[JAVA3D] Javadoc of vrml97.jar

2001-07-06 Thread Daniel Moscoso
Hi all ! I'm currently testing the VrmlLoader (provided in vrml97.jar). What is the exact URL where its javadoc is placed ? Thanks in advanced !! Dani -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mai

[JAVA3D] How can I turn down or off the tolerence applied to BranchGroup.pickXXX(PickRay) style picking

2001-07-06 Thread Alex Bowden
Sorry for the resend but the first one got no takers. I want to use the Branchgroup.pickClosest(PickRay) Form of picking rather than use a PickCanvas. The pick is nothing to do with the mouse. There is a tolerence (rather large) being applied from somewhere which I want to reduce or turn off.

Re: [JAVA3D] setting capabilities on data loaded by VRML loader

2001-07-06 Thread Alex Bowden
Thank you Morten My problem stemmed from unfamiliarity with the links resulting in not accessing the sharedGroup deeply enough compounded with then accessing Shape3Ds which responded to getGeometry by returning null (but which getAllGeometries returned two components, a null and then something re

[JAVA3D] Java Command Execution from the program

2001-07-06 Thread ishwari
Hi,   Can I excute a java command from a .java file? How can I do it?   Regards, ishwari  

Re: [JAVA3D] Java Command Execution from the program

2001-07-06 Thread Joachim Diepstraten
Hi Ishwari > Can I excute a java command from a .java file? How can I do it? Hmm first I think this is not the right place for asking this. Second check Runtime in JAVA2 JAVADOC. There is something like Runtime.exec which should do what you want EOF, J.D. -- Realtime Raytracer in JAVA (http://

Re: [JAVA3D] Java Command Execution from the program

2001-07-06 Thread ishwari
Thanks a lot Joachim :-) Regards, ishwari - Original Message - From: "Joachim Diepstraten" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 06, 2001 6:40 PM Subject: Re: [JAVA3D] Java Command Execution from the program > Hi Ishwari > > > Can I excute a java command from a

Re: [JAVA3D] How to improve performance with GeometryUpdate?

2001-07-06 Thread Joachim Diepstraten
Hi > As I stated last time I have some major problems with GeometryUpdater > when there are more shapes. I already wrote an optimizing routine to > cut down the number of shapes (by joining them together) but that's not > enough as it already gets rather slow when having more than 5 or 6 shapes >

Re: [JAVA3D] How to improve performance with GeometryUpdate?

2001-07-06 Thread Yazel, David J.
So you set up the geometry by-ref and then just change those vertices directly without using a GeometryUpdater? 1. To my knowledge this is a big no-no. What if Java3d is in the middle of reading those data elements and you are half way into changeing them? 2. I don't understand why it would be

Re: [JAVA3D] How to improve performance with GeometryUpdate?

2001-07-06 Thread Joachim Diepstraten
Hi David > So you set up the geometry by-ref and then just change those vertices > directly without using a GeometryUpdater? Yep > 1. To my knowledge this is a big no-no. What if Java3d is in the middle of > reading those data elements and you are half way into changeing them? Hmm yes this woul

Re: [JAVA3D] How to improve performance with GeometryUpdate?

2001-07-06 Thread Yazel, David J.
Are these really big shapes? You are talking rendering times in seconds... thats scary. Are you running on really low end equipment, or do you have super high density shapes? We are running at 10 ms a frame with hundreds of shapes. If you are using really high density shapes then its doubtful

[JAVA3D] Animated VRML with Java3d & Java 1.1: (re:) Javadoc of vrml97.jar

2001-07-06 Thread P. Flavin
You can load VRML into your Java3d and display complex scenes with animation easily with the old VRML-97 Loaders ( late 1999 era ). With mine Web3d's H-Anim Avatars come to life complete with Run / Walk / Jump / Throw " Gestures " & Sensors & I make movies with the JMF ( Java Media Framework )

Re: [JAVA3D] How to improve performance with GeometryUpdate?

2001-07-06 Thread Joachim Diepstraten
Hi David > Are these really big shapes? You are talking rendering times in seconds... No that's the funny part some of them only contain below 100 vertics. But there are a lot and that's problem. Rendering time is absolut fine, no problem. Just updating the Geometry with GeometryUpdate takes "ag

[JAVA3D] How to do it?

