Hi Kelvin
>If you are using the debug version of DirectX 8.0, please switch to
> using the Retail version. We found that under the debug version,
Yep thanks I'm actually using the Debug version of DX8. Though didn't know
it was installed as debug it's not my machine. :)
> the number of clipp
Hi
Yep it's me again with another new problem.
Here it is :
I've got one VirtualUniverse with three locales (yes that's
unusual I know). Each locale has it's own BranchGroup with a
viewingPlattform and a viewer and it's own BranchGroup with scene
geometry. For the viewingPlattform everything see
Leyland Needham wrote:
> That is kind of what I was thinking would be happening, that geometry could
> probably be optimized a bit more before saving, I was going to implement this
> in my morph utility program.
>
> Also, would it be safe to say, that the resulting file size of j3f, is a
> close
Hi,
I have some problems with geometry compression. During decompression the
exceptions java.lang.IllegalArgumentException and
java.lang.ArrayIndexOutOfBoundsException appears.
Most of the objects are compressed/decompressed properly but in some cases
the decompression fails.
Any suggestions ?
I am not sure what you mean by "Post question to the FAQ". We write the
FAQ's based on the questions we are asked frequently, hence the name. The
message boards are not busy beacuse we have not advertised Cosm, nor have a
single link to the our web pages. But we do monitor the message boards
da
The other day I sent an email wondering how Java3D handles
hidden surface removal. I have since realized that it probably
adopts the HSR algorithm of the low-level API for the specific
implementation that is selected (e.g. OpenGL and DirectX)--
This all made me wonder what information is out ther
David wrote:
>
> I am not sure what you mean by "Post question to the FAQ". We write the
> FAQ's based on the questions we are asked frequently, hence the name. The
> message boards are not busy beacuse we have not advertised Cosm, nor have a
> single link to the our web pages.
Bzztt.. J3d.org
Hehe, geek links are fine. Our biggest concern was opening the floodgates
of MMORPG fanatics before we are prepared to deal with them.
And in answer to Chris' question below, yes we all have day jobs. Cosm is
strictly a volunteer labor of love. Course "day jobs" is a relative term as
I put mor
You need a return in the third if statement,
otherwise the result from the recursive call to doSearch
is never propagated back up the call
stack.
public String doSearch(ListNode node,String
airportCode) { if(node == null)
{
// if the node is null
then
Hi there,
Here is one address with an interesting paper, which discuss the use or not of
collision detection to "Terrain Following":
http://diko.etri.re.kr/references/papers/p59-barrus.pdf
I believe that it could be at least a quite interesting to anyone that is
working around on this issue.
Ch
Hello,
Could any body please tell me how to add icons to a
Java3D window (Applet) ?
How to have a real user interface ?
Thanks for any information ?
Firas
Dave, since Stratics ran a couple news tidbits about Pernica we've done
ok at handling the "MMORPG fanatics" (1000 people visited our interest
sign up page in the first week). There has been a lot of interest and
it has kept me busier than ever trying to answer all the questions, but
it's encoura
Hi,
Vow thanks, that was a really cool explanation!!
:-)
Cheers
Tina
> The object itself, where is its origin? Where is (0,0,0) when you load the
> object with no translation at all? When the object loads with out any
> translation and scaling is it to t
I am just displaying a sphere with a earth-like
texture on it. I have it in a JDialog frame. Whenever I resize the frame
either one of the two things happens.
1. The frame turns grey until
you move it around and then the canvas shows up.
or
2. The Globe doesnt resize
hi everyone,
today i have seen some interesting
stuff:
the Macromedia Shockwave 3D Player,
it's about realtime 3D graphics for the
web...
well, and now i'm interrested what YOU are thinking
about this and whther/how it does influence the future of Java3D, cause it seems
to be i big indust
> Sackmunky wrote:
> 2. The Globe doesnt resize along with the frame. And even if you
> shrink the frame, the performance level goes down hill big time. And
> it doesnt seem to render correctly, since the colors of the globe seem
> to become larger and take up more pixels.
>
> I need help for
I am considering writing a game with character animation. Does anybody
know any good techniques (and how to implement them if possible) for
animating characters and anything else for that matter.
I know about morphing in Java3D and "key frame over bones" (used a lot
in opengl and DirectX eg Quake
To even be less useful... I know that there is a Java3d resize policy which
you can set which governs whether the scene is scaled or whether more scene
is shown. So you can set it so that when you make the window bigger you
actually see more of the scene as the equation govrning FoV now encompass
Nick,
Join the club {smile}. Several of us would like to come up with some
good solutions for animation, specifically for models imported from 3D
Studio Max. I've started on adding this ability to import the animation
info from 3DS via our loader but higher priority tasks have bumped it
way dow
Hello Justin,
I am very interseted by your demo code on how to use JInternalFrame with J3D.
I could not be able to add icons to my JInternalFrame ?
Thanks
Firas
Justin Couch wrote:
> > Sackmunky wrote:
>
> > 2. The Globe doesnt resize along with the frame. And even if you
> > shrink the fram
Hi!
I've a problem with view navigation.
