Hi,
Is possible to work with Full Screen mode with
Java3D?
The mouse cursor can be hidden?
thank you
Jordi López[EMAIL PROTECTED]Nexus
Geogràfics
Hello,
I've been using J3DFly to test two different VRML loaders : NCSA & XJ3D.
The sample Vrml contains one node : an IndexedFaceSet geometry (describing
a surface) associated with an appearance ImageTexture.
This sample VRML doesn't load properly with either loader, unfortunately.
The most succe
I would like to ask if it is feasible to create a java program that will
show the combination of 3d molecules that can be pick to rotate along any
axis.Is it also feasible to include a utility for saving the model and be
able to load and manipulate it upon loading.
Thanks for your help... :)
Andrew,
the old mail perhaps can help you.
Bo
-Ursprüngliche Nachricht-
Von: K.R.Karthikeyan [mailto:[EMAIL PROTECTED]]
Gesendet: Sonntag, 1. April 2001 16:00
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Canvas3D
Hi,
I am having a JPanel which contains a JSplitpane.
In the JSplitpane i
hi bam-bam,
i've just started my java3d tour but i see no obstacle to do what you've
planed to.
niki
-Original Message-
From: Jonathan Albert C. Vallar [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 02, 2001 11:40 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Help
I would like to ask if i
As soon as I left work on Friday I realized that I hadn't sent source
code. *sheesh* It's attached this time.
I've tested on DirectX, OpenGL, one machine with 128meg, the other with
64meg. Also tried the beta JDK (1.3.1 beta) and got the same problem
with no stack trace.
You will notice a "Lo
Dear all,
I know there is a function setBackClipDistance(double distance) to set the
back clip distance, but I don't know how to get the view in the
SimpleUniverse to apply this function.
Please help.
Thank you very much.
Regards,
Timmy
==
Viewer viewer = simpleUniverse.getViewer();
View view = viewer.getView();
view.setBackClipDistance(d);
- Original Message -
From: "Timmy Tong" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 02, 2001 8:46 AM
Subject: [JAVA3D] Setting the Back Clip Distance in Simple Unive
Hi Timmy,
If you are using SimpleUniverse you can access the method this way:
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
Viewer viewer = simpleU.getViewer();
View view = viewer.getView();
view.setFrontClipDistance(1);
view.setBackClipDistance(3
SimpleUniverse universe;
View view = universe.getViewer().getView();
view.setBackClipDistance(x.xx);
- Original Message -
From: "Timmy Tong" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 02, 2001 7:46 AM
Subject: [JAVA3D] Setting the Back Clip Distance in Simple Univers
I missed the first part of this conversation but I've got Windows 2000, 512Meg
RAM, ATI Rage graphics, JDK 1.3 and Java3D 1.2.1.
What I was wondering was, and sorry for those of you that have the rest of
this thread but, what was the problem? I've tried your code on my machine and
it crashes if
The issue was that I have an app that runs fine on Win2k, but crashes on
98 & ME. This example program was just some test code to help narrow
down the problem. It runs on Win2k fine (sounds like you have a driver
issue), but dies intermittently on Win98 and WinME. Turning off sound
makes it run
Thanks,
Sorry I couldn't help. By the way, we also used JTabbedPanes and turn off
the renderer when the 3DCanvas is not visable, it saves a lot of CPU cycles. I
realise this is just a bug finding example though.
-John-
"J. Lee Dixon" wrote:
> The issue was that I have an app that runs fine
Paula:
Are you using 1.2.1? Using your code sample as guide, I modified
the texture program under demo/java3d/TextureTest/TextureImage and it works
correctly. I have attached the modified program.
-Uma
Java3D Team
> MIME-version: 1.0
> X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.26
Hi Jordi,
Currently the DirectX version (v1.2.1 release
is the latest version)
can run in fullscreen using
java -Dj3d.fullscreen=REQUIRED yourApp
or use the mouse to click on the Canvas3D to get the
focus first, then press the key Alt-Enter to toggle
between window and fullscreen mode.
The
I've read all the info I can find on making my applet run in a browser, but
I'm still puzzled. If I use my plain (unconverted for plugin) html page, my
applet runs ok in the appletviewer, but not on the web page. I get this
message in the Java Console:
Verifier error
EMapsApplet.createSceneGraph(
Hi,
A while ago I tried to create a 3D world in Java 3D in which the user could
navigate using the familiar first person interface of mouse look and key
move. Exactly the same as in Quake 3, Unreal, Half-Life etc.
