Hi,
How do you detach the branchgroup. If you are using an index do you start
> from 0, or do you use the right one?
> Don't you have a variable for your branchgroup? You can then use
> myBranchGroup.detach() ;
this is what I am doing :
BranchGroup bg;
createModelClip(Bra
Hi Tina,
Looking at your code , I think you get the exception from the removeScope
call. When you initially do addScope you do it with object "objBg". Are you
sure you initialiaze that object before your call to createModelClip?
-Original Message-
From: Discussion list for Java 3D API
[m
Hi
You can use the MouseZoom. It works similar to the MouseTranslate.
A goog toturial is this from sun.
http://java.sun.com/products/java-media/3D/collateral/
Here you can download the hole toturial. In chapter 4 on page 4-34 you can
find the MouseZoom and this is for the z-Axis
Best regards
Hi
I'am working on the
implemetation of Rubic's Cube.
The problem is
that I don't now exactly, how I can select 9 Cubes for the
rotation.
How can I put the
selected 9 Cubes together for the next rotation.
Is BoundingSphere
the right way? or should I make 27 Sphere Groups?
Is there any D
Does anyone have any recommendations for a good math book that defines math
related principals as they relate to 3D programming with Java3D?
Does not have to be a Java3D book, but one that has stuff that is used with
Java3D (ex. how to calculate rotation, matricies, etc.)
I'm trying to do things
Patrik,
(argh I dislike e-mails that are formatted such that you can't quote
them automatically)
To make nine cubes rotate together you'll want to form them into
Transform groups. It might be hard to do this for a rubic's cube as the
nine cubes that need to rotate together change constantly.
-
Michael,
I've posted "mini-reviews" of a couple good general 3D books both on
www.j3d.org and on my own website (www.starfireresearch.com). I'd
suggest you take a look at "Real Time Rendering" or "3D Computer
Graphics" - both books have a fair amount of math in them.
- John Wright
Starfire Rese
But i want to do it so.
Because i want to run my Programms in single
execution mode, or something like a plugin
execution.
So I created an Interface
public interface IVumExample {
public boolean needsParameter();
public String[] getDefaultParameter();
public void setParameter(String
Michael P. McCutcheon wrote:
> Does anyone have any recommendations for a good math book that defines math
> related principals as they relate to 3D programming with Java3D?
>
I've been using "Computer Graphics: Mathematical First Steps" by Egerton and
Hall (ISBN 0135995728). It's actually a sch
Hi
but how is it possible to select the 9 cubes?
Then each of this 9 cubes can either rotate in x,y, or z Axis. That means
once the cube is involved in a rotation
around the x Axis, once y Axis and once in the z Axis.
I have to bundle them at runtime but I don't now how.
Thanks Patrik
-Urs
From: John Wright <[EMAIL PROTECTED]>
Date: Saturday, August 04, 2001 3:17 PM
>To make nine cubes rotate together you'll want to form them into
>Transform groups. It might be hard to do this for a rubic's cube as the
>nine cubes that need to rotate together change constantly.
I've been meanin
Hi
Instead of organizing and reorganizing the scene graph so that you have the
proper nine cubes that need to rotate together, why don't you rotate each
individual cube? You would define a cube that had colored faces, and that
could rotate in certain predefined ways on its own (or by passing data
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