Re: [JAVA3D] When to set a background node?

2001-07-11 Thread Joachim Diepstraten
Ehlo Roy > Are you calling setApplicationBounds() on the Background? Thanks Roy I really forgot to add that line. It now works when I temporally add a BranchGroup with white background node and detach it afterwards when I'm done with printing. It still doesn't work when I'll set it to the Graphic

[JAVA3D] Command Line Arguments

2001-07-11 Thread ishwari
Hi All,   Can anyone tell me whether there is any limitation on the number of command line arguments we can give while executing Java command?     Thanks in advance,   Regards, ishwari  

Re: [JAVA3D] When to set a background node?

2001-07-11 Thread maik lutterklas
Joachim Diepstraten schrieb: > Hi > > I've got some problems setting up a background node which just > contains a different background color than black. (For printing reasons > I want a white background). But no matter where I set add the background > node it seems to have no effect. I tried foll

[JAVA3D] Picking

2001-07-11 Thread Tor Einar Kjørkleiv
Hi! Is there anybody who have code that demonstrates the use of picking? After I have picked an object I want to manipulate it with my own methods, but I ned a way of picking it (Tutorial on nett is a little bit limited i think). Cheers Todda _

[JAVA3D] Plz, Help!

2001-07-11 Thread Ashish Aggarwal
Hello! Can some body give some tips to me about the following: I have multiple primitives on the screen. Suppose that all these primitives make a group, like one can translate, rotate and zoom all of the objects simultaneously. Now I want to take out some primitives from this group and make ano

Re: [JAVA3D] Scenegraph Culling

2001-07-11 Thread Gerard Peregrin
In a message dated 7/10/01 11:34:44 PM, [EMAIL PROTECTED] writes: << I missed your reply and just saw it. I am very interested in terrain modelling myself and auto-generate all mine (usually from GIS height grids). I expect to be doing something along the line of what you are trying. I was hoping

[JAVA3D] Java3D MPEG4 VRML Encoder/Decoder

2001-07-11 Thread Mojtaba Hosseini
Hello, The MCRLab at the University of Ottawa has developed an MPEG4 encoder/decoder of 3D scenes for rendering in Java3D. We are interested in making it available to the Java3D community but are not sure of the best mechanism. Should it be donated to Sun or Web3D (like the VRMLLoader)? Should it

Re: [JAVA3D] Scenegraph Culling

2001-07-11 Thread Michael Nischt
Title: zero mail so it seems there's are a lot of interest on scenegraph culling and heightmaps, i attached my attempt (i fixed the bounding problem and now it works - fine on my GeForce :-))   the Heightmap code, using the Java3D scenegraph for culling. but notice: it is NOT optimized and c

Re: [JAVA3D] Scenegraph Culling

2001-07-11 Thread Michael Nischt
Title: zero mail wahh, forgot the attachment sorry. so here it is !greetingsMichael Nischt e-mail: [EMAIL PROTECTED] homepage: http://zero.monoid.NET Heightmap.java

Re: [JAVA3D] Scenegraph Culling

2001-07-11 Thread Andrew Neiderer
Hi. Could I have a copy of your code ? Thanks. - Andrew M. Neiderer [EMAIL PROTECTED] Michael Nischt cc:

Re: [JAVA3D] ID#:529975 Java3D question

2001-07-11 Thread heli
Paul Pantera wrote: >>From: "Per Eckerdal" <[EMAIL PROTECTED]> >>Reply-To: "Per Eckerdal" <[EMAIL PROTECTED]> >>To: [EMAIL PROTECTED] >>Subject: Java3D question >> >> >>Dear Sirs! >> >>I'm working with the Java 3D and I wonder how I can >>make .obj-files (as 3-dimensional objects). Does it >>exis

Re: [JAVA3D] Scenegraph Culling

2001-07-11 Thread Michael Nischt
Title: zero mail well, for all who mailed me or answered in the mailing list in the short time i put the actual stuff on the web, so everyone can download it..   i hesitate for this, because it isn'T finished/optimed yet, e.g. theretical its is possible to assing different textures on parts of

Re: [JAVA3D] Making objects come out of the screen...

2001-07-11 Thread Gregory X Hopkins
Todda, You shouldn't have to make any special adjustments to get objects to come out of the screen, except to change the clipping planes if you want things to get really close to the viewer. I don't know what you are using for stereo, but http://www.fungames.org/pyramid.html has a game where the

Re: [JAVA3D] Plz, Help!

2001-07-11 Thread Kasparian, Raffi J.
Ashish, you can attach and detach any BranchGroup from any Group in a live scene as long as the Group has capabilities ALLOW_CHILDREN_WRITE and ALLOW_CHILDREN_EXTEND and the BranchGroup has capability ALLOW_DETACH. No other live connections are allowed. Consequently, if you want to attach/detach a

[JAVA3D] Java3D Limits

2001-07-11 Thread Nikolaos Abatzis
Hello everybody, Quick question. What are the limits in terms of Shape3D number of objects in a Java3D scene? I am writing a 3D Protein editor and the atoms can easily be in the thousands, which I represent using a Sphere. I try to use common "Appearances" so the user can select and set the color

Re: [JAVA3D] Java3D Limits

2001-07-11 Thread Pedro Estrada
Try allocating more memory for the jvm at startup: java -Xmx256m Appname will allocate 256 mb of ram on the heap - Original Message - From: "Nikolaos Abatzis" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 11, 2001 4:39 PM Subject: [JAVA3D] Java3D Limits > Hello eve

Re: [JAVA3D] Java3D MPEG4 VRML Encoder/Decoder

2001-07-11 Thread giles
Hello, My name is Alan Hudson and I'm the chair of the Open Source group at the Web3D consortium. I'm also a major developer on the Xj3D project. You definately have an interesting codebase there. Open sourceing the code would be a good thing. One question, have you cleared the IP issues rela

[JAVA3D] Using InputStreams in MediaContainers

2001-07-11 Thread Dave Refsland
Hello - My application involves some digital audio processing and hence the sound cannot be stored in a file but rather must be a stream. I have tried many techniques, to get the input stream MediContainer to work, including the following: File soundData = new File( "running.au" ); try {

[JAVA3D] perpendicular text

2001-07-11 Thread SUBSCRIBE JAVA3D-INTEREST aaron
I am creating a data Vis. environment and I want the labels (3D text) to remain perpendicular to the screen at all times (even though the other scene objects are rotated). Does anyone know how this can be achieved. Thanks. =