Neil Woodhouse schrieb:
> Hi,
>
> I am new to this, so please be patient with me. I have a scene of
> spheres and want to be able to pick and identify each item. I have
> identified that the PickTool will serve my purpose. Is it possible to use
> standard shapes, such as boxes, spheres etc wi
hello there,is it possible to create effects like bump-mapping, or
cubic environmetalmapping with Java3D ?think it should cause AFAIK
is at least the first feature uncluded in OpenGL1.2 standard and in DirectX
6 or higher..so dou you know if these features exist and how to use
them..
greetin
Does anyone have an ellipse class already
that i can use. I need it to use a major and two semiminors for parameters...
Just wondering.
Zak
does anyone have the new version?
Can you send it to me?
Zak
Why don't you download the Java source code from JavaSoft and use Sun's
AWT implementation?
-John-
Sackmunky wrote:
Does
anyone have an ellipse class already that i can use. I need it to use a
major and two semiminors for parameters... Just wondering. Zak
begin:vcard
n:Davies;John
tel;cell
Hi,
We have been very disappointed with Java3D for three reasons:
1. Performance:
a. Rasters are incredibly slow (one small raster takes 15 ms to render).
b. Cost of Appearance node component is prohibitive.
According to the Java3D team even the smallest Appearance
(i.e. Wi
Jean-Marie Dautelle wrote:
>
> Hi,
>
> We have been very disappointed with Java3D for three reasons:
>
> 1. Performance:
> a. Rasters are incredibly slow (one small raster takes 15 ms to render).
Certainly not true in retained mode. For me small raster do not affect
framerate at all. I suppos
> does anyone have the new version?
> Can you send it to me?
As requested - hot off the presses! Not exactly the cleanest set of code
currently, but mostly it works. This is a snapshot of my current HD, so
plenty of stuff not in CVS, and probably so undocumented.
--
Justin Couch
Justin Couch wrote:
> As requested - hot off the presses! Not exactly the cleanest set of code
> currently, but mostly it works. This is a snapshot of my current HD, so
> plenty of stuff not in CVS, and probably so undocumented.
Ah sh*t. Didn't mean to do that - darn reply-tos. Appologies to eve
Hi Tina
I am a subscriber to the Java3D mailing list though I dont post to it directly.
Your mail got me interested.
In creating the texture object you are using the format as
Texture.RGBA. This is valid only for images with an alpha channel.
If your image doesnt contain an alpha
Not in the current API, but will be possible in Java 3D 1.3. You can
download the specification from:
http://java.sun.com/products/java-media/3D/
and follow the "Java 3D(TM) API 1.3 Specification Alpha: Now Available
For Review" link.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[
Hi Paul,
>
>If anyone is interested in the solution for the strange behavior:
>
>In one case the Transformation of the object is updated depending on the frame rate
>because the
>difference matrix is multiplied in the behavior and generates a new transformation
>every frame.
>In the other case
From: "Kelvin Chung" <[EMAIL PROTECTED]>
Sent: Friday, May 04, 2001 1:47 PM
> ...
> InputDevice.NON_BLOCKING mode:
> --
>
> A timer thread in Java3D will trigger an event to the
> InputDeviceScheduler thread every 5ms to read input from device.
> Thi
Hi Fred,
>> ...
>> InputDevice.NON_BLOCKING mode:
>> --
>>
>> A timer thread in Java3D will trigger an event to the
>> InputDeviceScheduler thread every 5ms to read input from device.
>> This sampling rate (default 5ms) can be changed using the
>>
Hi every body.
This my question:
Has Java3d development board consider to take this api to be capable to do
Ray tracing render in comming versions?
_
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
Thats an interesting question, considering that Java3D is a scenegraph not
just a drawing api. Scenegraphs are more organized, and setup for finding
objects in a scene, and certainly they support pickRay tools as well.
But I personaly think if they do, do it, it should probably be an API, so
that
It seems to me that java3d is very good api for small scenes - with lot
of static data. It does a lot of optimalization behind the back and is
significatly easier to use efficently than opengl/directx. This makes it
perfect tool for things like molecule viewers, some medical imaging,
maybe also sp
One of the features we are considering for Java 3D 1.4 is extensibility.
As a part of that we are looking at defining a rendering device interface.
This may be an avenue for implementing such a renderer.
Doug Twilleager
Java 3D Team
Sun Microsystems
>X-Originating-IP: [148.221.205.80]
>Mime-Ver
Leyland Needham wrote:
>
> Thats an interesting question, considering that Java3D is a scenegraph not
> just a drawing api. Scenegraphs are more organized, and setup for finding
> objects in a scene, and certainly they support pickRay tools as well.
Problem is that java3d is purely polygon based.
new hardware over the next 2 years will be close in terms of horsepower
to making real-time raytracing possible.
nvidia has already demonstrated a life-game that mostly runs on the GPU.
not directly related to raytracing, but shows what sort of computations
can be done in shaders already.
>
This is question mostly directed at the X3D/web3D people. I have a .wrl file
that I
would like to load into my Java3D program, so I followed the instructions at
http://www.web3d.org/TaskGroups/source/HowToInstall.html and downloaded all
the
files from the CVS repository. I successfully got every
> Problem is that java3d is purely polygon based. Ray tracing shows it's
> strengths when used with constructive geometry and 'real' shapes -
> parametric surfaces etc.
Thats true to an extent, but I have used many raytrace supported renderers
from Lightwave Softimage Max Maya, and others, and wh
The classes in com.sun.* are about to be phased out. Look at the
examples in examples/DIYBrowser and examples/loader
These will show you how to load VRML97 content into your J3D
application.
I'm in testing phase currently for a release on May 8th. So things are
mostly stable in CVS. I'll have
Hi,
One option I used was to ray trace the scene and use the data to make a
texture on the scene graph objects. Obviously not a pretty solution and it
would likely not stand up to higher framerates, but it can work, particularly
if you have limited areas to trace (like a mirror on the wall). -
Hi, I am posting this again as i have only gotten one reply
back and it was not fruitfull.
__
Hi,
I have been trying out Doug Gehringer's Volume Rendering app. (available
from j3d.org) and have noticed this peculiar misbehavior. What I noticed
is t
Dear friends.
I tried to use j3dfly externalization framework to
save some of my
scene. I get stumbled on these 2 issues.
1. The way Sun envision j3d externalization is to
implement the
following method in any custom object that extends a
SceneGraphObject
public void writeSceneGraphObject( java
I'm trying to find a way to do 2d graphics with Java3D, for example a
progress bar, and using Java3D objects (so that I can rotate and scale have a
behavior where they wake on mouse entrance and clicks). These elements would
need to exist in front of the 3d graphics, and support cookie cutter
tran
For number 2, I have been down a similar road for the j3f file format with
obj files. One thing I forgot about was normals, that j3f stores the normals
and the obj files I was using did not. The one thing I did learn also was
that j3f files store texture maps internally, when you realize that it a
Hi all,
If anyone is interested in the solution for the strange behavior:
In one case the Transformation of the object is updated depending on the frame rate
because the
difference matrix is multiplied in the behavior and generates a new transformation
every frame.
In the other case the Transf
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