Re: [JAVA3D] Annotation

2001-03-14 Thread Saurabh Akhauri
I really appreciate your help brian but my real problem is like this suppose i have a simple scenegraph containing a cube and 2D text attached to one of its vertices, now if i pick and rotate the cube, I want the 2D text to adjust its position accordingly without getting distorted and always faci

[JAVA3D] How to repaint the J3D scene after an interactive input

2001-03-14 Thread Sheng Feng Qin
Hi All,   I have met a problem in updating scence graph (display). In interactive computer graphics, we need to update the screen display after  adding a new graphics primitive. In Java 2D, we can use repaint() mothed. Now, I use SimpleUniverser to setup a virtualUniverse and a Locale, After

[JAVA3D] [Java3d] u.getViewingPlatform().setNominalViewingTransform(); ??

2001-03-14 Thread swkeum
can anybody tell me about this? scene = createSceneGraph(); u = new SimpleUniverse(c); --->u.getViewingPlatform().setNominalViewingTransform(); i cannot understand what this method do. I have 2 object in my program, background and 3D Cube. with this function, i cannot see t

Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result

2001-03-14 Thread Justin Couch
#LAW YEE WEI# wrote: > While there have been a lot of talks on advanced graphics techniques like > collision detection, particle system on the mailing list, none of these have > ever made their way to the loader. I fully realize all development has gone > to X3D, but the VRML97 part of X3D has ne

Re: [JAVA3D] [Java3d] u.getViewingPlatform().setNominalViewingTransform(); ??

2001-03-14 Thread Saurabh Akhauri
actually this set nominal viewing platform moves the view platform back (about 2.41mts) so that the objects in the scenegraph can be viewed - Original Message - From: swkeum <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 14, 2001 4:32 PM Subject: [JAVA3D] [Java3d] u.g

Re: [JAVA3D] How to repaint the J3D scene after an interactive input

2001-03-14 Thread David
Try putting a BranchGroup called root in the simple universe, then attaching your dynamic branchgroups to root, then using the detach() method to remove the dynamic branch groups from root.  Make sure you set the capabilities of the nodes to allow detaching.   Dave Yazel - Original Mes

Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result

2001-03-14 Thread David
Thats great news Justin! Dave Yazel - Original Message - From: Justin Couch <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 14, 2001 6:21 AM Subject: Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result #LAW YEE WEI# wrote: > While there have been a lot of t

Re: [JAVA3D] Textures on uneven surfaces

2001-03-14 Thread Axel Groß
On 2001-03-13 at 13:45:59 +, Paula Keohan wrote: > I've got three questions to ask... > 1) When would you use Texture3D as opposed to Texture2D? In case I want the Texture to be different in dependency of Depth. Especially useful for textures created through algorithms. > 2) I've created a w

Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result

2001-03-14 Thread Alf Edgar Andresen
On Wed, 14 Mar 2001, Justin Couch wrote: > The _only_ reason I'm working on the code now is > that I am being paid to do it. Hey, don't say that. This is _important_. We will all be thanking you. ALF -- Alf Edgar Andresen ===

Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result

2001-03-14 Thread Alf Edgar Andresen
On Wed, 14 Mar 2001, Justin Couch wrote: ... > The _only_ reason I'm working on the code now is > that I am being paid to do it. ... Hey, don't say that. We'll all be thankful. This is _important_ work! ALF -- Alf Edgar Andresen Tlf. 5558 4227privat: 55 126 026

Re: [JAVA3D] Frame-based Animation

2001-03-14 Thread J. Lee Dixon
You don't have to stop the rendering to move your objects. If your objects are being moved within behaviors that wake up on every frame ( WakeupOnElapsedFrames(0) ), then they will all update every frame. Using behaviors manages *when* you should update your animation, as well as whether in need

Re: [JAVA3D] How to create a jpeg file through the canvas

2001-03-14 Thread J. Lee Dixon
Well, dpi doesn't really mean anything. If I take an 800x800 72dpi image and say it is 1x1 inches, then *poof* it's 800 dpi. Typically, ppl use 72dpi images for screen display because that's about what your monitor can display. Is DPI really a concern to you? Number of pixels is really all you

Re: [JAVA3D] Java 3D + Animation

2001-03-14 Thread J. Lee Dixon
My 3DS loader reads geometry, lighting, textures, TCB animations, etc, using URLs and resources so it can even read models *and* textures from JARs. But it was developed under contract for a client. I don't think there is a big market for users who would want to *buy* a loader, but I'll mention

Re: [JAVA3D] 3DS Loaders and URL

2001-03-14 Thread John Wright
Alvin, Yes, we have been considering doing this. - John Wright Starfire Research Alvin Yue wrote: > > John, > > I couldn't help making my last comment on this. As I just did a research about >Open Source > Development. The recent trend seems to be offering free version and advanced version

