In our tests, on Linux, XFree86 4.0.1, and a Voodoo 3 DRI driver, fog
density is proportional to window size.
In other words, if I resize a window down to, say 400x400 pixels, the fog
is so dense that I cannot see anything rendered in my environment. If I
resize up to around 800x800, it looks ab
I'm trying to use the com.sun.j3d.loaders.vrml97.VrmlLoader
to read a VRML file containing some animations. In my hopeful
mid i thought that the ROUTEs in the VRML file would
be imported as behavior nodes, however, when i do
Loader loader = new VrmlLoader(Loader.LOAD_BEHAVIOR_NODES);
loaderScene
Rikard Elofsson wrote:
>
> I'm trying to use the com.sun.j3d.loaders.vrml97.VrmlLoader
> to read a VRML file containing some animations. In my hopeful
> mid i thought that the ROUTEs in the VRML file would
> be imported as behavior nodes
Routes are not classified as behaviours. They are really co
Using the Text2D class, I've created a Text2D object as follows:
Text2D frontText = new Text2D("New string",
new Color3f(1.0f, 1.0f, 0.0f), "Helvetica", 100, Font.BOLD);
This displays OK. I now attempt to double the size of the text using:
frontText.setRectangleScaleFactor(2.0f);
I've waited all week to see any response to this posting, so in
desperation I figured I would mail it straight to some of the Sun
engineers. Can you please direct this to someone who can give me an
answer?
In short, if J3D doesn't use JavaSound, how does it play sound? With
native calls? How c
Lee isn't alone here. I'm sure many of us would like to see MP3 playing
abilities. Whether it is across the Net or just local, sound files can
become huge! I have a six second clip of water running that is a 470K
WAV file and not all sounds are as "loopable" as water. Certainly not
everything c
If you want to rotate about an arbitrary axis then you can do it by
accessing the geometry of the shape and using a standard arbitrary rotation
transformation on the individual vertices of the shape. Then set the
coordinates back into the shapes geometry.
Im not sure if J3D actually supplies a sta
Justin Couch wrote:
>
> Routes are not classified as behaviours. They are really connectors as
> they have no real existance. In the loader sense, there is no way to
> access route information.
OK got it, however i cant load interpolators either, which makes me
sad, does it have anything to do wi
> > Can we get some help from Sun on this? Has anybody had success with
> > playing anything other than the default filetypes (like MP3)?
Maybe im out a little deep here, but what about the DemoJMFJ3D demo
which projects a movie on an object using Java3D and JMF?
http://java.sun.com/products/ja
No, you're not off base. I've heard ppl at Sun saying that they plan on
integrating JMF interfaces into the MediaContainer in J3D. But as it
stands today, that interoperability does not exist. Plus, JMF is a big
chunk that I'm not really interested in forcing users to download.
Instead, we hav
Hi All,
I have a simple model created in 3D Studio MMax. I
want to output VRML and manipulate the various
components of the model under user control in an
application. I have various behaviors set up, and I
think I can find the various model elements to attach
to. However, I am confused as to
I am trying to make my own canvas and extending
Canvas3D. This is the code.
public class Globe3DCanvas extends
Canvas3D{
public
Globe3DCanvas(java.awt.GraphicsConfiguration
c){ } public Canvas3D
getCanvas(){ return this; }
}
It is telling me that:
Error : No constructor matching
C
> From: Glenn Rowe <[EMAIL PROTECTED]>
>
> Using the Text2D class, I've created a Text2D object as follows:
>
> Text2D frontText = new Text2D("New string",
> new Color3f(1.0f, 1.0f, 0.0f), "Helvetica", 100, Font.BOLD);
>
> This displays OK. I now attempt to double the size of the text us
> From: Zak <[EMAIL PROTECTED]>
>
> I am trying to make my own canvas and extending Canvas3D. This is the code.
>
> public class Globe3DCanvas extends Canvas3D{
>
> public Globe3DCanvas(java.awt.GraphicsConfiguration c){
>
> }
Add the line:
super(c);
as the first line of the constructor
Hi,
I built a avatar and want to put the ViewPlatform on the avatar's head, so when
the avatar move the view (the scene) move too. I can position the Viewplatform
on the avatar's head using the TransformGroup above the ViewPlatform and also
can adjust the view direction so that it appear that the
Setup a behavior that uses elapsedFrame(0) and have it set the view
transform to be your avatar's head transform.
