Hi,
sorry this question is off topic and not related to Java3D.
I am working under Solaris in a tcshell and tried to expand my
classpath. Okay it is very long about 12 lines and now the shell states
"word too long" during source .tcshrc. Is there a limitation for the
length of the classpath varia
Desiree Hilbring wrote:
> classpath. Okay it is very long about 12 lines and now the shell states
> "word too long" during source .tcshrc. Is there a limitation for the
> length of the classpath variable?
Most shells have a limit of 1024 characters. The real question is why on
earth you have a c
Hi
> Desiree Hilbring wrote:
>
> > classpath. Okay it is very long about 12 lines and now the shell states
> > "word too long" during source .tcshrc. Is there a limitation for the
> > length of the classpath variable?
>
> Most shells have a limit of 1024 characters. The real question is why on
>
Joachim Diepstraten wrote:
> Good question why not move the jars all in one directory and set the
> classpath to there.
Because to nominate a JAR file to be included in the classpath you must
point at the file explicitly. You cannot just point the classpath at the
directory and have the JVM auto
On Thu, 21 Jun 2001, Joachim Diepstraten wrote:
> Hi
>
> > Desiree Hilbring wrote:
> >
> > > classpath. Okay it is very long about 12 lines and now the shell states
> > > "word too long" during source .tcshrc. Is there a limitation for the
> > > length of the classpath variable?
> >
> > Most shel
>
> Because to nominate a JAR file to be included in the classpath you must
> point at the file explicitly. You cannot just point the classpath at the
> directory and have the JVM automagically pick up all the files in that
> directory. There is only one exception to this rule - jre/lib/ext.
okay
Hi
> > Good question why not move the jars all in one directory and set the
> > classpath to there.
>
> Because to nominate a JAR file to be included in the classpath you must
> point at the file explicitly. You cannot just point the classpath at the
> directory and have the JVM automagically pic
Hi All,
I am working around the following bug message:
class can't be instantiated.
java.lang.InstantiationException:
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Class.java:241)
at sun.applet.AppletPanel.createApplet(AppletPanel.java:508)
Hi Desiree,
Well... probably you could reduce the number of jar files
by re-archiving the source files ?
Regards,
Anand Pillai
DELMIA Solutions India.
680, 8th Main, JP NAGAR II Phase,
Bangalore 560 078, INDIA.
Tel: +91-80- 658 9858/59 Fax: +91-80- 658 9855.
[EMAIL PROTECTED]
Desiree
Desiree Hilbring wrote:
> okay fine, or not fine, it is not my decision to use about 20 jar files.
> So is there a solution? Is it possible to expand the limitation of 1024?
I don't know with tcsh - I personally use BASH.
> And I do not want to move them all in jre/lib/ext, because of the proj
Joachim Diepstraten wrote:
> but you still could save a lot by adding a PATHPARAMETER for example POJ
> instead of full directory for each JAR. Should save a lot of characters
I'm not sure that would work because at the point the variable is
expanded (for example 'echo $CLASSPATH') it will expan
Desiree Hilbring wrote:
>>Because to nominate a JAR file to be included in the classpath you must
>>point at the file explicitly. You cannot just point the classpath at the
>>directory and have the JVM automagically pick up all the files in that
>>directory. There is only one exception to this ru
Hi,
the construction of the classpath looks like this now, I tried some of
your suggests:
setenv CLASSPATH .
#setenv GISTERM /net/ipfy/hilbring/PRJ/GIS/GISterm
setenv GISTERM /net/ipfy/hilbring/GISterm
setenv GISLIB ${GISTERM}/lib
setenv UISLIB /net/ipfy/hilbring/uisjars
setenv CLA
You can expand environment space in Windows by running "command.com /e:4096"
if you want to set systen environment to 4K. I can't remember how to do it in
Linux, sorry.
Víctor
Joachim Diepstraten ha escrito:
> Hi
>
> > > Good question why not move the jars all in one directory and set the
>
hi there again,
has anyone of you guys implemented a Thread that watches the state
of the live scene graph? this Thread specifically watches which of the
objects in the live scene have changed their Geometry and Appearance
components, and then performs a certain action.
daniel
==
Hello,
maybe I'm doing something wrong, but I appreciate differences between the
two java3D versions in terms of specular shines (loading same model under
same conditions). I load a 3DS model, that has a texture mapped, and I set
the material with the following values:
material.setLightingE
How are you generating your starfield? It sounds like it's just a bitmap.
I did some work on this a few months back and borrowed ideas I'd seen from
Orbit, OpenUniverse, and Celestia. At first, I'd tried to use a JPG of the
Tycho starfield, but it looked terrible and was slow.
Instead, render y
Hi Corysia!
Thanks a lot for that hint! It actually gave me a very fast and nice
possibility to put system!
> How are you generating your starfield? It sounds like it's
> just a bitmap.
First I used a bitmap, yes.
> I did some work on this a few months back and borrowed ideas
> I'd seen from
Ehlo
> model perfectly shining, the OpenGL version seems not to be affected for the
> specular light (the scene contains two one ambient and two directional
> lights ).
> Is this behavior a bug? How can I manage to get the same behavior between
No that's actually a limitation in OGL if I remembe
Hi Carlos,
I think this is the way to do it.
// tg is your TransformGroup and assuming you added
// the two point arrays at index 0 and 1.
TransformGroup tg;
Shape3D pnt1 = (Shape3D) tg.getChild(0);
Shape3D pnt2 = (Shape3D) tg.getChild(
- Original Message -
From: "Christian Bartel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 21, 2001 10:00 AM
Subject: Re: [JAVA3D] Background Geometry
> But, if I travel to a star in Celestia, this star is glooming a little
bit.
> If I were able to make my sun look so
Hi!
