Re: [JAVA3D] TexCoords for non regular shapes

2001-06-07 Thread Alvaro Zabala
Hi, David! Thank you very much. I'm going to examine the code you posted to the list. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, se

[JAVA3D] Simple Bone/Skin test...

2001-06-07 Thread Leyland Needham
Attached in the zip file is a simple test. If you run it, what you will see is a cylinder (16x20) which will be deformed by 2 bones that act like the upper arm and the lower arm, to bend a sort of shoulder and elbow. Its the start of a structure, or less of a structure more a functional prototype

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-07 Thread Alvaro Zabala
Hi, David! I have forgotten where exactly, (When I look for something, I use Google) but I downloaded two zips with some of your classes. Zip's names are Zurn.zip and xithsrc.zip . Are these the same classes ? Only a last question. I'm reviewing the sample code about textCoord generation for ro

[JAVA3D] Mouse Button Input Mask in WakeuponAWTEvent

2001-06-07 Thread Jonathan Albert C. Vallar
Hi! Good day! I just would like to ask if I will be able to create a behavior that will awaken when the left mouse button is pressed not only my Mouse Keypresses. Thank you very much! Like this? WakeuponAWTEvent mouseevent; public void Initialize() { mouseEvents = new WakeupOnAWTEven

Re: [JAVA3D] Spam ?! ... No,a Java3d programmer helping other Java3d programmers.

2001-06-07 Thread John Wright
Paul, I think people would respond better to you if your e-mails weren't formatted like advertisements / spam. If you are responding to someone try just a normal reply with an answer to what they asked. The way you "rant" like a zealot has trained people to just automatically delete your posts

Re: [JAVA3D] Mouse Button Input Mask in WakeuponAWTEvent

2001-06-07 Thread Justin Couch
"Jonathan Albert C. Vallar" wrote: > I just would like to ask if I will be able to create a behavior that will awaken >when the left mouse button is pressed not only my Mouse Keypresses. Correct, exception for this line. > if ((evt.getModifiers() & InputEvent.BUTTON3_MASK)==

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-07 Thread Yazel, David J.
hehe I could see how that could be confusing. All my Path code is in an alpha state, which means its in the "change some inputs and see how it looks stage". The last test I ran was to use a texture that was a segment of a long curved path, and the texture was 8 times longer than it was wide. So

Re: [JAVA3D] Objects Intersection

2001-06-07 Thread Yazel, David J.
Are you defining "intersection" as the intersection of the volume(s) or the geometric intersection caused by the polygons of the two objects intersecting? -Original Message- From: chongmc [mailto:[EMAIL PROTECTED]] Sent: Thursday, June 07, 2001 5:40 AM To: [EMAIL PROTECTED] Subject: [JAVA

[JAVA3D] Inverse of a Transform

2001-06-07 Thread Joachim Diepstraten
Hi I wonder if the inverse of a transform really is correct? The rotation parts is correct but the translation seems to be screwed up a bit. Anyone experiencing the same? EOF, J.D. -- Realtime Raytracer in JAVA (http://www.antiflash.net/raytrace) =

[JAVA3D] Java3D 1.4 BOF Meeting Notes from JavaOne

2001-06-07 Thread Mark Ferneau
For anyone who was not at the Java3D birds-of-a-feather (BOF) meeting last night, here are the notes I took from a brief preview of what *might* be included in Java3D 1.4. In general with this release they are "taking off the covers" and looking to add some major functionality. They are using t

Re: [JAVA3D] Java3D 1.4 BOF Meeting Notes from JavaOne

2001-06-07 Thread Justin Couch
Mark Ferneau wrote: [snip] lotsa stuff. Will get this up on the j3d.org site shortly (tomorrow morn AU time if one of the other guys doesn't beat me to it) >- Others5) Timeframe: - JSR is being submitted now - Timeframe is > *really* dependent on what direction the expert group takes

Re: [JAVA3D] Spam ?! ... No,a Java3d programmer helping other Jav a3d programmers.

