Hi, David!
Thank you very much.
I'm going to examine the code you posted to the list.
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Attached in the zip file is a simple test. If you run it, what you will see
is a cylinder (16x20) which will be deformed by 2 bones that act like the
upper arm and the lower arm, to bend a sort of shoulder and elbow.
Its the start of a structure, or less of a structure more a functional
prototype
Hi, David!
I have forgotten where exactly, (When I look for something, I use Google)
but I downloaded two zips with some of your classes.
Zip's names are Zurn.zip and xithsrc.zip . Are these the same classes ?
Only a last question. I'm reviewing the sample code about textCoord
generation for ro
Hi!
Good day!
I just would like to ask if I will be able to create a behavior that will awaken when
the left mouse button is pressed not only my Mouse Keypresses.
Thank you very much!
Like this?
WakeuponAWTEvent mouseevent;
public void Initialize()
{
mouseEvents = new WakeupOnAWTEven
Paul,
I think people would respond better to you if your e-mails weren't
formatted like advertisements / spam. If you are responding to someone
try just a normal reply with an answer to what they asked.
The way you "rant" like a zealot has trained people to just
automatically delete your posts
"Jonathan Albert C. Vallar" wrote:
> I just would like to ask if I will be able to create a behavior that will awaken
>when the left mouse button is pressed not only my Mouse Keypresses.
Correct, exception for this line.
> if ((evt.getModifiers() & InputEvent.BUTTON3_MASK)==
hehe I could see how that could be confusing. All my Path code is in an
alpha state, which means its in the "change some inputs and see how it looks
stage". The last test I ran was to use a texture that was a segment of a
long curved path, and the texture was 8 times longer than it was wide. So
Are you defining "intersection" as the intersection of the volume(s) or the
geometric intersection caused by the polygons of the two objects
intersecting?
-Original Message-
From: chongmc [mailto:[EMAIL PROTECTED]]
Sent: Thursday, June 07, 2001 5:40 AM
To: [EMAIL PROTECTED]
Subject: [JAVA
Hi
I wonder if the inverse of a transform really is correct?
The rotation parts is correct but the translation
seems to be screwed up a bit.
Anyone experiencing the same?
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)
=
For anyone who was not at the Java3D birds-of-a-feather (BOF) meeting last
night, here are the notes I took from a brief preview of what *might* be
included in Java3D 1.4. In general with this release they are "taking off
the covers" and looking to add some major functionality. They are using
t
Mark Ferneau wrote:
[snip] lotsa stuff.
Will get this up on the j3d.org site shortly (tomorrow morn AU time if
one of the other guys doesn't beat me to it)
>- Others5) Timeframe: - JSR is being submitted now - Timeframe is
> *really* dependent on what direction the expert group takes
Paul,
In this thread I believe I was the one who used the word "spam". Pretty
much all of the posts that I have seen from you say stuff like "3D on
the web is here now! Join us!". What does that mean? To me, it just
looks like you are trying to expose people to 3D technologies. We
already kno
Title: RE: [JAVA3D] Bug in immediate mode appearance
Hi Kelvin,
>>It seems that I found a bug in the immediate mode appearance setting. When I
>>set appearance that has RenderingAttributes.setVisible(false) to disable
>>certain geometries and then set different appearance that does not have
Hi
> One question to fire back to them if you get a chance - who are they
> planning on getting into the expert group? Is it going to allow open
One question from me what's the estimated release schedule? As some
projects might be shifted to Java 3d instead of pure OpenGL. And some of
the new fea
Just saw a 3D game running in Java during today's keynote (via the video
feed), they demoed a Quake-like game.
Anybody have a URL for it ? Does it use Java3D ?
Just wondering.
Thanks.
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Hi! I have a Sphere object.Below are my declarations:
a.setMaterial(m);
//spheres
//new sphere
sph = new Sphere(0.2f, Sphere.GENERATE_NORMALS, 80, a);
sph.setPickable(true);
Shape3D shp3d = sph.getShape();
sh
Hi all, I have notice that when I run the following code scale value is
reset to 1.0. Is that the expected behavior or should keep the scale
value before rotX was run?
tg.getTransform(t3d);
t3d.rotX(Rot);
tg.setTransform(t3d); <- Here scale have been reset to 1.0
Víctor
--
Maldeci
> I wonder if the inverse of a transform really is correct?
