Re: [JAVA3D] Interesting behaviour with ModelClip and ASUS7700

2001-05-10 Thread Joachim Diepstraten
Hi Kelvin >If you are using the debug version of DirectX 8.0, please switch to > using the Retail version. We found that under the debug version, Yep thanks I'm actually using the Debug version of DX8. Though didn't know it was installed as debug it's not my machine. :) > the number of clipp

[JAVA3D] Problems with more than one locale

2001-05-10 Thread Joachim Diepstraten
Hi Yep it's me again with another new problem. Here it is : I've got one VirtualUniverse with three locales (yes that's unusual I know). Each locale has it's own BranchGroup with a viewingPlattform and a viewer and it's own BranchGroup with scene geometry. For the viewingPlattform everything see

Re: [JAVA3D] j3f file size

2001-05-10 Thread Nikolai V. Chr.
Leyland Needham wrote: > That is kind of what I was thinking would be happening, that geometry could > probably be optimized a bit more before saving, I was going to implement this > in my morph utility program. > > Also, would it be safe to say, that the resulting file size of j3f, is a > close

[JAVA3D] geometry compression

2001-05-10 Thread Radoslaw Mantiuk
Hi, I have some problems with geometry compression. During decompression the exceptions java.lang.IllegalArgumentException and java.lang.ArrayIndexOutOfBoundsException appears. Most of the objects are compressed/decompressed properly but in some cases the decompression fails. Any suggestions ?

Re: [JAVA3D] re Cosm

2001-05-10 Thread David
I am not sure what you mean by "Post question to the FAQ". We write the FAQ's based on the questions we are asked frequently, hence the name. The message boards are not busy beacuse we have not advertised Cosm, nor have a single link to the our web pages. But we do monitor the message boards da

[JAVA3D] Bindings to low-level API

2001-05-10 Thread Alex Terrazas
The other day I sent an email wondering how Java3D handles hidden surface removal.  I have since realized that it probably adopts the HSR algorithm of the low-level API for the specific implementation that is selected (e.g. OpenGL and DirectX)-- This all made me wonder what information is out ther

Re: [JAVA3D] re Cosm

2001-05-10 Thread Justin Couch
David wrote: > > I am not sure what you mean by "Post question to the FAQ". We write the > FAQ's based on the questions we are asked frequently, hence the name. The > message boards are not busy beacuse we have not advertised Cosm, nor have a > single link to the our web pages. Bzztt.. J3d.org

Re: [JAVA3D] re Cosm

2001-05-10 Thread Yazel, David J.
Hehe, geek links are fine. Our biggest concern was opening the floodgates of MMORPG fanatics before we are prepared to deal with them. And in answer to Chris' question below, yes we all have day jobs. Cosm is strictly a volunteer labor of love. Course "day jobs" is a relative term as I put mor

[JAVA3D] OT: Re: Re: [JAVA3D] A regular Java problem

2001-05-10 Thread Pedro Estrada
You need a return in the third if statement, otherwise the result from the recursive call to doSearch is never propagated back up the call stack.       public String doSearch(ListNode node,String airportCode) {        if(node == null) {  // if the node is null then

[JAVA3D] Terrain Following Algorithm & Collision Detection

2001-05-10 Thread Adriano Cavalcanti Silva
Hi there, Here is one address with an interesting paper, which discuss the use or not of collision detection to "Terrain Following": http://diko.etri.re.kr/references/papers/p59-barrus.pdf I believe that it could be at least a quite interesting to anyone that is working around on this issue. Ch

[JAVA3D] UI with Java3D

2001-05-10 Thread Firas MOHAMED
Hello, Could any body please tell me how to add icons to a Java3D window (Applet) ? How to have a real user interface ? Thanks for any information ? Firas  

Re: [JAVA3D] re Cosm

2001-05-10 Thread John Wright
Dave, since Stratics ran a couple news tidbits about Pernica we've done ok at handling the "MMORPG fanatics" (1000 people visited our interest sign up page in the first week). There has been a lot of interest and it has kept me busier than ever trying to answer all the questions, but it's encoura

Re: [JAVA3D] Scaling without Translation !!

