. Bug 4404972 - Text3D fail t

Re: [JAVA3D] non-uniform scale interpolation - esp. to the author of the KBRotPosScaleSplinePathInterpolator CLASS

2001-01-16 Thread Kelvin Chung
Hi Liming, This bug 4364128 - Non-uniform scale not implemented in RotPosScaleTCBSplinePathInterpolator, is fixed in v1.2.1 beta1. Thanks., - Kelvin --- Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Mon Jan 15 09:03:59 2001 >X-Accept-Language: en >MIME-Versi

Re: [JAVA3D] Why can not OrietentedShape3D and Text3D.setString() work together?

2001-01-16 Thread Qiuli Sun
You are welcome. Although it took me more than three hours to create a test program of that, I think it is worth it. Qiuli -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Kelvin Chung Sent: Tuesday, January 16, 2001 2:16 PM To: [EMAIL PROTE