does anyone ever see the following error:
java.lang.unsatisfiedLinkError:
no J3D in java.library.path
I met this error twice:
(1) TransformGroup objScale = new
TransformGroup() ; Transform3D t3d
= new Transform3D() ;
t3d.setScale(0.7) ; objScale.setT
OK !
So the MainFrame is only needed if the applet is run as an application. If it's run as
an applet first is called the constructor, and afterwards the init() method.
I think the best solution for catching the parameters is building the scene graph from
the init() method, instead of building i
Since color3f expects 0-1 values for each channel, it should be:
float red = ((float)redbyte) / 255.0f;
etc...
-Lee
-Original Message-
From: Sackmunky [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, April 25, 2001 8:30 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Color3b to Color3f
Was i
Was is the correct way to convert the values from
the byte values to the float values?
Thanks ,
Zak
Hello
everybody:
Has anyone tryed to display a JDialog over a Canvas3D within a
frame?
When I display it and move the mouse over the Canvas3D the JDialog goes
behind the Canvas3D's frame.
I'm trying, making it modal, looking for a way of making it non light weight,
but I
"J. Lee Dixon" wrote:
>
> Since color3f expects 0-1 values for each channel, it should be:
> float red = ((float)redbyte) / 255.0f;
> etc...
I'm not sure about that. I would rather do
float red = (redbyte & 0xff) / 255.0f;
Artur
=
Hi
take a look at:
http://java.sun.com/products/jfc/tsc/articles/mixing/
I used Guideline 4 for My Swing Menues over the Canvas3D:
Guideline No. 4
If you place Swing popup components in a window
containing heavyweight components and it's possible that
the popup windows will intersect a heav
Hi all,
this is one for the graphics gurus:
In OpenGL Programming Guide page 115:
Sometime, programmers who want a continuously rotating object attempt to
achieve this by repeatedly appliying a rotation matrix that has small
values. The problem with this technique is that because of round-off
er
I need the java3d.jar installer to bundle with my applet,
I tried for 2 days to surf to http//www.J3D.org in vain.(seems like the
server is down)is there another source ?
Thanks
Mohammed
===
To unsubscribe, send email to [EM
Nevermind, figured it out.Thx.
Zak
- Original Message -
From:
Sackmunky
To: [EMAIL PROTECTED]
Sent: Wednesday, April 25, 2001 7:30
AM
Subject: [JAVA3D] Color3b to
Color3f
Was is the correct way to convert the values from
the byte values to the float values?
Wow, I think I've finally got something running, and yes it is fast
(relative to using OrderedGroups and BranchGroups). I have taken Doug
Twilleager's advice (many thanks) and have disconnected the
"transparent" portion of my scene graph and am rendering it in
immediate-mode. Here are a couple o
Thanks a lot Desiree:
I knew that article, but now I'm looking how to do it with a
JDialog.
I understood from the article too, that it has no sense to use a
Canvas3D inside a InternalFrame environment because of it's heavyness.
I think that it's a wide limit for Canvas3D a
We've found that if you don't put Swing components in the same frame as
a Canvas 3D that Swing dialogs can be popped up over the canvas 3D just
fine.
- John Wright
Starfire Research
> "Illarramendi Amilibia, Aitor" wrote:
>
> Hello everybody:
>
> Has anyone tryed to display a JDialog over a
Hi,
I do this all the time and don't get the behaviour you describe.
You could try setting the Frame as the parent of the JDialog (in the JDialog
constructor).
"Illarramendi Amilibia, Aitor" wrote:
Hello
everybody:
Has anyone tryed to display a JDialog over a Canvas3D within a frame?
When
Hi Artur
> > Can someone (from Sun ? ) make assure that continous matrix
> > multiplication over a long period of time is no problem in Java3d ? Then
> > I would switch to this.
>
> I don't think that sun people can do miracles. If you use floating
> point, you are always risking small corruption
Both of you have some good points. But just a comment here, Sun people CAN
make miracles:-).