2001-07-06 Thread Ashish Aggarwal
Hello! Can some body give some tips to me about the following: I have multiple primitives on the screen and I want to join them with lines using mouse (This I have done). Suppose that all these primitives along with lines make a group, like one can translate, rotate and zoom as one object. Now

Re: [JAVA3D] How to improve performance with GeometryUpdate?

2001-07-06 Thread Joachim Diepstraten
Hi David I also found the other problem why it stalled without using GeometryUpdate that was because somewhere inbetween I had a System.gc() call which he didn't like. But after synchronizing all the methods I don't have any problems any more and it's going fst. 1000 times faster as with

Re: [JAVA3D] How to improve performance with GeometryUpdate?

2001-07-06 Thread Yazel, David J.
Well if you are doing this from within a behavior then perhaps you are safe from a collision with a threaded java3d read. But it makes me very nervous. Can the Sun guys please respond to the viability of updating by-ref geometries outside the GeometryUpdater? What is the risk? Why is it so muc

Re: [JAVA3D] Scenegraph Culling

2001-07-06 Thread Michael Nischt
Title: zero mail thanks very much Chris,   if i understood correctly:  for culling my terrain, scenegraph culling is good.   so what to to for that ? i got the terrain organized in little pieces ( each part is a unique BranchGroup with a Shape3D added)   --- | 8  | 9 |10 | 11|-

[JAVA3D] Stereo for NVidia cards

2001-07-06 Thread Karsten Fries
Hi there, good new for NVidia GForce2 users: I've got stereo running on my setting (Nt4.0). The clue is the latest driver plus a patch (follow the link in the quoted mail). Activate Stereo buffers and go! Have fun, Karsten From: "David Atkinson Ph.D." <[EMAIL PROTECTED]> Date: Tue, 3 Jul 2001

Re: [JAVA3D] Win2000 vs. WinNT

2001-07-06 Thread Ronald Mourant
My graphics card is a 32 MB Diamond Vipor 770D NIVIDIA Ultra. Can someone tell me how to turn off the vertical sync? Thanks. Ron --- Corysia Taware <[EMAIL PROTECTED]> wrote: > Just out of curiosity, do you have 'vertical sync' > enabled? It's probably > called different things on diff

Re: [JAVA3D] Win2000 vs. WinNT

2001-07-06 Thread Ronald Mourant
David, Is the code for your new FPS counter available? Thanks, Ron --- "Yazel, David J." <[EMAIL PROTECTED]> wrote: > Good point. First of all if you are counting frames > in a behavior other > than elapsedFrame(0) then you are not guarenteed it > will run when the > criterion is up. For

Re: [JAVA3D] Win2000 vs. WinNT

2001-07-06 Thread Corysia Taware
Start | Settings | Control Panel | Display | Settings tab | Advanced... >From here, you'll have to find it yourself as I've an ATI card on the machine I'm on now. - Original Message - From: "Ronald Mourant" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 06, 2001 12:35 PM

Re: [JAVA3D] [Java3d] still having a native code error in JVM

2001-07-06 Thread Michael Carter
Hi Java3D family: I am still having problems with the JVM abending. I believe it have something to do with my texture loading. The log kept giving a complaint about the C:\WINDOWS\SYSTEM\IMAGEHLP.DLL. What is this this dll?  I already downloading a copy of my program to Kelvin Chung ( Sun Microsys

[JAVA3D] Per vertex alpha

2001-07-06 Thread Karl Winner
Hello guys, Thanks to the list I have solved my previous problem, now I have a question, how do you set up per-vertex alpha? ... in OpenGL there is a function like glBlendFunc( src, dst ), I tried to use Appearance but the whole geometry is transparent, I want just one vertex to be transparent an

[JAVA3D] Screensaver crashes app?