2001-05-10 Thread Tina Manoharan Valappil
Hi, Vow thanks, that was a really cool explanation!! :-) Cheers Tina > The object itself, where is its origin? Where is (0,0,0) when you load the > object with no translation at all? When the object loads with out any > translation and scaling is it to t

[JAVA3D] FRAME ISSUES>>>>HELP !!!

2001-05-10 Thread Sackmunky
I am just displaying a sphere with a earth-like texture on it. I have it in  a JDialog frame. Whenever I resize the frame either one of the two things happens.         1. The frame turns grey until you move it around and then the canvas shows up.         or       2. The Globe doesnt resize

[JAVA3D] Shockwave3D and the influence on Java3D

2001-05-10 Thread zero
hi everyone, today i have seen some interesting stuff: the Macromedia Shockwave 3D Player, it's about realtime 3D graphics for the web...   well, and now i'm interrested what YOU are thinking about this and whther/how it does influence the future of Java3D, cause it seems to be i big indust

Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!

2001-05-10 Thread Justin Couch
> Sackmunky wrote: > 2. The Globe doesnt resize along with the frame. And even if you > shrink the frame, the performance level goes down hill big time. And > it doesnt seem to render correctly, since the colors of the globe seem > to become larger and take up more pixels. > > I need help for

[JAVA3D] Character Animation

2001-05-10 Thread Nick Armstrong
I am considering writing a game with character animation. Does anybody know any good techniques (and how to implement them if possible) for animating characters and anything else for that matter. I know about morphing in Java3D and "key frame over bones" (used a lot in opengl and DirectX eg Quake

Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!

2001-05-10 Thread Yazel, David J.
To even be less useful... I know that there is a Java3d resize policy which you can set which governs whether the scene is scaled or whether more scene is shown. So you can set it so that when you make the window bigger you actually see more of the scene as the equation govrning FoV now encompass

Re: [JAVA3D] Character Animation

2001-05-10 Thread John Wright
Nick, Join the club {smile}. Several of us would like to come up with some good solutions for animation, specifically for models imported from 3D Studio Max. I've started on adding this ability to import the animation info from 3DS via our loader but higher priority tasks have bumped it way dow

Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!

2001-05-10 Thread Firas MOHAMED
Hello Justin, I am very interseted by your demo code on how to use JInternalFrame with J3D. I could not be able to add icons to my JInternalFrame ? Thanks Firas Justin Couch wrote: > > Sackmunky wrote: > > > 2. The Globe doesnt resize along with the frame. And even if you > > shrink the fram

[JAVA3D] view navigation

2001-05-10 Thread alvaro zabala
Hi! I've a problem with view navigation. When I rotate my Virtual Camera, (viewTransf3D.rotZ(angle), for example) and after that I want to translate my position to the left (position.x+=step) My movement is relative to the absolute reference system! So I move to the East, but in the canvas's v

Re: [JAVA3D] UI with Java3D

2001-05-10 Thread osam
Hi, all We have a problem with LineStripArray object. Indeed we had constrcuted a LineStripArray and put it in shape3D having Java3D Mousebehavior, but we can not move it!! What's the deal or secret to make this objet movable. Is it possible to select one line of a Quadarray? How to do tha

Re: [JAVA3D] Problems with more than one locale

2001-05-10 Thread Uma Sabada
Joachim: Please send us a test program. -Uma Java3D Team > MIME-Version: 1.0 > Date: Thu, 10 May 2001 10:42:34 +0200 > From: Joachim Diepstraten <[EMAIL PROTECTED]> > Subject: [JAVA3D] Problems with more than one locale > To: [EMAIL PROTECTED] > > Hi > > Yep it's me again with another n

Re: [JAVA3D] Character Animation

2001-05-10 Thread Artur Biesiadowski
Nick Armstrong wrote: > > I am considering writing a game with character animation. Does anybody > know any good techniques (and how to implement them if possible) for > animating characters and anything else for that matter. Not very java3d specific, but you mind find it useful http://cal3d.sou