It was recently discussed in this list that the function "normalize" much
unlike what it sounds it should do, it actually checks and orthogonalizes
the matrices in order to avoid exactly this type of erro
Of course in previous letter I meant signum, not abs.
double x = sgn(1.2 - 1.0 - 0.2);
Artur
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general
"Dipl. Ing. Paul Szawlowski" wrote:
> Can someone (from Sun ? ) make assure that continous matrix
> multiplication over a long period of time is no problem in Java3d ? Then
> I would switch to this.
I don't think that sun people can do miracles. If you use floating
point, you are always risking
Quick update
I *was* using OrientedShape3D correctly. I tested this by leaving my
transparent objects in the scene graph (un-ordered) and the shape
orientation worked.
Is there something special to be done for immediate-mode rendering of
OrientedShape3D nodes??
-Lee
>
> * Behaviors: if yo
From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
Sent: Wednesday, April 25, 2001 9:23 AM
> ...
> In OpenGL Programming Guide page 115:
> Sometime, programmers who want a continuously rotating object attempt to
> achieve this by repeatedly appliying a rotation matrix that has small
> values
Hello,
This
problem is because j3d.dll cannot be found. The reason why you get it on certain
lines is because that¡¯s the first place where it had to use j3d.dll. Follow
generic trouble shooting for j3d (i.e.: un install/reinstall, make sure that j3d
is going under the same VM that you a
>X-Unix-From: [EMAIL PROTECTED] Wed Apr 25 06:03:00 2001
>MIME-Version: 1.0
>Date: Wed, 25 Apr 2001 15:01:12 +0200
>From: "Illarramendi Amilibia, Aitor" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] JDialog over Canvas3D
>To: [EMAIL PROTECTED]
>
It may related to bug :
4354276 - D3D: Undesired "bring t
Hi all,
Any idea on why I get the following error and how can I fix it?
The applet work fine when I run it from JBuilder but when I run the HTML
file I get this error:
java.sql.SQLException: No suitable driver
Can I get some help on this one?
Thanks,
Eric
// Set up database connection
Title: Usage of geometry by reference and localToVworld matrices
These are the questions mostly to Java3D developers but if anybody else has the answers I will be grateful to know them.
1. Does setting the vertex format of geometry as BY_REFERENCE really help save memory? The memory usage doe
>
> What exactly should I do to update image on Raster ?
>
> 1) Should I set it's ImageComponent2D to null and back to same IC after
> update ?
> 2) Should I reuse same ImageComponent2D, use two (kind of double buffer)
> or create new one every time ?
Both methods work. But, in the first case, yo
> Yuri Nikishkov wrote:
>
> These are the questions mostly to Java3D developers but if anybody
> else has the answers I will be grateful to know them.
>
> 1. Does setting the vertex format of geometry as BY_REFERENCE really
> help save memory? The memory usage does not change if we use regular
> m
Hi Kelvin:
Thank you very much for answering my question. I am using
SimpleUniverse (not VirtualUniverse) but I presume it is the same thing.
Cheers,
Mona
> >Hi:
> >
> >What are the steps that I need to follow when my java 3d program is
> done
> >with one canvas scene and need
Hi,
How can I draw a simple flat polygon from an array of Point3f (that,
of course belong to the same surface) ?
I tried with GeometryInfo, but I always get an
IllegalArgumentException: StripCounts inconsistent with primitive.
Thanks for helping me.
Thomas Jung
===
Im not sure what to call it, but I want to do a bit mask kind of transparency
for texture mapped billboard type objects. In OpenGL this is done by alpha
testing, and if the alpha value is below 0.5 its transparent and if its
greater or equal to 0.5 then its opaque. Also another characteristic of t
Hi,
I have been trying out Doug Gehringer's Volume Rendering app. (available
from j3d.org) and have noticed this peculiar misbehavior. What I noticed
is that YUP only works for the textures along the z-axis but not the
x-axis nor the y-axis. I thought it was a bug in the code but could not
resolv
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