[JAVA3D] ANFY3d API

2001-05-29 Thread PLUG
Hi!   Everyone will answer why classes create by means of anfy3D API works in several times quicker, than with Java3D API (anyway 3D scene is loaded instant)?   Thank you!     [EMAIL PROTECTED]   ICQ:

Re: [JAVA3D] Offscreen buffer -> rasters

2001-05-29 Thread maik lutterklas
hello i hope this is the right place to put a slightly more general question about buffer readout and rasters: where can i find a documentation about frame grabbing which is a bit more eloquent than in the Java3D docu? my problem: assume a modelled 3D world. I want to move the camera within th

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread Joachim Diepstraten
Ehlo > Everyone will answer why classes create by means of anfy3D API works in several >times quicker, than with Java3D API (anyway 3D scene is loaded instant)? Well that's quite easy to answer. First anfy3D does not use JAVA2. Anfy3D total class sizes are packed in a jar arround 25kbytes. Anfy3

Re: [JAVA3D] Capability Problem

2001-05-29 Thread Saurabh Akhauri
u need to set ALLOW_CHILDREN_WRITE capability saurabh - Original Message - From: Joachim Diepstraten <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 29, 2001 4:10 PM Subject: [JAVA3D] Capability Problem > Hi > > Maybe someone can help me with this one. I've got a > Branch

[JAVA3D] Terrain following

2001-05-29 Thread Kris Korstjens
Hi,   I created a random terrain with a TriangleArray, now was i wondering if it is possible to get the heigth of the TriangleArray at a specified point...   thanx   Kris

Re: [JAVA3D] ColorTables

2001-05-29 Thread Yazel, David J.
Thanks for the response... it saved me a lot of time. Dave Yazel > -- > From: Kelvin Chung[SMTP:[EMAIL PROTECTED]] > Sent: Friday, May 25, 2001 5:13 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] ColorTables > > Hi Dave, > > >MIME-Version: 1.0 > >Content-Transf

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread Yazel, David J.
LOL > -- > From: PLUG[SMTP:[EMAIL PROTECTED]] > Sent: Tuesday, May 29, 2001 4:26 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] ANFY3d API > > Hi! > > Everyone will answer why classes create by means of anfy3D API works in > several times quicker, than with Java3D A

Re: [JAVA3D] Texture

2001-05-29 Thread Yazel, David J.
Yes. You can use the same texture over all the faces. You can even use different parts of the texture for different faces. Dave Yazel -Original Message- From: PLUG To: [EMAIL PROTECTED] Sent: 5/29/01 1:26 AM Subject: [JAVA3D] Texture Hi! I have a TriangleArray. I put coordinates of ver

[JAVA3D] Interesting behaviour with MouseRotator

2001-05-29 Thread Joachim Diepstraten
Hi Allright I finaly really got some question or well more a strange behaviour. I've got a viewingPlatform with 4 multiTransformGroup I've attached to one transFormGroup (0) a MouseRotator. But I'll disable it with setEnabled(false) at the start. In my application I've got a Swing ToogleButton t

[JAVA3D] Capability Problem

2001-05-29 Thread Joachim Diepstraten
Hi Maybe someone can help me with this one. I've got a BranchGroup which contains another BranchGroup which contains a TransformGroup with a Shape3D. Looking like this BG / \ BGBG | | . TG . | . Shape3D Now I wa

[JAVA3D] RV: TEXTURING SURFACES??

2001-05-29 Thread alvaro zabala
>I'd like to aply different textures over differents parts of the same >TriangleStripArray Terrain. > >I'm building some surfaces to overlap the Terrain Surface, because I think I >only can apply a texture for Shape3D > > >Can I apply different textures to the same Shape3D? > > > > =

Re: [JAVA3D] Capability Problem

2001-05-29 Thread Dipl. Ing. Paul Szawlowski
I guess it is ALLOW_CHILDREN_WRITE in the top BranchGroup. I think you don't have to set ALLOW_DETACH for the top BranchGroup. regards Paul Joachim Diepstraten schrieb: > Hi > > Maybe someone can help me with this one. I've got a > BranchGroup which contains another BranchGroup which contains

Re: [JAVA3D] Terrain following

2001-05-29 Thread Yazel, David J.
First you need to find the triangle. You then calulate the point weight into the triangle and use that to calculate the appropriate Y value. Here is some example code. /** * Calculates the weight into the triangle from the specified point */ private void calculatePointWeight( Tr

[JAVA3D] TEXTURING SURFACES??

