Hi,
there is a tool what might do what you want:
http://www.martinb.com/
It is Java(3D), can import _and_ export VRML !
hopethishelpsanyfurther,
-Juergen.
Elisabeth MONTABORD schrieb:
> Hello,
>
> I have some questions about Java 3D :
>
> Can Java 3D export files in VRML ?
>
> What are the
I'm a newbie to this Java3d thing. I have been killing myself trying to
figure out how to do what seems like such a simple task. I need an object
to respond to a mouse click and move across a designated path to another
point. I have tried so many different things and can't seem to get it to
wor
Hi Nathan,
I have sent to your personal email yet two complete programs examples about it.
Hope this help.
|:0).
Rgds, Adriano
"Nathan L. Goff" schrieb:
> I'm a newbie to this Java3d thing. I have been killing myself trying to
> figure out how to do what seems like such a simple task. I ne
Hi, Adriano.
I'm very interested in the demo programs that yo have sent to Nathan's
personal mail.
Would yo be so kind to send me too the programs?
I have made a programs which makes the same task, but I am having a
lot of troubles .
I capture the point where I make a click with
pickIn
This didn't really help me much. Here is the task that I must accomplish:
I have: 1 table object, 1 chair object, 1 beer mug object, and a plate
I need to: Make the beer mug move perfectly across the top of the table
with just a mouse click on it. The mouse should not be able to make the
beer
Hi,
I have four Canvas3D with differents views.
I want to see in top view only the object vertex, in the
front view the edges, etc. How can I do it?
Do this propierties belong to the object or to the
view?
Please help me.
Thanks in advance.
-
Tengo 4 Canvas3D que representan dif
Hi, Nathan!
I have the same trouble than you,
if you could solve it, would yo be so kind to send me sample code, please?
-Mensaje original-
De: Nathan L. Goff <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: jueves 22 de febrero de 2001 10:25
Asunto: [JAVA3D] HELP!!!
On Thu, 22 Feb 2001, PiXoTo wrote:
> Hi,
>
> I have four Canvas3D with differents views.
>
> I want to see in top view only the object vertex, in the front view the edges, etc.
>How can I do it?
I just happen to have a couple of the J3D developers sitting next to meATM.
Thier answer is that it
I have tried using this: (from http://www.j3d.org/faq/swing.html)
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
ToolTipManager.sharedInstance().setDefaultLightWeightPopupEnabled(false);
it doesnt seem to work. sad.
-Original Message-
From: Kovalan Muniandy [mailto:[EMAIL PROTECT
I haven't had to do it yet, but my plans (in case it becomes a
requirement for me) is to make a bubble background texture, draw the
text onto the image, and then place on a polygon in the scene, probably
drawn last using mixed mode.
I don't think you can *ever* make a tooltip that would cross the
I´ll try with 4 virtual universes sharing the geometry but for example,
if I rotate an object (pick rotate), would be rotated in all of the
canvas3D?
The work I´m doing is my final project at uni, is an applet that works like
3d Studio Max. I know it is a very difficult project but I have to
Hi Hathan,
Could you send the program, so I could see in detail what is happening... if I
achieve some solution on what is going on, then I return to you.|:0).
Adriano
"Nathan L. Goff" schrieb:
> This didn't really help me much. Here is the task that I must accomplish:
>
> I have: 1 t
On Thu, 22 Feb 2001, PiXoTo wrote:
> I´ll try with 4 virtual universes sharing the geometry but for example,
> if I rotate an object (pick rotate), would be rotated in all of the
> canvas3D?
If you do not share the groups, then no. My understanding is that you share
the Geometry only. ie You
Ok! It was yet sent. |:0).
Rgds, Adriano
alvaro zabala schrieb:
> Hi, Adriano.I'm very interested in the demo programs that yo have
> sent to Nathan's personal mail. Would yo be so kind to send me too the
> programs? I have made a programs which makes the same task, but I am
> having a l
Additional observation:
I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to the
scene.
Whenever I rotate the scene(the whole universe), the object of concern
reports collision entry.(which is not yet collide and should not be
reporting so)
> What I see is:
> The object did
On Wed, 21 Feb 2001, Kasparian, Raffi J. wrote:
> If you find an algorithm for converting a bitmap to polygonal instructions,
> please share it with us. I would be interested in seeing it.