Re: [JAVA3D] Character Animation

2001-05-10 Thread Paraskevas Orfanides
I was a member of a small team that did that. I was not the main person for the implementations, but I can share what I know. On a side note, though, we are researchers for a University and we were mostly concentrated in the intelligence, speech, and emotions. Not in the speed. Our program req

Re: [JAVA3D] Character Animation

2001-05-10 Thread J. Lee Dixon
Nick, I also made a 3DS loader that reads the animation, but be aware that 3DS does not support morphing. The only type of animation that is supported are TCB (tension-continuity-bias) controller animations. If you animate something without using TCB, it will automatically change it to TCB. As

Re: [JAVA3D] Problems with more than one locale

2001-05-10 Thread Doug Twilleager
If two Locale's are close to each other, it is possible for one Locale to see the geometry in the other Locale. The only way to ensure that geometry is completely seperated is to use multiple VirtualUniverse's. There may be a Java 3D bug here, but I just wanted to clarify that point. Doug Twille

Re: [JAVA3D] Bindings to low-level API

2001-05-10 Thread Doug Twilleager
Java 3D has it's own native rendering layer which is at a much higher level than OpenGL or DirectX. Going across JNI is a very expensive operation, so we try to make sure we have a lot of work to do when we do go through JNI. Also, by having our own native rendering layer, we can abstract it abo

Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!

2001-05-10 Thread Sackmunky
Can you describe how to set the resize policy? Zak - Original Message - From: "Yazel, David J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, May 10, 2001 10:28 AM Subject: Re: [JAVA3D] FRAME ISSUESHELP !!! > To even be less useful... I know that there is a Java3d resi

Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!

2001-05-10 Thread Yazel, David J.
I prob won't have time to look up the docs until tonight... but I am pretty sure its in the View. Dave -Original Message- From: Sackmunky [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 10, 2001 2:16 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] FRAME ISSUESHELP !!! Can you describ

Re: [JAVA3D] Character Animation

2001-05-10 Thread Silvere Martin-Michiellot
Hi, Our company is about to release version 1.0 of our avatar animation package based on the humanoid animation proposal made for VRML 97. There is no loader since this package is meant to be used by many different projects and that most of these projects will developp their own file format. It

Re: [JAVA3D] FRAME ISSUES>>>>HELP !!!

2001-05-10 Thread HENG,VEASNA (HP-Corvallis,ex1)
Look at the window resize policy for the View node. -Veasna -Original Message- From: Sackmunky [mailto:[EMAIL PROTECTED]] Sent: Thursday, May 10, 2001 11:16 AM To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] FRAME ISSUESHELP !!! Can you describe how to set the resize pol

Re: [JAVA3D] re Cosm

2001-05-10 Thread Corysia Taware
It shows. (Hmm, that may sound funny... I mean, Cosm really looks good from what I've seen) - Original Message - From: "Yazel, David J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, May 10, 2001 6:35 AM Subject: Re: [JAVA3D] re Cosm > Hehe, geek links are fine. Our big

Re: [JAVA3D] geometry compression

2001-05-10 Thread Mark Hood
> Date: Thu, 10 May 2001 12:40:40 +0200 > From: Radoslaw Mantiuk <[EMAIL PROTECTED]> > > I have some problems with geometry compression. During decompression the > exceptions java.lang.IllegalArgumentException and > java.lang.ArrayIndexOutOfBoundsException appears. > Most of the objects a

[JAVA3D] Multiple Locales Vs. Single Locale with multiple Branches/Translations/Shapes

2001-05-10 Thread Aaron Hand
I am writing a simulation program that boils down to plotting multiple points (or 3D objects) in space with a very flat box to represent the ground, a third person view, and a first person view w.r.t. a point. During execution points will be added, removed and moved. During execution the user c

[JAVA3D] Loaders

2001-05-10 Thread Aaron Hand
I have a couple image files that describe some very interesting shapes. However, these files were developed 10+ years ago, have no documentation and the developers have since moved on. I would like to reuse these image files. These files do have some old graphics loader code associated with the