2001-06-07 Thread J. Lee Dixon
Paul, In this thread I believe I was the one who used the word "spam". Pretty much all of the posts that I have seen from you say stuff like "3D on the web is here now! Join us!". What does that mean? To me, it just looks like you are trying to expose people to 3D technologies. We already kno

Re: [JAVA3D] Bug in immediate mode appearance

2001-06-07 Thread Yuri Nikishkov
Title: RE: [JAVA3D] Bug in immediate mode appearance Hi Kelvin, >>It seems that I found a bug in the immediate mode appearance setting. When I >>set appearance that has RenderingAttributes.setVisible(false) to disable >>certain geometries and then set different appearance that does not have

Re: [JAVA3D] Java3D 1.4 BOF Meeting Notes from JavaOne

2001-06-07 Thread Joachim Diepstraten
Hi > One question to fire back to them if you get a chance - who are they > planning on getting into the expert group? Is it going to allow open One question from me what's the estimated release schedule? As some projects might be shifted to Java 3d instead of pure OpenGL. And some of the new fea

[JAVA3D] Java3D game demo at JavaONE ?

2001-06-07 Thread Augusto Sellhorn
Just saw a 3D game running in Java during today's keynote (via the video feed), they demoed a Quake-like game. Anybody have a URL for it ? Does it use Java3D ? Just wondering. Thanks. === To unsubscribe, send email to [EMA

[JAVA3D] RestricedAccess Exception

2001-06-07 Thread Jonathan Albert C. Vallar
Hi! I have a Sphere object.Below are my declarations: a.setMaterial(m); //spheres //new sphere sph = new Sphere(0.2f, Sphere.GENERATE_NORMALS, 80, a); sph.setPickable(true); Shape3D shp3d = sph.getShape(); sh

[JAVA3D] TG scale question

2001-06-07 Thread Víctor
Hi all, I have notice that when I run the following code scale value is reset to 1.0. Is that the expected behavior or should keep the scale value before rotX was run? tg.getTransform(t3d); t3d.rotX(Rot); tg.setTransform(t3d); <- Here scale have been reset to 1.0 Víctor -- Maldeci

Re: [JAVA3D] Inverse of a Transform

2001-06-07 Thread Doug Gehringer
> I wonder if the inverse of a transform really is correct? Most likely the inverse is correct, since this is a basic function and an error would lead to lots of other problems. However, there are a couple easy tests you can do to check. Multiply the inverse by the original transform. This sho

Re: [JAVA3D] RestricedAccess Exception

2001-06-07 Thread Alvaro Zabala
I got a very similar message with de SimpleUniverse class. When I asked for his LocalToVWorld transform, I got the could not change capabilities in a live or compiled scene message. I think that auxiliar classes like Sphere, SimpleUniverse,etc are pre-compiled, or these functions aren't available

Re: [JAVA3D] TG scale question

2001-06-07 Thread Alvaro Zabala
If you want to preserve the translation and scale components of the transform, you must do that: Transform3D mul = new Transform3D; mul.rotX(Rot); t3d.mul(mul); rotX set the non x-traslational components to unitaries. > -Mensaje original- > De: Discussion list for Java 3D API > [mailto:

Re: [JAVA3D] Avatar Animation and Texturing

2001-06-07 Thread Alvaro Zabala
Hi, David! Thanks. Maybe it can helps you. You must fix the number of times you want to wrap the texture over the road (for example, lineroad of 1 m. numWraps=lengthRoad/lengthLineRoad, for a 50 m. road is 50 wraps. so you can do this: tex.x = 0; tex.y = (length*numWraps)/(numPointsOfRoad-1)

Re: [JAVA3D] Java3D game demo at JavaONE ?

2001-06-07 Thread Paul Byrne
Hi, Check out www.javagaming.org, they are running a competition for the best 'level' created using the Fullsail gaming engine (Humid). Humid was used for the first person shooter shown in the keynote. Humid is built entirely on Java and Java3D. Rgds Paul -

Re: [JAVA3D] Java3D game demo at JavaONE ?