2001-07-06 Thread Corysia Taware
Has anyone else seen this? Normally, I don't let my Java3D apps run for several minutes without some sort of keyboard input. This time, I got distracted and my screensaver kicked in. My app crashed, giving this message in the console: An unexpected exception has been detected in native code ou

[JAVA3D] How do I start and stop my robot walking

2001-07-06 Thread Michael Carter
Hi Java3D:   I have a robot that walks.  I have five music clips.  I want the robot to start walking on the 5th music clip.  I am using an alpha with behaviors.  Do I need to extend a class with Behavior. I want to be able to turn the walking on and off.   Can somebody give me a clue?   Michael Car

Re: [JAVA3D] Screensaver crashes app?

2001-07-06 Thread Michael Carter
Hi:   I am having the same problem.  I think it have to do with texture loading. I am not using a screensaver, my program crashes occassionally. with the complaint about C:\Windows\system32\imagehlp.dll.   Do your program always crashes when the screensaver kicks in?   Are you loading textures?   M

[JAVA3D] appletizing

2001-07-06 Thread Nathan Bower
Hello guys, and gals,An appletizing problem (yum) for you here.Ive been turning my java3d standalone program into an applet for erm about a week now. Ive had a few tricky problems and this one I think somone else would have experienced before.In accessing a file (.jpg texture) I am using FIL

Re: [JAVA3D] Screensaver crashes app?

2001-07-06 Thread Bill Palmer
Its because your graphics driver and your O.S. don't agree on where the java app window is in the alpha stack. Just be sure you've got the latest driver for your graphics card. Unless you're using the embedded intel graphics chip and not an additonal graphics card(32 bit, openGL, etc) - then you'r

Re: [JAVA3D] appletizing

2001-07-06 Thread eb
Nathan, Unfortunately, applets can't access files from the local file system. The only way around it is to sign the applet. You do this with the jar-signer.   Here's some sites to show you what I mean.   http://developer.java.sun.com/developer/technicalArticles/Security/Signed/ http://java.su

[JAVA3D] Textures & hardware

2001-07-06 Thread Carolina Prieto Muñiz
Could somebody explain me why do my aplication texture not show up correctly at my home computer but it does at the Universty´s? Both computers are similar...could it be because of the graphics card/drivers?  Texture shows up as color.e.g: Bicks look kind of like a pink blemish. I'm using  a

Re: [JAVA3D] Javadoc of vrml97.jar

2001-07-06 Thread Justin Couch
Daniel Moscoso wrote: > I'm currently testing the VrmlLoader (provided in vrml97.jar). > What is the exact URL where its javadoc is placed ? Which JAR file is this? Is it the one that comes with J3D-Fly? If so, I don't believe the javadocs exist anymore. You'll have to hand generate them from so

Re: [JAVA3D] appletizing

2001-07-06 Thread Bob Dengle
Hi I think that you can use Applet.getCodeBase(), which will return a URL for the location of the applet. Then, you can add the rest of the URL onto that and use Applet.getImage(). For example: URL u = new URL(getCodeBase() + "/img.jpg"); You can only call this from applet methods such as init(

Re: [JAVA3D] appletizing

2001-07-06 Thread Nathan Bower
Thanks for the reply. I am actually using something similar to this now - except that I pass the URL as a parameter rather than using global variables. The problem that arises is that I have to turn the url into a string so that I can use it in a FILE declaration (to open a datafile), and this d

Re: [JAVA3D] appletizing

2001-07-06 Thread Bob Dengle
Hi Try using TextureLoader. Pass in the file URL in the constructor: TextureLoader(java.net.URL url, java.awt.Component observer) observer can be null. Then, you can get an image using TextureLoader.getImage() or a Texture object using TextureLoader.getTexture() B.D. >From: Nathan Bower <[EM

[JAVA3D] Rotating One Vector Into Another

2001-07-06 Thread Bob Dengle
Hi I have two vector3ds. I want to rotate one so that it falls along the same line as the other. Does anyone have any suggestions on how to do this? I know how to compute the angle between the two vectors, but how do I go from there to a rotation matrix? Thanks in advance. B.D. _

Re: [JAVA3D] Rotating One Vector Into Another

2001-07-06 Thread David Yazel
Well if they are really vectors then they are origin based, so all you really need to preserve is the scale. Take the scale of the second vector and apply it to the normalized version of the first. This will effectively use the rotation of the first and the scale of the second. Vector3d temp =