Thanks for your answer. Can you say me a link about vrml97 examples? or Can
you lend me an example about it?
Thanks for your attention.
- Original Message -
From: "Ahmed Shakil" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 15, 2001 11:19 PM
Subject: Re: [JAVA3D] Help lo
Hi Justin
> > a GeometryArray? I know you can get the VertexCoordinates,
> > TextureCoordinates and Colors but how can you get the topology?
> > For example which Vertex are connected with an edge with each
> > other?
>
> Well, apart from what you can infer from the different geometry types
> (ie
>From memory in the triangle trip array the first three vertices make up the
first triangle.
The next vetex makes a triangle using itself and the previous two vertices. and
so on...
Chris
---
Hi,
I am using this code to move and rotate a satellite :
Matrix3f transyz = new Matrix3f(
0, 1, 0,
0, 0,
1,
1, 0,
0); Transform3D te = new
Transform3D (transyz, new Vec
Hi, All!
Face the following problems:
1. spotLifgt does not shine on objects
with textures.2. When add in scene spotLight, ambientLight don't
shine.
If anyone will help in these questions,
shall be very grateful
-
by a look at the documentation, it seems that the answer of my
question is yes.
It is boring. The physics looks really OK. The values look
good.
The spin axis of the satellite is supposed with the values I
got
to orientate itself towards the sun, but
All installation information is in http://www.j3d.org/installing.html
Hope this helps
Dani
If someone could help me, i'd like to install the Java 3D API.
What file should i download ? Where do i install the file ?
I got in the sun's homepage these files:
java3d-1_2_1_01-win32-directx-sdk
ja
Hai ,
I want a function which should make my Shape3D
fully visible on the Canvas3D.
In my Application i can Zoomin or
Zoomout my Graphics by Clicking the Corresponding buttons.
Like this i want a function to make a full view of
my Shape3D. ( the shape will be of any width and height )
In the never ending chase to do New Stuff(TM) here's the latest.
Too many people asking about collision detection and these two projects
are somewhat intertwined so I'm announcing this a little earlier that I
really want to, so please mind the ladders and buckets of paint still
lying around
In response to popular demand, I've created a tutorial on how to
implement real collision avoidance and terrain following in Java 3D.
The new tutorial details the code to write a generalised collision
detection system for navigation. We also detail how to write a
generalised terrain
following nav
I use
a simplistic approach...
I take
the maximum value of the maxX and maxY extents of the Shape3D and then multiply
that by 2 and set the Z to the negative of this value.
Cheers,Allistair CrossleyWeb/New Media
ConsultantLogica UK LtdTel: 02074 463267Mob: 07884 056274
-Original Message
Folks,
Does anyone have an older copy of the CVS code floating around? With all
the stuffing around with the servers, CVS seems to have been really
naughty and deleted a few files on me because the backups were from
before the files were added. I don't know why it's done this, and is
certainly a
"Yazel, David J." wrote:
> A quite excellent tutorial! I think you have inspired me to pick a topic
> and try something similar. Perhaps on transparency or particle systems or
> some such thing.
Please send this way!
> Some quick comments:
>
> 1. End of chapter 2 (Collision Detection) does no
We use an easier terrain navigator than this.
We have a "Terrain" class, which has a property called geometry which is a
double[ ] [ ] array.
the same array which we use to create a QuadArray with the terrain.
The terrain class has a method which get a Point3d (or Vector3d) with de
ViewingPlatfo
When I pass a mass of Point3d to a GeometryInfo, and
I call the getGeometry method, I get a exception asking for
a stripCounts.
¿ May I order the points of the mass?
¿Doesn´t it implements a Delaunay / Voronoi triangulation?
What is the principle of GeometryInfo??
===
I have already installed jdk1.3.0 in my computer. Should i install the files
java3d-1_2_1_01-win32-opengl-rt.exe and
java3d-1_2_1_01-win32-opengl-sdk.exe
in c:\jdk1.3.0_02 or
c:\Programs File
Thanks, Luis Fábio S. M.
_
I forgot the error's message.
java.lang.IllegalArgumentException: StripCounts inconsistent
with primitive
I created a stripVertexCount of size 1.
God man. READ THE Java3D INSTALL INSTRUCTIONS! JDK is NOT Java3D..it is the
Java platform. Double click your java3d-1_2_1_01-win32-opengl-sdk.exe and
follow the INSTRUCTIONS!. You need to point it at jdk1.x folder.
Cheers,
Allistair Crossley
Web/New Media Consultant
Logica UK Ltd
Tel: 02074 4632
HI Karthiks,
Check out the source of Java 3D Fly Through, it contains a method in
Controller.java that will move the viewer so that a Bounded volume is
visible, taking into acount the View Frustum size.