Re: [JAVA3D] Character Animation

2001-05-10 Thread Leyland Needham
My current solution is, I export a snap shot of a skeleton animation and save it as an obj file. I then have a utility I created which loads obj files and combines them into a morph, then I save that to a j3f file. I had to edit the j3f file io code, because morphs are broken, so that it can load

Re: [JAVA3D] j3f file size

2001-05-10 Thread Leyland Needham
> I doesn't seem like that to me, I have an VRML file which take 5Mb > including textures. > When written to j3d it takes 10Mb. (loaded with VRML97.jar) > When in memory, and after moving around a few minutes, it takes several > hundred Mbytes!! (several textures in 128x128 and 256x256) Ah, but t

Re: [JAVA3D] Shockwave3D and the influence on Java3D

2001-05-10 Thread Leyland Needham
To start off, there is not much to fear from anything at all. Java3D has broad applications, I feel this is not to far off from the OpenGL and Direct3D issue, in that Direct3D was designed for games specificly, and was incorporated into a few high end 3d applications. The only diffrence from that

Re: [JAVA3D] [javaswing]

2001-05-10 Thread Leyland Needham
The problem is a weight problem mixing AWT(Canvas3D) and Swing components... Add this line in, before the popup menus are created. JPopupMenu.setDefaultLightWeightPopupEnabled(false); You can find out more info in this article.. http://java.sun.com/products/jfc/tsc/articles/mixing/index.html Le

Re: [JAVA3D] view navigation

2001-05-10 Thread Leyland Needham
What type of view navigation are you doing using rotZ? I would think that you would use rotY(). Well as an example say you use rotY instead, for rotY this is what you would do... position.x+= cos(angle)*step; position.z+= -sin(angle)*step; As an example.. If you face forward (angle=0), it will b

Re: [JAVA3D] Character Animation

2001-05-10 Thread Ahmed Shakil
if u look at the game on http://www.hta-bi.bfh.ch/~swc/DemoJ3D/Glymp3D/ they have done some character animation. its not that cool but I believe they are using the light wave scene animation. u can do some more research Ahmed -Original Message- From: Nick Armstrong [mailto:[EMAIL PRO

Re: [JAVA3D] UI with Java3D

2001-05-10 Thread Ahmed Shakil
The top secret of making this object to move is that; TransformGroup tg = new TransformGroup(); // create a transform group tg.addChild( yourShape3D ) // add the Shape3D object MouseRotate mr = new MouseRotate( tg ); mr

[JAVA3D] LineArray to PointArray

2001-05-10 Thread Mona Wong
Hi: I'd like my program to be able to display the objects in either wireframe (using LineArray) or points (using PointArray). Is there a way to convert one from another or do I have to keep 2 copies in memory? If it is the latter, that seems to be so wasteful ... All ideas will

Re: [JAVA3D] LineArray to PointArray

2001-05-10 Thread Ahmed Shakil
just create a lineArray, and just change the appearance Appearance app = new Appearance(); PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode( POLYGON_POINT ); // for points or pa.setPolygonMode( POLYGON_LINE ); // for the points

[JAVA3D] PolygonAttributes.POLYGON_FILL, POLYGON_POINT not working?

2001-05-10 Thread Mona Wong
Hi: I think I've found a bug in 1.3 ... it seems that PolygonAttributes.POLYGON_FILL nad POLYGON_POINT are not working as documented. I've tried both and it only display it in line mode. I searched the bug database and didn't get any match. I was unable to submit a bug report be

[JAVA3D] Rotation Issues - Help :-0

2001-05-10 Thread Jai Kumblekere
HI Members I have problems with rotation of object about its own center rather than the origin. I took an example from this board. It works with real fine with primitives. But if I create two lines with "Test" class, it no more rotates about it's center. Can Someone look at these codes and hel

Re: [JAVA3D] PolygonAttributes.POLYGON_FILL,POLYGON_POINT not working?

