Hi Jim
> Currently, it appears that when the anchor point leaves the canvas (visible
> part of the scene) the raster disappears in its entirety. For example, using
Yep that's a known issue. I also reported that a few weeks ago. Kelvin
told me this will be fixed in 1.3
EOF,
J.D.
--
Realtime Ray
Hi!
How do I make a line between two points? I would like to view the line in a
coordinatesystem between 1 and -1 in all directions(x,y and z). Are there
any simple solutions to this?
Todda/Beginner
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have a look at the faq at j3d.org
http://www.j3d.org/faq/capturing.html
Oliver
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Hi
> if I understand all correct, it'S better to use multiple texture-sets if a
> got a "map-like-geometry" and i have textutures for each "chessboard- parts"
> than splitting the geometry up..
Aehm I think you misunderstand the term multitexture a bit. Multitexture
mostly means you can specifiy
Do you have acces to the api documentation? In the class
PickTranslateBehavior is the Method setupCallback(PickingCallback
callback). So write a class which implements the interface
PickingCallback like
public class Demo implements PickingCallback{
public void transformChanged(int type,
Joachim,
it is for redenring a huge landscape, which is culled by changing the
indexCounts and IndeyArray. now i want to add textures generated on the
heights of lanfscape (indeed some are blenden together depending on ther
heights..). futher on i thought of s.th. like this: genreting 3 generated
Hi
I have tried the code you mentioned but i can't snap the frame with my 3D
world on it is always snaps the right upper corner. In the code below the
topLeftX and topLeftY are the coordinates of the topleft corner of the
window frame containing the app. And the wide and heigth are the wide and
he
Oliver Radfelder wrote:
> http://www.j3d.org/faq/capturing.html
There is a working version of this code already in the Code Repository.
It will either take single snapshots or create a bunch of sequential
images. Have a look at the class ImageCaputringCanvas3D. That should
solve all of the issue
Hello, as I posted before, I'm trying to implement
a portal engine. The solution I found to do it is to have a offscreen canvas
(with the same size than the real canvas), draw the portal image in the
portal canvas and the project it to the real canvas using the clip utilities
from graphics2D
Thanks for your answer. So I have two more questions:
I currently use Starfire 3DS loader. It builds the scenegraph like this (for a 3ds
model composed by multiple objects):
BG (Main model BranchGroup)
|
/ | \
I use the code mentioned. But still having problems. I guess it has to du
with the offset?
- Original Message -
From: Justin Couch <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 28, 2001 1:32 PM
Subject: Re: [JAVA3D] screen capture
> Oliver Radfelder wrote:
>
> > http:/
Hi...
I've read what's wrote in the links below but i didn't know how to implement
the collision avoidance.
Thanx :)
>
>"Tonz ." wrote:
> >
> > Hi all .
> >
> > I have a wall, how can I detect the collision and how can I not allow
>the
> > user from going through the wall.
>
>http:/
Hi...
I've read what's wrote in the links below but i didn't know how to implement
the collision avoidance.
Thanx :)
http://www.j3d.org/tutorials/collision/
http://code.j3d.org/
http://www.j3d.org/implementation/collision.html
__
"Tonz ." wrote:
> I've read what's wrote in the links below but i didn't know how to implement
> the collision avoidance.
OK, this sounds like a dumb question but... What don't you understand
about collision avoidance? There's about 50 pages total of discussion
there, so it would be nice to
Hi Thomas,
As promised I have put up some code that will translate height fields
into tristrips.
At the moment it just implements the very simplest output - it generates
a test program
that includes the tristrip and texture coordinates.
The software was designed to help me translate gis grids in
HI Andreas,
Java3D Cylinders, Spheres and Boxes etc are all subclasses of Primitive which
in turn is a subclass of Group. Each of these Groups has a number of
child Shape3D's depending on the shape (sphere has 1 Shape3D, Cylinder 3 etc).
When you call setUserData on the Cylinder you are actually
ChrisThorne wrote:
> As promised I have put up some code that will translate height fields
> into tristrips.
Beat you by a couple of hours Chris :) Just commited very similar code
to the j3d.org code repository, but only the low-level heightfield ->
image -> heightfield
work. Doesn't do any file
Hi,
Java3D Fly Through includes a collision detection/avoidance API and a number
of Behaviors that use the API. The tool and all the source are available
from the Java3D home page.
Rgds
Paul
--
Paul Byrne Email : [EMA
I don't think so ...
There are 2 critical needs from Java2D : GeneralPath and the logical
operations, if you don't need the second, you'll need the first ..
Firas
Anders Hasselkvist wrote:
I have seen many messages in this interest group
regarding Java3D and CAD tools (geometry modelling tools).
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trying to unsubscribe to the list today.
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I can't find the topleft point for the offset. Even i use
getLocationOnScreen, see code. This code works only if i have the frame in
the lefttop of the screen see pics. The green should be visible in both
pics. So i guess the offset is still wrong but i don't know how i can find
the rigth offset.
Hello Everybody!
please help me and try to pay attention what I have
written:
I want to draw line between two primitives (one
cylinder and one box)with mouse. I have stored center
of bounds of two primitives using setUserData().I am
also able to retrieve data using getUserData(). But
one proble
Java3D is not sufficient to create a CAD tool. Java3D
is simply a visualization API. Drawing a sketch in 2D
and extrude to 3D is in the domain of solid modeling.