Rgds
Paul
>MIME-Version: 1.0
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MIMEOLE: Produced
Justin:
A quite excellent tutorial! I think you have inspired me to pick a topic
and try something similar. Perhaps on transparency or particle systems or
some such thing.
Some quick comments:
1. End of chapter 2 (Collision Detection) does not have "next step" links
like are at the end of cha
If I understood the original question right, what you want is a behavior
similar to LOD ( and you know how to use LOD).
But this behavior should not simply use the distance to set the appropriate
value on the switch.
What I did was to extend LOD and implement the processStimulus method
to project
Hello,
Is it possible to view the same SceneGraph in two different views,
one with the Rasterization mode of the polygones set to POLYGON_FILL
and the other with the mode POLYGON_LINE?
Or do you need to copy the entire SceneGraph?
Of course, a little source code exemple would be greatly
apprec
You might want to look at the SharedGroup object in the Java3D API.
You could have a collection of SharedGroups, one for each tree type, and
use these to create your forest. The advantage here is that you get to
reuse the
Shape3D for each tree by sharing a single instance, instead of creating a
n
hi there,
i have two behaviors, one reacting on a mouse click, the other one
reacting on mouse double-click.
if the user double-clicks the canvas both behaviors are triggered.
why???
is there a possibility to get around this?
how is this actually specified in the AWT? i suppose, a double-click
Java3D's documentation is VERY
POOR.
When I`m going to review the Triangulator class documentation, I find
this:
Triangulator
public Triangulator(int earOrder)
Method Detail
triangulate
public void triangulate(GeometryInfo gi)
This routine converts the
GeometryInfo objec
Hi, all:
I am working on a Virtual Forest Java3D system for forestry management. I
have a rather strategic question. Since the system will represent huge
numbers of trees for thousands of acres of forest, currently the tree 3D
shapes are generated on fly. The system should feature choices of show
==
CALL FOR PAPERS
Web3D 2002 Conference
7th International Conference on 3D Web Technology
http://Web3DSymposium.org
February 2
goto: http://www.manning.com/Barrilleaux/
and download the source code or sample chapters. you will find some examples using
vrml97.
Ahmed
-Original Message-
From: Juan Antonio [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 16, 2001 12:27 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D
Wow I had no idea. For some reason I just assumed they were accessing the
data directly, since they have access to the geometry. You mean they are
pulling the geometry out into an short lived array every time I do a pick
with GEOMETRY_INTERSECTION? What good is that! I don't understand why they
Another translation to add to the list.
This time Yukio Andoh has provided us with a Japanese translation of the
FAQ at:
http://www.nk-exa.co.jp/~andoh/java/3d/faq/index.html
We have links from the main page currently, but nowhere else. BTW, I
have to add the links to the weekly emails too.
--
Title: RE: [JAVA3D] Exception on exiting applet
Hi Kelvin,
thank you for a quick reply. Unfortunately, it is not easy for us to send you our applet since it needs a connection to server to load examples. We are currently preparing the local application to send you for evaluation, so that sho
Hi Yuri,
I've submit a bug for the first problem:
4458891- MasterControl throw NullPointerException
sometimes when exit from applet
as a record before receiving your test application.
For the second problem, I believe it is same as bug
4457394 - NullPointerException when unregi
Thanks for your advice.
I probably didn't describe my problem clearly. Each individual tree has
distinct property and is shown in different color scheme according to
certain characteristics, such as species, diameter, etc.
For instance, when user clicks to see trees in species, the same type of
There are problems with our installers on Windows ME with Java
1.3.1. Downgrade to 1.3.0_02 and it should work.
-Paul
> From: "Navin Daryanani" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: install problem
> Date: Wed, 16 May 2001 15:14:06 +1000
> MIME-Version: 1.0
> Content-Transfe
Moving some of the picking utility functionality into the core is one
of the things being looked at for 1.4.
Doug Twilleager
Java 3D Team
Sun Microsystems
>MIME-Version: 1.0
>Subject: Re: [JAVA3D] ANN: Collision Detection/Terrain tutorial
>To: [EMAIL PROTECTED]
>
>Wow I had no idea. For some re
The Triangulator (and NormalGenerator) should be used via GeometryInfo.
Please see the Javadocs for GeometryInfo for more information.
The Triangulator constructor was not supposed to be public and will
be deprecated in the 1.3 release of Java 3D.
Dan Petersen
Java 3D Team
Sun Microsystems
> MI
I have an odd workaround but it may lead you in the right direction.
I used the picking behaviors as a model and created two new behaviors, one
for selecting an object using the pickingcallback method and the other to
fire off a dialog box when someone doubleclicks. The double click method
also
Hi all,
Does anyone know how to run the appletviewer from an html file?
I'll appreciate it if you have sample code.