Most likely the inverse is correct, since this is a basic function and an error
would lead to lots of other problems.
However, there are a couple easy tests you can do to check. Multiply the
inverse by the original transform. This sho
I got a very similar message with de SimpleUniverse class.
When I asked for his LocalToVWorld transform, I got the could not change
capabilities in a live
or compiled scene message.
I think that auxiliar classes like Sphere, SimpleUniverse,etc are
pre-compiled,
or these functions aren't available
If you want to preserve the translation and scale components of the
transform, you must
do that:
Transform3D mul = new Transform3D;
mul.rotX(Rot);
t3d.mul(mul);
rotX set the non x-traslational components to unitaries.
> -Mensaje original-
> De: Discussion list for Java 3D API
> [mailto:
Hi, David! Thanks.
Maybe it can helps you.
You must fix the number of times you want to wrap the texture over the road
(for example, lineroad of 1 m. numWraps=lengthRoad/lengthLineRoad, for a 50
m. road is 50 wraps.
so you can do this:
tex.x = 0;
tex.y = (length*numWraps)/(numPointsOfRoad-1)
Hi,
Check out www.javagaming.org, they are running a competition for the best
'level' created using the Fullsail gaming engine (Humid). Humid was used
for the first person shooter shown in the keynote.
Humid is built entirely on Java and Java3D.
Rgds
Paul
-
Thanks, just went to the contest webpage, but there are no links to download
"Humid"
http://www.javagaming.org/News/GameContestMain/gamecontestmain.html
BTW, it's nice that Sun finally is taking paying attention to the gaming market.
Can't wait to run that VM on my PS2 !
Paul Byrne wrote:
Hi Justin,
>
>Yes, there's an interesting problem here too. I don't know how Sun
>implements their behavior handling internally. I have both approaches -
>directly registering a MouseMotionListener on the Canvas3D and also
>using behaviors. Using the former, you start to loose events in a
>heavil
Hi Yuri,
>
>>>It seems that I found a bug in the immediate mode appearance setting. When
>I
>>>set appearance that has RenderingAttributes.setVisible(false) to disable
>>>certain geometries and then set different appearance that does not have
>>>RenderingAttributes object, the following geometries
Hi Justin..
Thanks for your reply...
I thought that immediate mode might be the answer.. I'm getting okay
performance with renderOnce(), so I'll probably stick with it for now.
I've ended up writing a method to remove the Link, SharedGroup and excess
Groups manually... It's given a substantial
To download the engine, you have to register for the contest.
-Original Message-
From: Augusto Sellhorn [mailto:[EMAIL PROTECTED]]
Sent: Thursday, June 07, 2001 6:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D game demo at JavaONE ?
Thanks, just went to the contest webpage, bu
hi.
> Do quadtrees work well for managing terrain data with scene graphs?
Almost
> every article I've read on them demonstrates the theory in immediate mode,
> not in a retained mode architechture. It seems to me that it would be
> necessary to continually tear down and rebuild those portions of
We use something similar to quad-trees. Here is a merged excerp from some of
my other e-mails.
We have a viewable range of, well anything up to 12800 meters with
pretty good results. I tried a LOT of different ways to go, including
adaptive quad-trees, but finally settled for static quad-trees f
Do quadtrees work well for managing terrain data with scene graphs? Almost
every article I've read on them demonstrates the theory in immediate mode,
not in a retained mode architechture. It seems to me that it would be
necessary to continually tear down and rebuild those portions of the tree
th
John Sear wrote:
> I've ended up writing a method to remove the Link, SharedGroup and excess
> Groups manually... It's given a substantial speedup... The number of nodes
> in my tree reduces from approximately 200 to 60 without any change in the
> model.. Not a general solution but it works fine
Hi. I am looking for some assistance.
I am trying to create a Behavior that successively looks at the
cross-section of an object. I am using the ModelClip class and have
implemented a Behavior that allows me to step through the various sections
in accordance with KeyPress events. Now, I would l
hi there to all,
i have been doing java3d programming for about 8 months, but I'm
still quite confused with Matrix transfoms. Is there any 'pretty' good
website about Quaternions and Matrix on Java3d?
a simple reply would do,
thanks,
daniel
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I have two irregular shape object.
I want the intersection portion of the two objects
to have different color from the non-intersection portion.
How can I do that?
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