I ended up giving up, as I couldnt find a way to successfully control the
mo
> MIME-Version: 1.0
> Date: Mon, 2 Apr 2001 14:07:11 -0400
> From: "Dvorak, Daniel J." <[EMAIL PROTECTED]>
> Subject: [JAVA3D] class not found
> To: [EMAIL PROTECTED]
>
> I've read all the info I can find on making my applet run in a browser, but
> I'm still puzzled. If I use my plain (unconverte
Attached is a screenshot from a small OpenGL game called Orbit. This
screenshot illustrates what I'm trying to accomplish. The jpg I made looked
horrible, so I chose the png format. It should be viewable in IE or
Netscape. The text label for Saturn is the same size as the text label for
the mo
Hi people,
I have a problem, I need to filter an image getting just one component of
the pixel (RGB).
Supose I have a BufferedImage, I could do boolean operation in all the data,
like below:
BufferedImage bi;
int k, i;
.
.
.
for (i=0;i<=bi.getWidth();i++)
for (k=0;k<=bi.getHeight();k++)
bi.setRG
We are in the process of creating a 2.0 version of this loader. If you
could send me the test file I'll make sure it works for next version of
Xj3D. Likely release date for the next version will be April 20th. I
will likely have a test release out sooner so I'll post when I do.
Olivier BANASZA
Corysia Taware wrote:
> The text is written to the
> raster with glRasterPos2*(). The result is the text is written directly to
> the viewplate.
Isn't javax.media.j3d.Raster designed to give similar functionality ? I
have not used it, but it looks so from browsing docs.
Artur
=
joseph without last name wrote:
> Is there a way to do this dynamically, this is, each frame doing this
> process automatically?
Render to offscreen buffer and then do this by hand. Only way I see it
possible.
Artur
===
To
To my knowledge the only way to do this is to have transformed textured
coplanar geometry parallel to the image plate, and update its transform
every frame to remain synchronized with the view. This works great for
untextured geometries or for textures that change infrequently.
Unfortunatly, text
Hello Ralph,
I did make a behavior for an fps demo that we ran at Sun's booth during GDC.
I mapped the mouse x-Axis to rotation around Y, mouse y-Axis to rotation
around X and used the keyboard A, D, W, S and Left, Right, Up, Down for
stepping. Unfortunately, this behavior relies on our own input
Hi Jordi,I used something like the
following. public void showCursor(boolean state){ if
(state)
frame.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
else{frame.setCursor(Toolkit.getDefaultToolkit().createCustomCursor(Toolkit.getDefaultToolkit().getImage(""/*
:) */), new j
Hi,
I can reproduce it using one of our lab Gateway machine 700MHz
PIII with SB Live ! (same sound card)
and GeForce 256. It crash in the first two
times and machine hang completely.
However, after I download the latest SB Live driver from:
http://www.creative.com/support/files/download.asp
Hello all,
I was wondering if anyone knows how to optimize the Java3D Fly Through
application downloadable from Java3d homepage. I ran the CGSD.j3f on a
win2000 with 256MB memory, PIII 667, nVidia geForce256 32MB DDR, and to my
surprise I can only get on average 15fps. I believe the hardware is
Kelvin & Lee,
I'm running the latest SB Live drivers. Yesterday I must have run Lee's
test program over three dozen times without a crash. Yet this afternoon
I ran it four or five times and BOOM... locked up again.
I'm willing to believe it's a sound driver problem as all the lockup
problems I
Dave,
I'm surprised at this response from you. Your screenshots have included
some nice overlays (including what looks like a chat window). Are you
saying that you are painting these as textures and placing them in your
3D scene???
- John Wright
Starfire Research
"Yazel, David J." wrote:
>
>
Hello Josh,
I saw Kelvin's post regarding the "bug", but I'm not sure if you have found
a work-around yet. If you haven't, you can try the following.
I've dealt with this problem many times and it all comes down to how much
error accumulates in the transform above the view. You may have noticed
Hi John,
There is report that when the Canvas is move outside the desktop
area under some ATI graphics cards, Java3D will crash. This is
most likely cause by the driver itself, since it is the OpenGL driver
handle the movement and resize (unlike DirectX version) of Canvas3D.
You may need to ch
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