It's a long time I'm thinking about this problem. I have some idea in mind
and some (bad) notes on paper. T
David,
Why not use a standard AWT Frame? Why are you using JFrame or JWindow?
- John Wright
Starfire Research
David wrote:
>
> Rebooting solved the problem
>
> Very wierd.
>
> The only thing I can think of is that I was experimenting with running in a
> JFrame instead of a JWindow, and whe
Fair question. Basically we don't want the window borders around our window
components, yet we need the "overlay" capability of system level windows so
we can hover our gui components on top of the canvas3d. Our inventory, icon
bars, targetting and health monitors, chat box are all implemented w
I am trying to use the Transform3D lookAt() function, which looks like:
lookAt(Point3d eye, Point3d center, Vector3d up)
Well, the eye location and center location are in two other Transform3D
objects, but the only way to "get()" the translation is by using
Vector3d(3f) objects. So now I have to
I'm having a lot of troubles with this task.
I think that some very important subjects in collide reporting are:
i)The collider shape object'bounds. I use an avatar how the collider object
(I'm only interested in colliding with the person who is browsing)
You could use your own avatar (a clas
I find the whole Vector3f vs Point3f thing very painful. It has caused me
numerous problems. I hate the whole tuple hierarchy.
There has only been one case so far where I want to treat a vector different
than a point, when I transform it. It would be far more convenient to have
two methods on Tra
I'm currently trying to return normal and color information from picking shapes in my scene.
I have created shapes with full color and normal information. I have no problems enquiring geometry information but when i attempt to find color and normal info from shapes i get null responses.
The code i'
Title: unsubscribe
unsubscribe
My sentiments exactly.
-Original Message-
From: John Owen [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 22, 2001 10:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Transform3D.lookAt function
I find the whole Vector3f vs Point3f thing very painful. It has caused me
numerous prob
I've problems running Java 1.3.1 beta and J3D 1.2.1beta 2 together. I have
PIII450, W2k and a ATI Rage 128.
Java 1.3.1 seems so be faster; i get higher frame rates. That's fine, BUT the
movements are not smooth anymore. There seem to be small pauses and it's running
not with the same speed all th
Hi, Darren!
I'm having the same problem when I try to make a collision
system.
When a collision occurs, I try to get the normal and move along the
normal.
I use PickIntersection.getPointNormal(), and I get a null exception.
-Mensaje original-De:
darren cosker <[EMAIL PROTECTE
Should we bend over when the Monopolist wants to Screw Us ? (again)
Was: " Death of Java [ Linux, Portability, Choice, Freedom, ... ] "
Linux, VRML & Java provide viable ... *** BETTER *** solutions ...
The Web Standards will Prevail over Microsoft Assaults.
HTML, IP, XML, Linux, VRM
This is a bug with jdk1.3. An engineer from Sun emailed me that it will be
fixed in jdk1.3.1. jdk1.3.1 beta1 is available. But I haven't test it.
Hope it helps.
Qiuli Sun
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Balaguer Yag
Probably garbage collection.
Make sure you run with the -Xincgc command-line option.
That enables incremental GC and is much smoother.
Markus Junginger wrote:
> I've problems running Java 1.3.1 beta and J3D 1.2.1beta 2 together. I have
> PIII450, W2k and a ATI Rage 128.
>
> Java 1.3.1 seems so
Which JRE is that? My IBM 1.3 doesn't have that. Is that something new in
1.3.1 or something only in Sun's?
-Original Message-
From: Shawn Kendall [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 22, 2001 12:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 1.3.1beta
Probably
Which JDK are you using ?
JDK 1.3 has a bug which prevents tooltips from being rendered correctly if
they overlap a heavyweight component.
The bug is fixed in JDK 1.3.1
Rgds
Paul
--
Paul Byrne Email : [EMAIL PROTECTE
My eyes glazed over somewhere around "AVOID devices that are CRIPPLED by the
Monopolist".
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help
Hi Siau,
>
>What I see is:
>The object did not collide and the collision detection(entry) is already
>triggered.
>By the way, I am using vrml loader. All my objects are loaded from the vrml
>file.
>Do you think that is the problem?