YOu have to work with some Solid Modeling APIs such as
Parasolid, ACIS etc.
--- Firas MOHAMED <[EMAIL PROTECTED]> wrote:
> I don't thi
Where can I find these packages? I tried looking for them but did not see
anything.
Thanks
On Thu, 28 Jun 2001, Rajamiyer Ravichandran wrote:
> Java3D is not sufficient to create a CAD tool. Java3D
> is simply a visualization API. Drawing a sketch in 2D
> and extrude to 3D is in the domain of
In order to use Java3D do you need to have OpenGL?
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[EMAIL PROTECTED] and i
Hi
>a) I want to add animation to the objects separatly, such as
> >Interpolators. For RotationInterpolator's, they can be added to a >single
>object adding it to its parent TG. But the rotation is always >done around
>the origin. Is there any way to rotate them around an >arbitrary point
You can
Hi Daniel,
Bug 4475966 is submitted for further investigation.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Wed Jun 27 23:37:55 2001
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Thu, 28 Jun 2001 08:36
most
current hardware supports 2-3 texture stages.
geForce3 supports 4. Kyro I and Kyro II support 8.
expecting to use 10-30 textures per primitive is guaranteeing many
passes, 10-15 for most hardware, and poor performance.
-Original Message-From: Michael Nischt
[mailto:[EMAI
Anybody has an idea about the portal issue???
I guess the problem is when drawing in the offscreen canvas, when I
did getVworldToImagePlate(t3d) in the real canvas and in the offscreen
canvas, I obtained different values, so, must I resize/relocate the
offscreen canvas when I do it in to
Hello there,I was wondering if any of you has ever attempted to serialize some ofthe objects of the API or even has found some replacement for it. I work on a 3dlab that uses a chat and avatars using the jsdt from Sun and I would wantto send a BranchGroup through the channel as a Data object. The p
hi Philip,>most current hardware
supports 2-3 texture stages.>geForce3 supports 4. Kyro I and Kyro II
support 8.> expecting to use 10-30 textures
per primitive is guaranteeing many passes, 10-15 for most
hardware, and poor performance. yes but it is only one primitive, because it for the te
On any Unix or Window NT platform, yes. On Win9X and Win2K you need
either OpenGL or DirectX7.0 or greater.
Dan Petersen
Java 3D Team
Sun Microsystems
> Delivered-To: [EMAIL PROTECTED]
> X-X-Sender: <[EMAIL PROTECTED]>
> MIME-Version: 1.0
> Date: Thu, 28 Jun 2001 13:05:34 -0500
> From: german k
Ashish
I think you might get benefit from a debugger and stepping through your
code. Anyway, the null is in your cg array. Some of the elements in it are
null. I think the reason has to do with the fact that you are creating two
behaviors -- each one has its own cg and even creates a new cg every
its
not the size of the texture. fetching texels is relatively
cheap.
its
the number of passes, and for how many pixels in the scene. consider that
each additional pass
burns fill-rate.
so if you do this
for an object that affects most of the pixels in the render-target, like
terrai
many thanks again Philip,
your answer was very clear and
detailed..
so i guess i'll stuck with 2-3 detail textures (i
don't need a lightmap, cause lighting is done by vertex normals..)
but i still don'T know how to texture my terrain
now:
is it possible in java3D to blend those 2-3
det
We are doing the same thing as Philip recommends. But the base textures we
are generating uniquely for all landscape patches according terrain maps,
normals, blends, paths, roads and various and sundry other techniques. In
fact it takes an hour on a 700 MHz machine to generate all the textures f
Justin Couch wrote:
> ChrisThorne wrote:
>
> > As promised I have put up some code that will translate height fields
> > into tristrips.
>
> Beat you by a couple of hours Chris :) Just commited very similar code
> to the j3d.org code repository, but only the low-level heightfield ->
> image -> he
also thanks again to you david,
but i guess every of your pre-generated base-texture is on one primitve,
because of using a quadtree.
but i am not, i got ONE HUGE primitive wich is only partly rendered at frame
(changing the indexCounts and indexCoordinates), so still my problem still
iexists:
if
Yes thats one of the problems with a lot of terrain algorthms (ROAM, etc).
Most of these techniques concentrate on the geometry and don't handle the
texturing very well. They work great until you try to texture them. If you
go and see all the great screenshots of terrain engines at www.flipcode.c
To Thomas, Corysia, Quoc and those who were interested in the height field
stuff:
With regrads to the Rez distribution,
there are a lot of example batch and config files so to save you a little
trouble
you can look at the Asci2J3D.bat, Asci2J3dConfig.txt files for an example of how
to configure/r
I have seen many messages in this interest group regarding Java3D and CAD tools
(geometry modelling tools). I would like to create a CAD tool using only Java3D, i.e.
not use Java2D at all. Is that possible, or do you think I must use Java2D when
sketching 2D geometries?
In order to create a 3D
Hi.
I was trying to run one of the demos from
http://java.sun.com/applets/jdk/1.1/demo/WireFrame/example1.html.
I copied the source code and tried to compile it but get these errors like
Class Matrix3D not found,
Class Matrix3D not found in Model3D()
Any ideas.
Thanks
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