When I rotate my Virtual Camera, (viewTransf3D.rotZ(angle), for example)
and after that I want to translate my position to the left
(position.x+=step)
My movement is relative to the absolute reference system!
So I move to the East, but in the canvas's v
Hi, all
We have a problem with LineStripArray object. Indeed we had constrcuted
a LineStripArray and put it in shape3D having Java3D Mousebehavior, but
we can not move it!! What's the deal or secret to make this objet
movable.
Is it possible to select one line of a Quadarray? How to do tha
Joachim:
Please send us a test program.
-Uma
Java3D Team
> MIME-Version: 1.0
> Date: Thu, 10 May 2001 10:42:34 +0200
> From: Joachim Diepstraten <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Problems with more than one locale
> To: [EMAIL PROTECTED]
>
> Hi
>
> Yep it's me again with another n
Nick Armstrong wrote:
>
> I am considering writing a game with character animation. Does anybody
> know any good techniques (and how to implement them if possible) for
> animating characters and anything else for that matter.
Not very java3d specific, but you mind find it useful
http://cal3d.sou
I was a member of a small team that did that. I was not the main person
for the implementations, but I can share what I know. On a side note,
though, we are researchers for a University and we were mostly concentrated
in the intelligence, speech, and emotions. Not in the speed. Our program
req
Nick,
I also made a 3DS loader that reads the animation, but be aware that 3DS
does not support morphing. The only type of animation that is supported
are TCB (tension-continuity-bias) controller animations. If you animate
something without using TCB, it will automatically change it to TCB. As
If two Locale's are close to each other, it is possible for one Locale
to see the geometry in the other Locale. The only way to ensure that
geometry is completely seperated is to use multiple VirtualUniverse's.
There may be a Java 3D bug here, but I just wanted to clarify that point.
Doug Twille
Java 3D has it's own native rendering layer which is at a much
higher level than OpenGL or DirectX. Going across JNI is a
very expensive operation, so we try to make sure we have a lot
of work to do when we do go through JNI. Also, by having our
own native rendering layer, we can abstract it abo
Can you describe how to set the resize policy?
Zak
- Original Message -
From: "Yazel, David J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 10, 2001 10:28 AM
Subject: Re: [JAVA3D] FRAME ISSUESHELP !!!
> To even be less useful... I know that there is a Java3d resi
I prob won't have time to look up the docs until tonight... but I am pretty
sure its in the View.
Dave
-Original Message-
From: Sackmunky [mailto:[EMAIL PROTECTED]]
Sent: Thursday, May 10, 2001 2:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] FRAME ISSUESHELP !!!
Can you describ
Hi,
Our company is about to release version 1.0 of our avatar animation
package based on the humanoid animation proposal made for VRML 97.
There is no loader since this package is meant to be used by many
different projects and that most of these projects will developp
their own file format. It
Look at the window resize policy for the View node.
-Veasna
-Original Message-
From: Sackmunky [mailto:[EMAIL PROTECTED]]
Sent: Thursday, May 10, 2001 11:16 AM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] FRAME ISSUESHELP !!!
Can you describe how to set the resize pol
It shows.
(Hmm, that may sound funny... I mean, Cosm really looks good from what I've
seen)
- Original Message -
From: "Yazel, David J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 10, 2001 6:35 AM
Subject: Re: [JAVA3D] re Cosm
> Hehe, geek links are fine. Our big
> Date: Thu, 10 May 2001 12:40:40 +0200
> From: Radoslaw Mantiuk <[EMAIL PROTECTED]>
>
> I have some problems with geometry compression. During decompression the
> exceptions java.lang.IllegalArgumentException and
> java.lang.ArrayIndexOutOfBoundsException appears.
> Most of the objects a
I am writing a simulation program that boils down to plotting multiple
points (or 3D objects)
in space with a very flat box to represent the ground, a third person view, and a
first person
view w.r.t. a point. During execution points will be added, removed and moved. During
execution
the user c
I have a couple image files that describe some very interesting shapes.
However, these files were developed 10+ years ago, have no documentation
and the developers have since moved on. I would like to reuse these image
files. These files do have some old graphics loader code associated with
the
My current solution is, I export a snap shot of a skeleton animation and save
it as an obj file. I then have a utility I created which loads obj files and
combines them into a morph, then I save that to a j3f file. I had to edit the
j3f file io code, because morphs are broken, so that it can load
> I doesn't seem like that to me, I have an VRML file which take 5Mb
> including textures.
> When written to j3d it takes 10Mb. (loaded with VRML97.jar)
> When in memory, and after moving around a few minutes, it takes several
> hundred Mbytes!! (several textures in 128x128 and 256x256)
Ah, but t
To start off, there is not much to fear from anything at all. Java3D has
broad applications, I feel this is not to far off from the OpenGL and
Direct3D issue, in that Direct3D was designed for games specificly, and was
incorporated into a few high end 3d applications. The only diffrence from
that
The problem is a weight problem mixing AWT(Canvas3D) and Swing components...
Add this line in, before the popup menus are created.