>
Alvaro is right, please make sure you are not using the
default
Me too.
-Original Message-
From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 22, 2001 1:05 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] We can Prevail over Microsoft's illegal Assaults
(S tandards: HTML, Linux, VRML & Java)
My eyes glazed over somewhere around
I am trying to implement animated cameras, but I am having a little
trouble. First, a camera really has no shape, so I implement the camera
as a TransformGroup. In order to make the call to getLocalToVworld(),
the node in question must be live. Well, if I don't put a shape
underneath the Transf
Hi,
I tested my Java 3D applet with jdk1.3.1beta and hope it can solve the
tooltip problem. Unfortunately, my applet doesn't work in java plugin 1.3.1
although it works perfect in java plugin 1.3. The exception I got is as
follows:
java.lang.ExceptionInInitializerError: java.security.AccessCont
Hi Folks;
I'm trying to evaluate whether or not my company should go with a Java /
Java 3D platform for a simulator. We would require efficient collision
detection for complex worlds. I briefly looked on the net trying to
determine exactly what Java 3D does, didn't find anything significant.
Wh
I had already tried using an empty Shape3D. I got the following
exception. Doesn't work for me. It doesn't make sense that Shape3D
should die like this... I think it's a bug.
Invocation Target Exception null
java.lang.reflect.InvocationTargetException:
java.lang.IndexOutOfBoundsException: I
Lee:
This bug is fixed in the FCS release.
-Uma
> MIME-Version: 1.0
> Date: Thu, 22 Feb 2001 16:02:45 -0500
> From: "J. Lee Dixon" <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] LocalToVworld transform and deriving from Node
> To: [EMAIL PROTECTED]
>
> I had already tried using an empty Sha
Hi people;
I've been running some really simple Java 3D applications & the start-up
time is quite slow. I've included an example that part of one of the on-line
Java 3D tutorials on the net (I think I got it off the Sun site... anyway,
it's not important). I was surprised to find out that it too
I think I hit a bug with OrientedShape3Ds.
I created one, gave it an appearance, then made it live.
After it was live I tried to change its appearance and got this error:
java.lang.ClassCastException: javax.media.j3d.AppearanceRetained
at
javax.media.j3d.OrientedShape3DRetained.updateImme
Hi Karen,
There is a JDK1.3 bug 4369234 -
GraphicsDevice.getConfigurations is very slow
which may related to the problem. This is fixed in JDK1.3.1
when it release. You may want give jdk1.3.1 beta a try.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>MIME-Versi
I implemented a 3D "curtain" using TriangleStripArrays and then the
identical application with TriangleArrays.
I found that the TriangleStripArrays rendered almost twice as fast as
the TriangleArray version.
I realize that TriangleStripArrays are generally faster, but is it
normal to see such a dr
Hi folks !
I was running JDK 1.3.0, so I'll try using the 1.3.1 beta.
Thanks,
Karen Dias, ISE
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For genera
I would say yes!
And also that many times strips have an even greater speed increase.
Our loader only uses TriangleStripArrays and it's geometry is as fast as
I've seen.
There are cases where Fans and Indexed geometry can be faster or have to
be used because of some run-time modification is going
Hi! all!!
I'm so very wonder if I could use the 3D model, for example,
catia, mdt, solidworks, in java3D.
Who anybody know?
I'm sorry but, send to me in detail.
Thanks a lot in advance!!!
Have a nice day!!!
Paul,
While I have a certain sympathy for what you are trying to say, I am getting
fairly tired of your long "tirades" that usually have a very passing
relevance to the Java 3D list, and rarely offer concrete advice or answers.
I would respectfully suggest that you limit your postings to questio
Lee,
(and SUN). Even more worrying is that this was an InvocationTargetException,
thrown by the reflection API. I find it extremely troubling that Java 3D
(high performance?) should be using reflection to invoke methods...
Daniel Selman
[EMAIL PROTECTED]
Tornado Labs Ltd.
http://www.tornadolab
I think that the problem is your applet is trying to local file system.
Try to change the File objects, using URL objects.
-Mensaje original-
De: Qiuli Sun <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: jueves 22 de febrero de 2001 21:08
Asunto: [JAVA3D] ExceptionIn
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