Thanks,
Eric
\\\|///
\\ ~ ~ //
( @ @ )
--oOOo-(_)-oOOo
Hi all,
I used two gif images in texture mapping and
mapped them one after the other parallelly. Using the
BufferedImage class and ColorModel class I have set
the Alpha component of all the black pixels in the two
images to 255. Since I mapped the two images, one
behind the other, I should
Where is that "Terrain" class? Can we get it?
-Original Message-
From: alvaro zabala [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 16, 2001 8:11 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] ANN: Collision Detection/Terrain tutorial
We use an easier terrain navigator than this.
We h
I checked out the code a quite a few of weeks ago (im not sure the exact date
but the latest file date is 3/21), before you were having trouble with your
server, and I dont have those files. About when were they added?
Leyland Needham
=
I need to preserve the image (but just see more or less of it) when my
application window resizes. Calling
"view.setWindowResizePolicy(View.VIRTUAL_WORLD);" would be exactly what
I need, but it is a documented bug that this doesn't work yet. I tried
manually calculating a new FOV but couldn't ge
What is the best way to copy objects for Java3D BranchGroups (I want to copy
the entire branch group hopefully no referencing)? Normally I would look this
up myself but I am busy preparing for E3.
BTW I am getting slower performance now, when a fuller view of my scene is
shown (it seems rather dr
Nevermind. I think I can use the frustum or perspective functions in
Transform3D and apply it to the ViewPlatformTransform.
-Roy
Roy Duffy wrote:
> I need to preserve the image (but just see more or less of it) when my
> application window resizes. Calling
> "view.setWindowResizePolicy(View
Its the ZBuffer, the whole poly is still being rendered to the zbuffer even
though parts of it are transparent, but there is 2 situations (depending on
what kind of transparency you are trying to do) with its own solution...
What kind of transparency are you trying to do,
blended/translucent/semi
"Yazel, David J." wrote:
>
> Wow I had no idea. For some reason I just assumed they were accessing the
> data directly, since they have access to the geometry.
They aren't for the PickTool code. With the direct collision detection
code they would have to be.
> You mean they are
> pulling the ge
alvaro zabala wrote:
>
> We use an easier terrain navigator than this.
>
> We have a "Terrain" class, which has a property called geometry which is a
> double[ ] [ ] array.
> the same array which we use to create a QuadArray with the terrain.
Yes, as I said at the top of the tutorial - this is a
Have you looked into the Node.cloneTree() methods? This might do what
you want.
Dan Petersen
Java 3D Team
Sun Microsystems
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Wed, 16 May 2001 18:15:00 EDT
> From: Leyland Needham <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Copying objects.
Some readers here might get the wrong idea from your blunt comments
Justin. I believe both Dave Yazel (Cosm) and myself (Pernica) run
collision detection and terrain following (via the Picking utilities) in
fairly large worlds at frame rates running up to 100 fps. So Sun's
routines might be "poo
I thought I had a solution with the frustum and/or perspective functions in
Transform3D, but the documentation says those are "Compatability functions" which
are "primarily intended to help jump-start porting of existing applications" and
"limit the portability of Java 3D programs." It sounds lik
John Wright wrote:
>
> Some readers here might get the wrong idea from your blunt comments
> Justin. I believe both Dave Yazel (Cosm) and myself (Pernica) run
> collision detection and terrain following (via the Picking utilities) in
> fairly large worlds at frame rates running up to 100 fps. So
Well... its true that I actually do have the heightmap available to me, and
for the first few months I used that with some code to calculate where the
person's feet would be in mid-triangle.
Then I started auto-optimizing my terrain from a regular grid to an
irregular grid using edge collapsing.
Hello!
I am planning to create my own picking behavior. Should I implement all the
methods:initialize(),processtimulus(),updatescene() methods? If not, what are the
methods required? What happens to the other methods and what functions does these
methods do since I did not define the methods?
David Yazel wrote:
> Soon we will be supporting layered terrain, like caves, overhangs, etc, so
> moving away from actual picking will start causing some real problems.
Exactly. The test code that I used for my code was a church - very
lovely structure - rolling hills for geometry, sloping floor
> Date: Wed, 16 May 2001 20:31:27 -0400
> From: Roy Duffy <[EMAIL PROTECTED]>
>
> I need to preserve the image (but just see more or less of it) when my
> application window resizes. Calling
> "view.setWindowResizePolicy(View.VIRTUAL_WORLD);" would be exactly what I
> need, but it is a do
Hi Guys, check out this link http://www.futureach.com/solutions/advanced.html
excellent "Java to EJB convertor" tool
Jim Marshall
===
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of the message "si
Hi Needham,
Thanks for your prompt reply. I have followed your
suggestion(i.e., the code u have given) and I could
able to view my images.
As u suggested me to use GIMP etc to set transparency
for my images, that will be a weird task bcos I am
using around 50 images in texture m
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