[JAVA3D] I can´t execute my applet in browser

2001-03-14 Thread Fabricio Siqueira
Hi, I´m having problems with JAVA 3D. I created a simple applet (a rotating cube) but I can´t execute it in my browser (Internet Explorer 5.5). I tried to execute it in the appletviewer and it was ok. Why I can´t execute it in the browser??? I read the information contained in http:\\www.j3d.o

[JAVA3D] RE: [JAVA3D] I can´t execute my applet in browser

2001-03-14 Thread J. Lee Dixon
You need to do more than just install J3D. You also need to run the HTMLConvert on your HTML to force the usage of the Java Plugin. Look at the Web Browsers section in the J3D FAQ: http://www.j3d.org/faq/browser.html -Lee > -Original Message- > From: Fabricio Siqueira [mailto:[EMAIL PR

Re: [JAVA3D] Annotation

2001-03-14 Thread J. Lee Dixon
Saurabh, There are a couple questions you must ask. First, do you want the text to stay the say same size regardless of distance to the vertex? If not, 2D text (which is a textured polygon) or 3D text will be fine. If you *do* want the text to stay the same size (and easier to read), then you

Re: [JAVA3D] How to repaint the J3D scene after an interactive input

2001-03-14 Thread Sheng Feng Qin
Hi Dave, Thank you for your help on repainting J3D. I have tried dynamic branchgroup and detach() method, but i still can go through. Could you please have a look at my code,  I first create a SimpleUniverse and a root BranchGraph--scene, and a dynamic node. In drawsceneGraph method, If it is

Re: [JAVA3D] Textures on uneven surfaces

2001-03-14 Thread Axel Groß
Hello Paula, On 2001-03-13 at 13:45:59 +, Paula Keohan wrote: > I've got three questions to ask... > 1) When would you use Texture3D as opposed to Texture2D? In case I want the Texture to be different in dependency of Depth. Especially useful for textures created through algorithms.

Re: [JAVA3D] How to repaint the J3D scene after an interactive in put

2001-03-14 Thread Yazel, David J.
The way this is written it looks like you would be adding objTrans each time to the dynamicBGroup.  So after a few runs your branch group would be full of copies, once from each call to drawSceneGraph.  Also, you are compiling the scene, which you should not do.  You should only compile things

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2001-03-14 Thread Lucy L
I set up a BG1 with mouseNavigate and a TG+Shape3d as ground, then BG2 with a cube and PickTranslateBehavior. Add BG1 & BG2 to SU. I want to do like this: move the cube without navigate, and navigate without cube move. But what i got now is : move the cube with navigate, and navigate without cube

[JAVA3D] Re: [JAVA3D] I can´t execute my applet in browser

2001-03-14 Thread Kyle Wayne Kelly
You need to convert your html page using Sun's html convertor. Kyle Wayne Kelly Computer Science Student University of New Orleans http://www.cs.uno.edu/~kkelly - Original Message - From: "Fabricio Siqueira" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 14, 2001 7:05

Re: [JAVA3D] How to create a jpeg file through the canvas

2001-03-14 Thread Ashley Martin
We want very high resolution images for printed versions in JPEG. And resolution so becomes an important concen for us. When u poof it to 800 dpi directly from 72 dpi your are not adding any information. You can always get the resolution down when you have a high resolution image and get the desi

Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result

2001-03-14 Thread #LAW YEE WEI#
Justin, thanks very much for your information and good news, in fact I've always wondered what is happening behind the door. Best regards, LAW, Yee Wei http://www.ntu.edu.sg/camtech Tel: +65 790 4201 -Original Message- From: Justin Couch [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March

Re: [JAVA3D] How to repaint the J3D scene after an interactiveinput

2001-03-14 Thread John Wright
Sheng, You might also want to set the capability: ALLOW_CHILDREN_EXTEND - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST".

[JAVA3D] Number format exception during extension check

2001-03-14 Thread J. Lee Dixon
I have my code in a JAR, and I use the Java1.3 extension mechanism and ask for Java3D ver 1.2.1 in the JAR manifest. Well, if the user has installed Java3D ver 1.2.1 beta 2, then I get a NumberFormatException because "1.2.1 beta 2" is not really a number, and Java throws the exception while tryin

Re: [JAVA3D] How to create a jpeg file through the canvas

2001-03-14 Thread J. Lee Dixon
Ah, now I understand what you are after. Yes, I believe that one of the responses from the Java3D team will be what you are after. They mentioned creating an off-screen renderer. On-screen rendering will never work for you because on-screen can never do that resolution. I think you have to do

[JAVA3D] using GeometryInfo for drawing surfaces with holes ?

