Re: [JAVA3D] Picking objects

2001-05-04 Thread Adriano Cavalcanti Silva
Neil Woodhouse schrieb: > Hi, > > I am new to this, so please be patient with me. I have a scene of > spheres and want to be able to pick and identify each item. I have > identified that the PickTool will serve my purpose. Is it possible to use > standard shapes, such as boxes, spheres etc wi

[JAVA3D] bump-mapping and cubic environmetal mapping in Java3D

2001-05-04 Thread zero
hello there,is it possible to create effects like bump-mapping, or cubic environmetalmapping with Java3D ?think it should cause AFAIK is at least the first feature uncluded in OpenGL1.2 standard and in DirectX 6 or higher..so dou you know if these features exist and how to use them.. greetin

[JAVA3D] Ellipses

2001-05-04 Thread Sackmunky
 Does anyone have an ellipse class already that i can use. I need it to use a major and two semiminors for parameters... Just wondering.   Zak

[JAVA3D] j3d code collection

2001-05-04 Thread Sackmunky
does anyone have the new version? Can you send it to me?   Zak

Re: [JAVA3D] Ellipses

2001-05-04 Thread John Davies
Why don't you download the Java source code from JavaSoft and use Sun's AWT implementation? -John- Sackmunky wrote:  Does anyone have an ellipse class already that i can use. I need it to use a major and two semiminors for parameters... Just wondering. Zak begin:vcard n:Davies;John tel;cell

[JAVA3D] Very Disappointed...

2001-05-04 Thread Jean-Marie Dautelle
Hi, We have been very disappointed with Java3D for three reasons: 1. Performance: a. Rasters are incredibly slow (one small raster takes 15 ms to render). b. Cost of Appearance node component is prohibitive. According to the Java3D team even the smallest Appearance (i.e. Wi

Re: [JAVA3D] Very Disappointed...

2001-05-04 Thread Artur Biesiadowski
Jean-Marie Dautelle wrote: > > Hi, > > We have been very disappointed with Java3D for three reasons: > > 1. Performance: > a. Rasters are incredibly slow (one small raster takes 15 ms to render). Certainly not true in retained mode. For me small raster do not affect framerate at all. I suppos

Re: [JAVA3D] j3d code collection

2001-05-04 Thread Justin Couch
> does anyone have the new version? > Can you send it to me? As requested - hot off the presses! Not exactly the cleanest set of code currently, but mostly it works. This is a snapshot of my current HD, so plenty of stuff not in CVS, and probably so undocumented. -- Justin Couch

Re: [JAVA3D] j3d code collection

2001-05-04 Thread Justin Couch
Justin Couch wrote: > As requested - hot off the presses! Not exactly the cleanest set of code > currently, but mostly it works. This is a snapshot of my current HD, so > plenty of stuff not in CVS, and probably so undocumented. Ah sh*t. Didn't mean to do that - darn reply-tos. Appologies to eve

Re: [JAVA3D] Please help - Texture Loader!!

2001-05-04 Thread anand b pillai
Hi Tina I am a subscriber to the Java3D mailing list though I dont post to it directly. Your mail got me interested. In creating the texture object you are using the format as Texture.RGBA. This is valid only for images with an alpha channel. If your image doesnt contain an alpha

Re: [JAVA3D] bump-mapping and cubic environmetal mapping in Java3D

2001-05-04 Thread Kevin Rushforth
Not in the current API, but will be possible in Java 3D 1.3. You can download the specification from: http://java.sun.com/products/java-media/3D/ and follow the "Java 3D(TM) API 1.3 Specification Alpha: Now Available For Review" link. -- Kevin Rushforth Java 3D Team Sun Microsystems [

Re: [JAVA3D] InputDevices and Behavior

2001-05-04 Thread Kelvin Chung
Hi Paul, > >If anyone is interested in the solution for the strange behavior: > >In one case the Transformation of the object is updated depending on the frame rate >because the >difference matrix is multiplied in the behavior and generates a new transformation >every frame. >In the other case

Re: [JAVA3D] InputDevices and Behavior

2001-05-04 Thread Fred Klingener
From: "Kelvin Chung" <[EMAIL PROTECTED]> Sent: Friday, May 04, 2001 1:47 PM > ... > InputDevice.NON_BLOCKING mode: > -- > > A timer thread in Java3D will trigger an event to the > InputDeviceScheduler thread every 5ms to read input from device. > Thi

Re: [JAVA3D] InputDevices and Behavior

2001-05-04 Thread Kelvin Chung
Hi Fred, >> ... >> InputDevice.NON_BLOCKING mode: >> -- >> >> A timer thread in Java3D will trigger an event to the >> InputDeviceScheduler thread every 5ms to read input from device. >> This sampling rate (default 5ms) can be changed using the >>

[JAVA3D] ray tracing

2001-05-04 Thread John Michael Salguero
Hi every body. This my question: Has Java3d development board consider to take this api to be capable to do Ray tracing render in comming versions? _ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.