> I'm sorry, no I don't. I haven't tried to figure that out
> yet. It looks
> like the corona is done with some sort of lens flare
> algorithm, but I don't
> have any experience with simulating that yet.
Yes, seems to be some lensflare stuff. I had the idea to easily use a
.gif-file of a s
You might be able to hack this effect:
Make a quad that's always oriented towards the camera. Give it a texture
that looks like the corona effect you're after (make sure it's transparency
around the edges of the corona). Scale the quad so the corona matches up
well with the geometry of the star/su
Hi Jean!
I had this idea (see my posting before). My Problem was: How to make it
always face the camera (remember, I am a NEWBY :-)))
Thanks
Christian
> -Original Message-
> From: Jean Laleuf [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 21, 2001 6:55 PM
> To: [EMAIL PROTECTED]
> S
Ehlo Christian
> I had this idea (see my posting before). My Problem was: How to make it
> always face the camera (remember, I am a NEWBY :-)))
Use a Billboard node this will do exactly what you want
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test the performance of your PC online
Ah, sorry.
Use an OrientedShape3D.
One caveat: I seem to remember mentions of problems w/ OrientedShape3D
objects somewhere in the list archives. You might want to check that out. If
it does turn out to be a problem, you can also look at the Billboard
behavior class, which I think I've used succes
Right... use OrientedShape3D, should work ok for what you want. What is
broken for us is a single OrientedShape3D put in a shared group to make
multiple objects always face the viewer... Sun has a bug for this...
doesn't work.
- John Wright
Starfire Research
Jean Laleuf wrote:
>
> Ah, sorry.
>
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Thu, 21 Jun 2001 18:13:45 +0200
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Shading differences between OpenGL and DirectX versions
>To: [EMAIL PROTECTED]
>
>Ehlo
>
>> model perfectly shining, the OpenGL version s
Ehlo Jean
> well with the geometry of the star/sun. Make sure the center of the quad (ie
> the rotation point) is lined up w/ the center of the star/sun sphere. That
> way, it should always look like the corona surrounds the sphere.
> Let me know if this works.
It will only look well if the sun i
Hello JAVA3D world, my name is Michael I am a newbie. My first project is to port an OpenGL mechanical man to JAVA3D. I am making the torso and feet, which are octahedrons. I am using TriangleStripArray and QuadArray. My problem is generating normals for my lighting. I determine that the no
Have you considered subclassing your scene graph Nodes (the ones you're
interested in) like this? It might require a lot of tedious subclassing but
I don't think there is any other way to get the Java3D system to notify you
of scene graph changes. The other way might be to have a thread constantly
By planar mapping effect, do you mean that you'll see where the polygons of
the sphere intersect w/ the plane? If so, you could probably get around that
by translating the plane in -z by a bit before attaching it to the
Billboard-affected transform group. This way it always lies a little behind
th
Michael,
Take a look at "GeometryInfo", you can use it to generate your normals
automatically.
- John Wright
Starfire Research
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hi there,
thanks for your reply. well, yes, I have almost extended all the
classes I need so that every time something has been added/changed (in
Geometry and Appearance, Transform3D, etc.) in the live scene, that will
inform my Event Catcher. But it seems very very tedious. I need to brow
Java 3D Developers and Users -
A few months ago, I asked for you to let us know what you are doing with Java
3D. We received a good number of responses, and, as promised here are the
results. Thank you to all of you who responded.
http://java.sun.com/products/java-media/3D/in_action/application.
Hello, I'm having some problems using an offscreen canvas.
Here we go... First of all, I don't want to use an offscreen canvas,
I was trying to draw in a canvas but using a clipping region. I didn't
find any clipping region in GraphicsContext3D, so I looked for it in
Graphics2D class, the
Hi everyone,
Speaking of solar coronas...
I'm creating something like (but not as elaborate as) Celestia/Open
Universe using Java3D, and I'd be interested to hear about similar
projects that other users are working on.
Thanks all.
Jonathan
Jonathan Kelly
University of Alberta
===
Mine is a simple project to help me understand the API. I'm inspired by the
OpenGL game Orbit, but I'm not writing an exact clone. I'd like to turn it
into a tutorial.
- Original Message -
From: "Jonathan Kelly" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 21, 2001 3
We've been trying to resolve this issue for a while now(See Java bug
reports #4339262 and #4430150). Most of the solutions we considered
are real pain to maintain to say the least. But recently a member of
our group stumbled upon Sun's Extension Mechanism Architecture:
http://java.sun.com/j2se/
Wow, that is a great list!
Michael Schulman wrote:
> Java 3D Developers and Users
>
> http://java.sun.com/products/java-media/3D/in_action/application.html
--
___
Shawn Kendall Full Sail Real World Education
Course Director
Thank You John, that was a great hint. It took me all day but I figured it out. Without you and the JAVA3D mailing-list I would had not been able to figure this out. Man do I like JAVA3D! Michael Carter Purdue University Student - Original Message - From: John Wright Sent: Thursday,
Your app works just like it is suppose to in Java3D. The viewer is not
always along the Z axis of an object. Think of it as having a universal
coordinate system and the objects and viewplatform are relative to
that. When you move or rotate and object, it is relative to the universal
coordinates
Hi,
I've been encountering some weird display behavior regarding the
width of lines (LineArray) and the size of points (PointArray)
I developped a program where you can draw or leave points on 3D
surfaces (imported VRML models).
I've been testing my program on Windows 98, Windows ME and Window
Hi All,
I am working around the following bug message:
class can't be instantiated.
java.lang.InstantiationException:
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Class.java:241)
at sun.applet.AppletPanel.createApplet(AppletPanel.java:508)
Hi all:
How may I assign LineArray from two PointArray previously assign
to the TransformGroup?.
Any hints? Thanks in advance.
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