2001-03-14 Thread firas
Hello ! I am trying to draw a 3D surface which could contain holes. I found it feasable by using GeometryInfo ... But it seems to me that GeometryInfo add a line from the last point to the first one then when holes exist. The image could be deformed ...? Is there any idea ? Another question

Re: [JAVA3D] I can´t execute my applet in browser

2001-03-14 Thread Fabricio Siqueira
Hi everybody, After the use of HTMLConverter, I still had problems, the applets didn't work, after some tests, when I open the file containing the HTML, the browser asked me to install the plugin (JRE 1.3.0), but the JRE 1.3.1 was already installed. So I installed it again (without remov

[JAVA3D] 3DS Loader & URL support

2001-03-14 Thread John Wright
To all of you that are interested, we have decided to develop a version of our 3DS loader that will support URLs. It should be available soon. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PROTECT

[JAVA3D] RE: [JAVA3D] I can´t execute my applet in browser

2001-03-14 Thread J. Lee Dixon
In all honesty, I don't know how you can change the code or HTML Options to tell the browser that 1.3.1 is good enough for 1.3 requests. I see in the generated HTML a line that says: You would think that 1.3.1 would be seen as later than just 1.3, so I don't know what to do. If you get no ans

[JAVA3D] Re: [JAVA3D] RE: [JAVA3D] I can´t execute my applet in browser

2001-03-14 Thread Paul Pantera
We're seeing problems like this too. You should use SDK 1.3.0_02 and not 1.3.1 beta. Here's what I know: If you do "about:plugins" in your browser, you'll see a list of all the Mime Types recognized. If the mime type listed in your HTML doesn't exactly match one of the listed types, it will go

Re: [JAVA3D] Number format exception during extension check

2001-03-14 Thread Paul Pantera
I believe we went through this once before. It's a known bug. The only way to get around it is to unjar j3dcore.jar, fix the manifest, and re-jar it yourself. Of course you can't distribute it like this because that would violate the license agreement, but it should solve the problem. The probl

[JAVA3D] I can't run the java3dfly

2001-03-14 Thread Juan Miguel
Hi there: I would like you to helpme with a demo that i download from this link in the java3d Java 3DTM Fly Through Beta Now Available My problem is that when i do clic on the .bat file I get this error, but I can't find that aluded Class into any of the jarfiles : Exception in thread "

[JAVA3D] rotating about centroid

2001-03-14 Thread Jon Barrilleaux
If you get tired of the MouseRotate approach you might want to take a look at chapters 4 and 18 of "3D User Interfaces with Java 3D". Chapter 4 discusses mouse control techniques in both display and world-relative contexts, and chapter 18 describes an AffineGroup class that works much like a VRML

Re: [JAVA3D] Getting world coordinates from screencoordinates

2001-03-14 Thread Jon Barrilleaux
Depending on what it is you are trying to control you might want to take a look at "3D User Interfaces with Java 3D" chapters 4, which includes display and world-relative mouse mapping, chapters 14 and 23, which describe drag-and-drop in 3D, and chapters 13 and 19, which deal with picking and spec

Re: [JAVA3D] 3DS Loader & URL support

2001-03-14 Thread Fiasco
Thank you john! If I was doing this (programming) for an income I'd gladly donate money for your programs use, but alas I don't :( Fiasco - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 14, 2001 10:24 AM Subject: [JAVA3D] 3DS Loa

Re: [JAVA3D] Annotation

2001-03-14 Thread Jon Barrilleaux
You might want to take a look at "3D User Interfaces with Java 3D" chapters 5 and 6, which discuss callouts/tooltips and visual attributes for them in 3D, chapter 20, which describes how to construct a basic callout from a transparent texture, and chapter 21, which describes how to make the callou

Re: [JAVA3D] I can't run the java3dfly

2001-03-14 Thread Artur Biesiadowski
Juan Miguel wrote: > > Hi there: > > I would like you to helpme with a demo that i download from > this link in the java3d > Java 3DTM Fly Through Beta Now Available > > My problem is that when i do clic on the .bat file I get this error, but I > can't find that aluded Class into any of the

[JAVA3D] Java 3D 1.2.1 Released!

2001-03-14 Thread Dan Petersen
The final version of Java 3D 1.2.1 has been released: http://java.sun.com/products/java-media/3D/ We would to thank everyone who provided feedback to us during our beta period. Dan Petersen Java 3D Team Sun Microsystems ==

Re: [JAVA3D] Java 3D 1.2.1 Released!