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
You can find out more info in this article..
http://java.sun.com/products/jfc/tsc/articles/mixing/index.html
Le
What type of view navigation are you doing using rotZ? I would think that you
would use rotY(). Well as an example say you use rotY instead, for rotY this
is what you would do...
position.x+= cos(angle)*step;
position.z+= -sin(angle)*step;
As an example..
If you face forward (angle=0), it will b
if u look at the game on
http://www.hta-bi.bfh.ch/~swc/DemoJ3D/Glymp3D/
they have done some character animation. its not that cool but I believe they are
using the light wave scene animation. u can do some more research
Ahmed
-Original Message-
From: Nick Armstrong [mailto:[EMAIL PRO
The top secret of making this object to move is that;
TransformGroup tg = new TransformGroup(); // create a transform
group
tg.addChild( yourShape3D ) // add the Shape3D
object
MouseRotate mr = new MouseRotate( tg );
mr
Hi:
I'd like my program to be able to display the objects in either
wireframe (using LineArray) or points (using PointArray). Is there a way to
convert one from another or do I have to keep 2 copies in memory? If it is the
latter, that seems to be so wasteful ...
All ideas will
just create a lineArray, and just change the appearance
Appearance app = new Appearance();
PolygonAttributes pa = new PolygonAttributes();
pa.setPolygonMode( POLYGON_POINT ); // for points
or
pa.setPolygonMode( POLYGON_LINE ); // for the points
Hi:
I think I've found a bug in 1.3 ... it seems that
PolygonAttributes.POLYGON_FILL nad POLYGON_POINT are not working as documented.
I've tried both and it only display it in line mode.
I searched the bug database and didn't get any match. I was unable to
submit a bug report be
HI Members
I have problems with rotation of object about its own
center rather than the origin. I took an example from
this board. It works with real fine with primitives.
But if I create two lines with "Test" class, it no
more rotates about it's center. Can Someone look at
these codes and hel
Mona Wong wrote:
>
> Hi:
>
> I think I've found a bug in 1.3 ... it seems that
> PolygonAttributes.POLYGON_FILL nad POLYGON_POINT are not working as documented.
> I've tried both and it only display it in line mode.
I'm not sure if it is that or a driver problem. I've been seeing all
sort
Hi,
When using OrbitBehavior, it has two constructors
1)OrbitBehavior(Canvas3D c)
2)OrbitBehavior(Canvas3D c, int flags)
I have a Canvas3D which contains two main parts, one part contain a lot of
Shape3Ds,the other part is a different Shape3D. Due to large geometry nodes,
I want to navigag
Hi,
I have a question about transformation. Suppose I have the following
scenegraph:
BG(objRoot)
|
TG1(t3d_1)
|
TG2(t3d_2)
|
TG3(t3d_3)
|
thousands of Shape3Ds(s1,s2,s3,s1000)
(TG means TransformGroup,t3d_1,t3d_2,t3d_3 are Transform3D objects
associated with their resp
If I understand correctly, you have a part with a lot of big shape3d
objects and a part with a few small shape3d objects. Now, for the large
geometries part, will all the geometries change at the same way at all
times? If they do, I would suggest you write your own universe class to
allow for mo
Justin and others interested,
As I promised, I have requested information about the copyrights. I am
still waiting for a reply. I will let you know about any further details
when I find out and, if I'm allowed, I will send you the source code for
the bodypart-pivot implementation of human moveme
What you simply have to do is to apply the transformation in the local
coordinate system of the Viewplatform. So you do the following:
coordinate transformation to local coordinate system -> applying your
transformation matrix -> coordinate transformation back to
virtual coordinate system. Watch
david Xia schrieb:
> Hi,
>
> I have a question about transformation. Suppose I have the following
> scenegraph:
>
> BG(objRoot)
> |
> TG1(t3d_1)
> |
> TG2(t3d_2)
> |
> TG3(t3d_3)
> |
> thousands of Shape3Ds(s1,s2,s3,s1000)
>
Your thousands of shapes will be transformed fi
david Xia schrieb:
> Hi,
>
> When using OrbitBehavior, it has two constructors
> 1)OrbitBehavior(Canvas3D c)
> 2)OrbitBehavior(Canvas3D c, int flags)
>
> I have a Canvas3D which contains two main parts, one part contain a lot of
> Shape3Ds,the other part is a different Shape3D. Due to large
Hi Michael,
You wrote back the other day in answer to my posting as to whether I could
put Java3D on my website with my Java3D application. You replied in the
positive quoting the license part saying basically I can distribute Java3D
in full with my application.
However, since then, Paul Pantera
> If people are really interested in knowing some basic performance
> optimisations, the SGI guys run a course every year a Siggraph called
> Advanced Rendering Optimisations (I think). It goes through all sorts of
> interesting stuff, of which maybe half are applicable to Java/Java3D
> coding. Si
In order to try and make for a friendlier process, are we allowed to link
directly to the downlaod file on Sun's web-site, or do our novice users have
to try and navigate sun's web site?
-Original Message-
From: Paul Pantera [mailto:[EMAIL PROTECTED]]
Sent: 09 May 2001 19:42
To: [EMAIL PR
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