2001-06-07 Thread Augusto Sellhorn
Thanks, just went to the contest webpage, but there are no links to download "Humid" http://www.javagaming.org/News/GameContestMain/gamecontestmain.html BTW, it's nice that Sun finally is taking paying attention to the gaming market. Can't wait to run that VM on my PS2 ! Paul Byrne wrote:

Re: [JAVA3D] What's the catch in using mouselisteners on canvas3dinsteadof behaviors?

2001-06-07 Thread Kelvin Chung
Hi Justin, > >Yes, there's an interesting problem here too. I don't know how Sun >implements their behavior handling internally. I have both approaches - >directly registering a MouseMotionListener on the Canvas3D and also >using behaviors. Using the former, you start to loose events in a >heavil

Re: [JAVA3D] Bug in immediate mode appearance

2001-06-07 Thread Kelvin Chung
Hi Yuri, > >>>It seems that I found a bug in the immediate mode appearance setting. When >I >>>set appearance that has RenderingAttributes.setVisible(false) to disable >>>certain geometries and then set different appearance that does not have >>>RenderingAttributes object, the following geometries

Re: [JAVA3D] Performance

2001-06-07 Thread John Sear
Hi Justin.. Thanks for your reply... I thought that immediate mode might be the answer.. I'm getting okay performance with renderOnce(), so I'll probably stick with it for now. I've ended up writing a method to remove the Link, SharedGroup and excess Groups manually... It's given a substantial

Re: [JAVA3D] Java3D game demo at JavaONE ?

2001-06-07 Thread Powell, Jim (EER)
To download the engine, you have to register for the contest. -Original Message- From: Augusto Sellhorn [mailto:[EMAIL PROTECTED]] Sent: Thursday, June 07, 2001 6:51 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D game demo at JavaONE ? Thanks, just went to the contest webpage, bu

Re: [JAVA3D] Quadtrees and Scene Graphs

2001-06-07 Thread Michael Nischt
hi. > Do quadtrees work well for managing terrain data with scene graphs? Almost > every article I've read on them demonstrates the theory in immediate mode, > not in a retained mode architechture. It seems to me that it would be > necessary to continually tear down and rebuild those portions of

Re: [JAVA3D] Quadtrees and Scene Graphs

2001-06-07 Thread David Yazel
We use something similar to quad-trees. Here is a merged excerp from some of my other e-mails. We have a viewable range of, well anything up to 12800 meters with pretty good results. I tried a LOT of different ways to go, including adaptive quad-trees, but finally settled for static quad-trees f

[JAVA3D] Quadtrees and Scene Graphs

2001-06-07 Thread Corysia Taware
Do quadtrees work well for managing terrain data with scene graphs? Almost every article I've read on them demonstrates the theory in immediate mode, not in a retained mode architechture. It seems to me that it would be necessary to continually tear down and rebuild those portions of the tree th

Re: [JAVA3D] Performance

2001-06-07 Thread Justin Couch
John Sear wrote: > I've ended up writing a method to remove the Link, SharedGroup and excess > Groups manually... It's given a substantial speedup... The number of nodes > in my tree reduces from approximately 200 to 60 without any change in the > model.. Not a general solution but it works fine

[JAVA3D] Interpolator Behavior

2001-06-07 Thread David Alderson
Hi. I am looking for some assistance. I am trying to create a Behavior that successively looks at the cross-section of an object. I am using the ModelClip class and have implemented a Behavior that allows me to step through the various sections in accordance with KeyPress events. Now, I would l

[JAVA3D] Matrix

2001-06-07 Thread Daniel Balaguer Yagan
hi there to all, i have been doing java3d programming for about 8 months, but I'm still quite confused with Matrix transfoms. Is there any 'pretty' good website about Quaternions and Matrix on Java3d? a simple reply would do, thanks, daniel ===

[JAVA3D] Objects Intersection

2001-06-07 Thread chongmc
I have two irregular shape object. I want the intersection portion of the two objects to have different color from the non-intersection portion. How can I do that? === To unsubscribe, send email to [EMAIL PROTECTED] and incl