Hi!
Everyone will answer why
classes create by means of anfy3D API works in several times quicker, than
with Java3D API (anyway 3D scene is loaded instant)?
Thank you!
[EMAIL PROTECTED]
ICQ:
hello
i hope this is the right place to put a slightly more general question about
buffer readout and rasters:
where can i find a documentation about frame grabbing which is a bit more
eloquent
than in the Java3D docu?
my problem:
assume a modelled 3D world.
I want to move the camera within th
Ehlo
> Everyone will answer why classes create by means of anfy3D API works in several
>times quicker, than with Java3D API (anyway 3D scene is loaded instant)?
Well that's quite easy to answer.
First anfy3D does not use JAVA2. Anfy3D total class sizes are packed in a
jar arround 25kbytes. Anfy3
u need to set ALLOW_CHILDREN_WRITE capability
saurabh
- Original Message -
From: Joachim Diepstraten <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 29, 2001 4:10 PM
Subject: [JAVA3D] Capability Problem
> Hi
>
> Maybe someone can help me with this one. I've got a
> Branch
Hi,
I created a random terrain with a TriangleArray,
now was i wondering if it is possible to get the heigth of the
TriangleArray at a specified point...
thanx
Kris
Thanks for the response... it saved me a lot of time.
Dave Yazel
> --
> From: Kelvin Chung[SMTP:[EMAIL PROTECTED]]
> Sent: Friday, May 25, 2001 5:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ColorTables
>
> Hi Dave,
>
> >MIME-Version: 1.0
> >Content-Transf
LOL
> --
> From: PLUG[SMTP:[EMAIL PROTECTED]]
> Sent: Tuesday, May 29, 2001 4:26 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] ANFY3d API
>
> Hi!
>
> Everyone will answer why classes create by means of anfy3D API works in
> several times quicker, than with Java3D A
Yes. You can use the same texture over all the faces. You can even use
different parts of the texture for different faces.
Dave Yazel
-Original Message-
From: PLUG
To: [EMAIL PROTECTED]
Sent: 5/29/01 1:26 AM
Subject: [JAVA3D] Texture
Hi!
I have a TriangleArray. I put coordinates of ver
Hi
Allright I finaly really got some question or well more a strange
behaviour.
I've got a viewingPlatform with 4 multiTransformGroup I've attached to one
transFormGroup (0) a MouseRotator. But I'll disable it with
setEnabled(false) at the start. In my application I've got a
Swing ToogleButton t
Hi
Maybe someone can help me with this one. I've got a
BranchGroup which contains another BranchGroup which contains
a TransformGroup with a Shape3D. Looking like this
BG
/ \
BGBG
| |
. TG
. |
. Shape3D
Now I wa
>I'd like to aply different textures over differents parts of the same
>TriangleStripArray Terrain.
>
>I'm building some surfaces to overlap the Terrain Surface, because I think
I
>only can apply a texture for Shape3D
>
>
>Can I apply different textures to the same Shape3D?
>
>
>
>
=
I guess it is ALLOW_CHILDREN_WRITE in the top BranchGroup.
I think you don't have to set ALLOW_DETACH for the top BranchGroup.
regards
Paul
Joachim Diepstraten schrieb:
> Hi
>
> Maybe someone can help me with this one. I've got a
> BranchGroup which contains another BranchGroup which contains
First you need to find the triangle. You then calulate the point weight
into the triangle and use that to calculate the appropriate Y value.
Here is some example code.
/**
* Calculates the weight into the triangle from the specified point
*/
private void calculatePointWeight( Tr
I'd like to aply different textures over differents parts of the same
TriangleStripArray Terrain.
I'm building some surfaces to overlap the Terrain Surface, because I think I
only can apply a texture for Shape3D
Can I apply different textures to the same Shape3D?
=
Hi Again
I've found the sollution when I add the capability
Group.ALLOW_CHILDREN_WRITE it works
--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)
===
To unsubscribe, send email to [EMAIL PROTECTED] and incl
Ehlo
> What does LOL mean?
Hmm normaly laugthing out loud
EOF,
J.D.
--
A tribute to Douglas Adams
(http://www.antiflash.net/raytrace/douglasadams.html)
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in t
Using Java3D API the answer is negative,
but you can do that in two manners:
a) Throwing a vertical picking ray to the terrain, and getting the
intersection point.
b) By an auxiliar data struct: double[][] of heights. You must make a
method which accept a point (x,y)
and returns the h
Joachim Diepstraten schrieb:
> Hi
>
> Maybe someone can help me with this one. I've got a
> BranchGroup which contains another BranchGroup which contains
> a TransformGroup with a Shape3D. Looking like this
>
>BG
> / \
> BGBG
> | |
>. T
I'd like to add this type of message to my list of pet peeves.
Along with the inevitable "unsubscribes", virus filled attachments,
"virtual card file" attachments that proliferate in my attachment
directory, and finally the out-of-office auto-replies when I post a message
or reply, we now need to
Laughing Out Loud
--- "Illarramendi Amilibia, Aitor"
<[EMAIL PROTECTED]> wrote:
> What does LOL mean?
>
> -Original Message-
> From: Yazel, David J.
> [mailto:[EMAIL PROTECTED]]
> Sent: martes 29 de mayo de 2001 12:10
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ANFY3d API
>
>
> LOL
>
Hi!
I have spheres and cylinders in my virtual universe and have Wakeuponcollisionentry as
its condition for its behaviors.
Here are my initialize and processstimulus methods:
public void initialize() {
wEnter = new WakeupOnCollisionEntry(shape,
WakeupOnCollisionEntry.USE_GEOMETR
por lo que he visto por ahi se utiliza a modo de smiley, tipo :)
me da la impresion que significa Lot Of Laughts, pero he visto otros significados.
un saludo
- Original Message -
From: "Illarramendi Amilibia, Aitor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 29, 200
LOL is "Laughing Out Loud" (as in the writer found something humorous).
I suspect Dave found this humorous as he probably doesn't consider
anfy3D and Java 3D to be comparable at all.
- John Wright
Starfire Research
"Illarramendi Amilibia, Aitor" wrote:
>
> What does LOL mean?
>
> -Original M
What does LOL mean?
-Original Message-
From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
Sent: martes 29 de mayo de 2001 12:10
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] ANFY3d API
LOL
> --
> From: PLUG[SMTP:[EMAIL PROTECTED]]
> Sent: Tuesday, May 29, 2001 4:26
24 matches
Mail list logo