2001-05-29 Thread alvaro zabala
I'd like to aply different textures over differents parts of the same TriangleStripArray Terrain. I'm building some surfaces to overlap the Terrain Surface, because I think I only can apply a texture for Shape3D Can I apply different textures to the same Shape3D? =

Re: [JAVA3D] Capability Problem

2001-05-29 Thread Joachim Diepstraten
Hi Again I've found the sollution when I add the capability Group.ALLOW_CHILDREN_WRITE it works -- Realtime Raytracer in JAVA (http://www.antiflash.net/raytrace) === To unsubscribe, send email to [EMAIL PROTECTED] and incl

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread Joachim Diepstraten
Ehlo > What does LOL mean? Hmm normaly laugthing out loud EOF, J.D. -- A tribute to Douglas Adams (http://www.antiflash.net/raytrace/douglasadams.html) === To unsubscribe, send email to [EMAIL PROTECTED] and include in t

[JAVA3D] RV: [JAVA3D] Terrain following

2001-05-29 Thread alvaro zabala
  Using Java3D API the answer is negative, but you can do that in two manners:   a) Throwing a  vertical picking ray to the terrain, and getting the intersection point.   b) By an auxiliar data struct:  double[][] of heights. You must make a method which accept a point (x,y) and returns the h

Re: [JAVA3D] Capability Problem

2001-05-29 Thread maik lutterklas
Joachim Diepstraten schrieb: > Hi > > Maybe someone can help me with this one. I've got a > BranchGroup which contains another BranchGroup which contains > a TransformGroup with a Shape3D. Looking like this > >BG > / \ > BGBG > | | >. T

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread Eric Reiss
I'd like to add this type of message to my list of pet peeves. Along with the inevitable "unsubscribes", virus filled attachments, "virtual card file" attachments that proliferate in my attachment directory, and finally the out-of-office auto-replies when I post a message or reply, we now need to

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread Cromwell Enage
Laughing Out Loud --- "Illarramendi Amilibia, Aitor" <[EMAIL PROTECTED]> wrote: > What does LOL mean? > > -Original Message- > From: Yazel, David J. > [mailto:[EMAIL PROTECTED]] > Sent: martes 29 de mayo de 2001 12:10 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] ANFY3d API > > > LOL >

[JAVA3D] WakeuponCollisionentry

2001-05-29 Thread BAMBAM
Hi! I have spheres and cylinders in my virtual universe and have Wakeuponcollisionentry as its condition for its behaviors. Here are my initialize and processstimulus methods: public void initialize() { wEnter = new WakeupOnCollisionEntry(shape, WakeupOnCollisionEntry.USE_GEOMETR

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread Borja Marcos Suárez
por lo que he visto por ahi se utiliza a modo de smiley, tipo :) me da la impresion que significa Lot Of Laughts, pero he visto otros significados. un saludo - Original Message - From: "Illarramendi Amilibia, Aitor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 29, 200

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread John Wright
LOL is "Laughing Out Loud" (as in the writer found something humorous). I suspect Dave found this humorous as he probably doesn't consider anfy3D and Java 3D to be comparable at all. - John Wright Starfire Research "Illarramendi Amilibia, Aitor" wrote: > > What does LOL mean? > > -Original M

Re: [JAVA3D] ANFY3d API

2001-05-29 Thread Illarramendi Amilibia, Aitor
What does LOL mean? -Original Message- From: Yazel, David J. [mailto:[EMAIL PROTECTED]] Sent: martes 29 de mayo de 2001 12:10 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] ANFY3d API LOL > -- > From: PLUG[SMTP:[EMAIL PROTECTED]] > Sent: Tuesday, May 29, 2001 4:26