Dave Yazel
> --
> From: Liming CHEN[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Friday, February 02, 2001 1:01 PM
> To:
Liming,
In my program, I have attached the ViewPlatform to a BranchGroup. Then
throughout the course of the program, I can move that BranchGroup (with the
ViewPlatform attached) to any location in my SceneGraph (including moving
objects). This eliminates the need to track the desired position of
I've been looking over the "Beyond Mice and Keyboards" section of J3D.org by
Justin Couch.
There is a lot of information here, but the place I get lost is at:
Generally speaking, you will need some sort of custom device driver for
every input device and more often than not, that involves native co
I have added a OrbitBehavior node to my
ViewingPlatform.
Once the program starts, The object is in front of
me(viewable) yet whenever I move it, the view goes inside of the object. I have
to zoom out to see the object. Can anyone help.
Thanks
Zak
I am interseted in getting a copy of the MultiGeomApp.java
file listed in the tutorial above. I downloaded the example file from the site
but this one is not included. Is there anyone with a copy that you could send
me?
Thank you.
Wessel
> Zak wrote:
>
> I have added a OrbitBehavior node to my ViewingPlatform.
> Once the program starts, The object is in front of me(viewable) yet
> whenever I move it, the view goes inside of the object. I have to zoom
> out to see the object. Can anyone help.
>
> Thanks
>
> Zak
This is probably re
Do you mean : make a "vp.getLocalToVworld(t3d)" (vp: viewplatform and t3d:
the transform3d) ?
- Original Message -
From: "Ahmed Shakil" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 31, 2001 10:00 PM
Subject: Re: [JAVA3D] Viewplatform coordinates?
> Will this func
Thanks .
That fixed it
Zak
- Original Message -
From: "Andrea Tartaro" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 02, 2001 2:47 PM
Subject: Re: [JAVA3D] OrbitBehavior
> > Zak wrote:
> >
> > I have added a OrbitBehavior node to my ViewingPlatform.
> > Once the
yes. but I havent used it
-Original Message-
From: UNG Leng [mailto:[EMAIL PROTECTED]]
Sent: Friday, February 02, 2001 1:37 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Viewplatform coordinates?
Do you mean : make a "vp.getLocalToVworld(t3d)" (vp: viewplatform and t3d:
the transform3d
In my Final year project.
There is a bit where I need to do a robotic arm.
And when ever an instruction is read and a value is given.
I want to move the arm at a animated style.
I've try to used Behvior class at first and used WakeuponElapsedtime as the
basic way to move object.
To get a smooth
Hi Don,
the Spaceball is very similar to the Spacemouse.
You can find Java3D classes for the Spacemouse at
http://www.spacemouse.de/software/drivers/WIN-Java3D.html
I'm not sure if it works, but may be it does the job.
You need to install the COMM package to use these classes.
Regards.
Thomas.
[
Hi Raymond,
The error message indicates that you are using the wrong constructor
when you create your RotationInterpolator.
You must use either
new RotationInterpolator( alpha, target )
or
new RotationInterpolator( alpha, target axisOfRotation )
Rgds
Paul
--
Did anybody try setting AlternateAppearance on a large scene?
I have the model that has about 200 groups and 11000 shapes total. The
rendering time (in software) is still not bad, less than 0.4 sec per frame,
but when I try to set AlternateAppearance that colors the whole model (with
my top branc
I get the feeling that some bad assumptions were made about how
many nodes will actually be under an AlternateAppearance node.
I think alot of time is being spent on juggling arrays from some
shot in the dark investigations. AlternateAppearances seem to be
treated similar to 'small quantity' ob
hi,
iam jayanthi here. iam unable to run my Java3D programs. i have the soure
code here. when i compile it says error it says package not found.
i would be grateful toa anyone of u who would say me the step to compile and
run the java3D program succesdfully. please help on this.
waiting 4 ur mai
The loader class does not attempt to convert VRML interpolators to J3D
interpolators. If you want the interpolators to run you will need to use the
player which will give you a complete VRML event model.
Basicly the loader is time-zero, meaning you will get all the geometry and
looks but no event
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