Re: [JAVA3D] ray tracing (driver like API)

2001-05-04 Thread Leyland Needham
Thats an interesting question, considering that Java3D is a scenegraph not just a drawing api. Scenegraphs are more organized, and setup for finding objects in a scene, and certainly they support pickRay tools as well. But I personaly think if they do, do it, it should probably be an API, so that

[JAVA3D] Large worlds in java3d

2001-05-04 Thread Artur Biesiadowski
It seems to me that java3d is very good api for small scenes - with lot of static data. It does a lot of optimalization behind the back and is significatly easier to use efficently than opengl/directx. This makes it perfect tool for things like molecule viewers, some medical imaging, maybe also sp

Re: [JAVA3D] ray tracing

2001-05-04 Thread Doug Twilleager
One of the features we are considering for Java 3D 1.4 is extensibility. As a part of that we are looking at defining a rendering device interface. This may be an avenue for implementing such a renderer. Doug Twilleager Java 3D Team Sun Microsystems >X-Originating-IP: [148.221.205.80] >Mime-Ver

Re: [JAVA3D] ray tracing (driver like API)

2001-05-04 Thread Artur Biesiadowski
Leyland Needham wrote: > > Thats an interesting question, considering that Java3D is a scenegraph not > just a drawing api. Scenegraphs are more organized, and setup for finding > objects in a scene, and certainly they support pickRay tools as well. Problem is that java3d is purely polygon based.

Re: [JAVA3D] ray tracing (driver like API)

2001-05-04 Thread Philip Taylor
new hardware over the next 2 years will be close in terms of horsepower to making real-time raytracing possible. nvidia has already demonstrated a life-game that mostly runs on the GPU. not directly related to raytracing, but shows what sort of computations can be done in shaders already. >

[JAVA3D] Problems compiling Xj3D Loader

2001-05-04 Thread Daniel Blau Kahn
This is question mostly directed at the X3D/web3D people. I have a .wrl file that I would like to load into my Java3D program, so I followed the instructions at http://www.web3d.org/TaskGroups/source/HowToInstall.html and downloaded all the files from the CVS repository. I successfully got every

Re: [JAVA3D] ray tracing (driver like API)

2001-05-04 Thread Leyland Needham
> Problem is that java3d is purely polygon based. Ray tracing shows it's > strengths when used with constructive geometry and 'real' shapes - > parametric surfaces etc. Thats true to an extent, but I have used many raytrace supported renderers from Lightwave Softimage Max Maya, and others, and wh

Re: [JAVA3D] Problems compiling Xj3D Loader

2001-05-04 Thread giles
The classes in com.sun.* are about to be phased out. Look at the examples in examples/DIYBrowser and examples/loader These will show you how to load VRML97 content into your J3D application. I'm in testing phase currently for a release on May 8th. So things are mostly stable in CVS. I'll have

Re: [JAVA3D] ray tracing

2001-05-04 Thread Gary L. Graf
Hi, One option I used was to ray trace the scene and use the data to make a texture on the scene graph objects. Obviously not a pretty solution and it would likely not stand up to higher framerates, but it can work, particularly if you have limited areas to trace (like a mirror on the wall). -

[JAVA3D] posting this again ...

2001-05-04 Thread nader
Hi, I am posting this again as i have only gotten one reply back and it was not fruitfull. __ Hi, I have been trying out Doug Gehringer's Volume Rendering app. (available from j3d.org) and have noticed this peculiar misbehavior. What I noticed is t

[JAVA3D] j3dfly "serialization"

2001-05-04 Thread Boris Zeldin
Dear friends. I tried to use j3dfly externalization framework to save some of my scene. I get stumbled on these 2 issues. 1. The way Sun envision j3d externalization is to implement the following method in any custom object that extends a SceneGraphObject public void writeSceneGraphObject( java

[JAVA3D] 2D Graphics...

2001-05-04 Thread Leyland Needham
I'm trying to find a way to do 2d graphics with Java3D, for example a progress bar, and using Java3D objects (so that I can rotate and scale have a behavior where they wake on mouse entrance and clicks). These elements would need to exist in front of the 3d graphics, and support cookie cutter tran

Re: [JAVA3D] j3dfly "serialization"

2001-05-04 Thread Leyland Needham
For number 2, I have been down a similar road for the j3f file format with obj files. One thing I forgot about was normals, that j3f stores the normals and the obj files I was using did not. The one thing I did learn also was that j3f files store texture maps internally, when you realize that it a

Re: [JAVA3D] InputDevices and Behavior

2001-05-04 Thread Dipl. Ing. Paul Szawlowski
Hi all, If anyone is interested in the solution for the strange behavior: In one case the Transformation of the object is updated depending on the frame rate because the difference matrix is multiplied in the behavior and generates a new transformation every frame. In the other case the Transf