2001-05-10 Thread Justin Couch
Mona Wong wrote: > > Hi: > > I think I've found a bug in 1.3 ... it seems that > PolygonAttributes.POLYGON_FILL nad POLYGON_POINT are not working as documented. > I've tried both and it only display it in line mode. I'm not sure if it is that or a driver problem. I've been seeing all sort

[JAVA3D] OrbitBehavior question

2001-05-10 Thread david Xia
Hi, When using OrbitBehavior, it has two constructors 1)OrbitBehavior(Canvas3D c) 2)OrbitBehavior(Canvas3D c, int flags) I have a Canvas3D which contains two main parts, one part contain a lot of Shape3Ds,the other part is a different Shape3D. Due to large geometry nodes, I want to navigag

[JAVA3D] transformation question

2001-05-10 Thread david Xia
Hi, I have a question about transformation. Suppose I have the following scenegraph: BG(objRoot) | TG1(t3d_1) | TG2(t3d_2) | TG3(t3d_3) | thousands of Shape3Ds(s1,s2,s3,s1000) (TG means TransformGroup,t3d_1,t3d_2,t3d_3 are Transform3D objects associated with their resp

Re: [JAVA3D] OrbitBehavior question

2001-05-10 Thread Paraskevas Orfanides
If I understand correctly, you have a part with a lot of big shape3d objects and a part with a few small shape3d objects. Now, for the large geometries part, will all the geometries change at the same way at all times? If they do, I would suggest you write your own universe class to allow for mo

Re: [JAVA3D] Human Animations...

2001-05-10 Thread Paraskevas Orfanides
Justin and others interested, As I promised, I have requested information about the copyrights. I am still waiting for a reply. I will let you know about any further details when I find out and, if I'm allowed, I will send you the source code for the bodypart-pivot implementation of human moveme

Re: [JAVA3D] view navigation

2001-05-10 Thread Dipl. Ing. Paul Szawlowski
What you simply have to do is to apply the transformation in the local coordinate system of the Viewplatform. So you do the following: coordinate transformation to local coordinate system -> applying your transformation matrix -> coordinate transformation back to virtual coordinate system. Watch

Re: [JAVA3D] transformation question

2001-05-10 Thread Dipl. Ing. Paul Szawlowski
david Xia schrieb: > Hi, > > I have a question about transformation. Suppose I have the following > scenegraph: > > BG(objRoot) > | > TG1(t3d_1) > | > TG2(t3d_2) > | > TG3(t3d_3) > | > thousands of Shape3Ds(s1,s2,s3,s1000) > Your thousands of shapes will be transformed fi

Re: [JAVA3D] OrbitBehavior question

2001-05-10 Thread Dipl. Ing. Paul Szawlowski
david Xia schrieb: > Hi, > > When using OrbitBehavior, it has two constructors > 1)OrbitBehavior(Canvas3D c) > 2)OrbitBehavior(Canvas3D c, int flags) > > I have a Canvas3D which contains two main parts, one part contain a lot of > Shape3Ds,the other part is a different Shape3D. Due to large

[JAVA3D] Distributing Java3D on an internet site.

2001-05-10 Thread Crossley, Allistair
Hi Michael, You wrote back the other day in answer to my posting as to whether I could put Java3D on my website with my Java3D application. You replied in the positive quoting the license part saying basically I can distribute Java3D in full with my application. However, since then, Paul Pantera

Re: [JAVA3D] Grafic card question

2001-05-10 Thread Dipl. Ing. Paul Szawlowski
> If people are really interested in knowing some basic performance > optimisations, the SGI guys run a course every year a Siggraph called > Advanced Rendering Optimisations (I think). It goes through all sorts of > interesting stuff, of which maybe half are applicable to Java/Java3D > coding. Si

Re: [JAVA3D] Can I Put The J3D Installers On My Website?

2001-05-10 Thread Visser, Ian
In order to try and make for a friendlier process, are we allowed to link directly to the downlaod file on Sun's web-site, or do our novice users have to try and navigate sun's web site? -Original Message- From: Paul Pantera [mailto:[EMAIL PROTECTED]] Sent: 09 May 2001 19:42 To: [EMAIL PR