2001-03-14 Thread Yazel, David J.
That is great news! -Original Message- From: Dan Petersen [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 14, 2001 3:59 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Java 3D 1.2.1 Released! The final version of Java 3D 1.2.1 has been released: http://java.sun.com/products/java-

Re: [JAVA3D] Java 3D 1.2.1 Released!

2001-03-14 Thread Matthew Flagg
And there was much rejoicing!! -Original Message- From: Yazel, David J. [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 14, 2001 4:03 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D 1.2.1 Released! That is great news! -Original Message- From: Dan Petersen [mailto:[EMA

[JAVA3D] 3DS Loader with URL support released

2001-03-14 Thread John Wright
As continued support of the Java 3D community, Starfire Research has released a new version of our 3DS loader that includes support for loading via URL. Please feel free to visit our website and download the new loader (ver 2.00). http://www.starfireresearch.com - John Wright Starfire Research

Re: [JAVA3D] Java 3D 1.2.1 Released!

2001-03-14 Thread Ahmed Shakil
That was quick guys Do u have a Genie now who does most of the work I look at the list http://java.sun.com/products/java-media/3D/java3d-features.html a number of bugs are fixed. Ahmed -Original Message- From: Dan Petersen [mailto:[EMAIL PROTECTED]] Sent: Wednesday, March 14, 2001

Re: [JAVA3D] 3DS Loader & URL support

2001-03-14 Thread John Wright
{laugh} Thank you for the good intentions... right now we are starting to feel like a charity as 90% of our work is toward a Java 3D project (Pernica - a MMORPG) that may never generate any income. (it's hard to keep a company afloat when you drop revenues by 75% for six months to try and bring ou

Re: [JAVA3D] Java 3D-VRML97 Loader - Brief sharing of result

2001-03-14 Thread Rick Goldberg
LAW, Please have a look at the ISO/IEC-14772-1 section 4.12.1 and tell us why one has to implement JavaScript to be conformant to the standard. http://www.web3d.org/technicalinfo/specifications/vrml97/part1/concepts.html#4.1 2 I'll paraphrase, no scripting language is required by vrml97 and if

Re: [JAVA3D] I can't run the java3dfly

2001-03-14 Thread Paul Byrne
Hi Juan, You need to install Java3D 1.2.1 beta 2 or later to run the demo. Rgds Paul >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 >Content-transfer-encoding: 7bit >X-Priority: 3 >X-MSMail-priority: Normal >Date: Wed, 14 Mar 2001 13:47:25 -0600 >From: Juan Miguel

[JAVA3D] linux and java 3d 1.2.1.

2001-03-14 Thread Jeff Einhorn
Anyone know when the linux version will be released? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and

Re: [JAVA3D] using GeometryInfo for drawing surfaces with holes ?

2001-03-14 Thread Surendra Gupte
Hi, While specifying the geometry are you repeating the first vertex as the last vertex to close the polygon? If you are then that could cause the GeometryInfo to give incorrect results. The GeometryInfo uses the strip counts array to determine the length of each polygon face, and automatically a

[JAVA3D] Stopping rendering and restarting

2001-03-14 Thread David
I am trying to figure out the best way to stop rendering, do some loading/etc and then restart rendering. I want to do this at startup and for certain situations. Specifically I want to free up the CPU cycles and not show partially built scenegraphs while loading. I also want to replace the can

Re: [JAVA3D] Stopping rendering and restarting

2001-03-14 Thread Kelvin Chung
Hi Dave, Here is an exmaple of how start/stopRenderer() works. (works fine with v1.2.1 release) It is a bug if startRendering() fail to start once stop. In this case please send us a test case. Thanks. - Kelvin --- Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Content-

[JAVA3D] java.lang.NoClassDefFoundError

2001-03-14 Thread Ahmed Shakil
I am getting this error in the Java Console java.lang.NoClassDefFoundError at Album3D.init(Album3D.java:91) at sun.applet.AppletPanel.run(Unknown Source) at java.lang.Thread.run(Unknown Source) http://www.vr-fx.com/3d_work/Terraforming/show2.html It used to work in the

[JAVA3D] java.lang.NoClassDefFoundError

2001-03-14 Thread Ahmed Shakil
Sorry about my last message. the exception I am getting from this page: http://www.vr-fx.com/3d_work/Terraforming/show2.html is as follows:- java.lang.ExceptionInInitializerError: java.security.AccessControlException: access denied (java.util.PropertyPermission j3d.disablecompile read)

[JAVA3D] Bug in vrml loader x3d.jar

2001-03-14 Thread Boris Zeldin
I have a somewhat older version of x3d.jar file and have just found a bug in vrml loader, at least in my version. The bug appears as a result of a statement in vrml97 file ccw FALSE I checked the source code. I can clearly see where as a result of this instruction we change the order of vertices